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Boombox

From PHIGHTING! Wiki

Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.

Overview

Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with powerful crowd control as well as granting his teammates huge overshield, making them nearly invincible for a short moment.

Abilities

Type
Passive
Charging Blitz

Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.

Haste applied: 15% for 1 second
Time between perfects: 1 second
Metronome BPM: 120 BPM
Max. charges: 4

  • The player must damage at least one enemy to obtain a charge.
  • If Pulse Wave is timed too far to be neither early nor late, no charge will be granted.
  • All charges are lost if Boombox dies.
  • Perfectly timing Pulse Wave displays various messages above the crosshair:
    • COOL!
    • GREAT!
    • NEAT!
    • PERF!
    • PERFECT!
    • RADICAL!


Type
Primary
Pulse Wave

Fire a pulse wave forward.

Damage: 6 (miss) / 6 + 2 per charge (perfect)
Fire interval: 0.9 seconds
Range: 20 studs

  • The ring is centered around Boombox's upper torso.


Type
Secondary
Shielding Amplifier

Fire a soundwave that shields allies and grants haste depending on your charges.

Damage: 5 + 2.5 per charge
Shield: 10 per charge (to allies) / 5 per charge (to self)
Haste applied: 10% per charge for 3 seconds
Hitbox:
0-2 charges: 35x35x35 (to allies) / 25x20x25 (to enemies)
3 charges: 40x40x40 (to allies) / 30x20x30 (to enemies)
4 charges: 45x45x45 (to allies) / 35x20x35 (to enemies)
Overshield duration: 6 seconds
Cooldown: 7 seconds

There's nothing here yet...


Type
Q Ability
Bass Boost / Beat Drop

Jump in the air and pull enemies in, reactivate to slam down and push enemies away.

Damage: 10 (initial) + 5 + 8 * airtime (recast) (max. 25)
Pull force: 15 (initial)
Knockback force: 15 (recast)
Range: 15 studs
Max. hover duration: 0.65 seconds
Slow penalty: 100% (recast)
Bound penalty: 100%
Recast cooldown: 0.4 seconds
Cooldown: 7 seconds

  • After casting, Boombox cannot use any other abilities until he touches the ground, excluding Raining Tacos.
  • Cooldown starts only once the player touches the ground.


Type
E Ability
Protecting Overtone

Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.

Damage: 10 (initial) + 10 (recast)
Knockback force: 15
Hitbox: 30x10x15
Forcefield health: 175
Max. duration: 15 seconds
Cooldown: 14 seconds


Type
PHINISHER!
Raining Tacos

Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.

Damage: 5 + 15 * airtime (max. 40)
Shield: 250 (decays over 3.3 seconds) + 50 (temporary)
Haste applied: 50% (decays over 3.3 seconds)
Fling force: 20 + 7 * airtime (max. 50)
Hitbox: 80x40x80
Slow penalty: 100%
Bound penalty: 100%
Phinisher points: 150
Phinisher cutscene: 1.9 seconds

  • Raining Tacos' 50 temporary Shield will stay until it is destroyed by damage.
  • Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.


Strategy

Pros
  • Versatile support, with charge allowing for greater offense and defense simultaneously
  • Can provide instant Shield to protect teammates
  • Shield from Raining Tacos can deny enemy Phinishers
Cons
  • Low hitpoints, poor self-sustain without a healer support
  • Low range
  • Long Phinisher cast animation

Boombox excels when he can consistently time Pulse Wave to gain charges for Charging Blitz. Not only does it give anyone around him a 15% Haste boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.

Ability usage

  • Charging Blitz
    • Charges stay even if you stop hitting Pulse Wave, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
    • Try to constantly hit perfects even if enemies are out of Pulse Wave's range, as it still grants 15% Haste for you and surrounding allies.
  • Pulse Wave
    • At maximum charges, perfectly timing Pulse Wave will deal 14 damage per hit, which can make enemies lose health quicker than expected, especially if Boombox teams up with another ally.
    • Although the timing for perfects may be difficult at first, it will eventually become muscle memory with enough practice and time.
  • Shielding Amplifier
    • Even without charges, you can use Shielding Amplifier for 10 Shield to escape tricky situations.
    • At maximum charges, Shielding Amplifier grants a whopping 50 Shield to your teammates, allowing your team to last longer in battles.
  • Bass Boost / Beat Drop
    • Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
    • Use Bass Boost before Raining Tacos to gain additional height and damage for the Phinisher.
    • Bass Boost's initial pull can force enemies closer into your team.
    • Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
    • After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
  • Protecting Overtone
    • Position in front of your teammates to make the most of forcefield.
    • Can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
    • Its knockback on activation and recast is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
    • Pulse Wave and Shielding Amplifier can be used during the recast endlag. Use it to squeeze in additional damage.
  • Raining Tacos
    • Use Raining Tacos to top up your teammates' shields during or between fights, especially considering the 50 permanent Shield it grants.
    • Similarly to Medkit's Divine Resurrection, this can be used to save your team from dangerous situations (such as saving them from Subspace's Noxious Void).
    • As with most Phinishers, is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting it, especially due to its long cast time.
    • Casting Raining Tacos at the peak of Bass Boost / Beat Drop can lead to a safer Phinisher cast.
    • Boombox is immobile for a short while after landing, letting enemies get easy hits in. Ensuring that Protecting Overtone is active during and after using your Phinisher can mitigate this.

Counterplay against Boombox

Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Charging Blitz and doing damage with Pulse Wave and Bass Boost / Beat Drop. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.

A significant weakness to Protecting Overtone is its lack of vertical coverage and its semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, forcefield piercing attacks and AoE damage can pass through it. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease. Furthermore, recasting Bass Boost / Beat Drop leaves Boombox vulnerable on the ground for a moment, giving opportunities for other Phighters to land powerful attacks during the downtime, such as Sword's Lunge or Skateboard's BASH 'EM!!.

Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.

Badge

Name Icon Description Reward
bass drop land directly on an enemy during your phinisher and kill them Title - Jammer
Sticker - GG

Trivia

General:

Development:

Skins:

  • Cooler Boombox is a community contributed skin created by ebobebo4.
    • The skin placed 3rd in the 2022 Summer Skin Contest.
  • Eggsquerade Boombox is a community contributed skin created by meridiancities.
    • The skin was one of three winners of the 2023 Easter Skin Contest.
    • Its sound effects were created by Key After Key.
  • Rainbox is a community contributed skin created by Baylabi.
    • The skin won the Community Choice category of the 2023 Easter Skin Contest.
    • Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
    • The boombox he holds is based on waterproof speakers.

Version history


V0.8.0 - 28 August 2024

  • Pulse Wave
    • Damage decreased back from 7 + (3 * no. of charges) to 6 + (2 * no. of charges).

V0.8.0 - 26 August 2024

  • Pulse Wave
    • Damage increased from 6 + (2 * no. of charges) to 7 + (3 * no. of charges).

V0.8.0 - 15 August 2024

  • All changes made on August 13th were added to public servers.

V0.8.0 - 13 August 2024

In private servers only:
  • Shielding Amplifier
    • Hitbox size to allies reduced:
      • 3 charges: 40x40x40 studs to 35x35x35 studs.
      • 4 charges: 50x50x50 studs to 40x40x40 studs.
    • Hitbox size to enemies reduced:
      • 0-2 charges: 30x20x30 studs to 25x20x25 studs.
      • 3 charges: 45x20x45 studs to 30x20x35 studs.
      • 4 charges: 60x20x60 studs to 35x20x35 studs.
    • Shield to allies lowered from 10 + (10 * no. of charges) to 10 * no. of charges.
    • Shield given to self lowered from 10 + (5 * no. of charges) to 5 * no. of charges.
    • Cooldown lowered from 8 seconds to 7 seconds.
  • Raining Tacos

V0.8.0 - 18 June 2024

  • All changes made on June 16th were added in public servers.

V0.8.0 - 16 June 2024

In private servers only:

V0.8.0 - 22 May 2024

  • Added ability icons.

V0.8.0 - 21 April 2024

  • Added new dialogue for first bloods, revenges, shutdowns, and resurrections.

V0.8.0 - 6 April 2024

  • Bass Boost / Beat Drop
    • Adjusted Y force to make up for the new gravity change (from 25 to 22).
  • Raining Tacos
    • Adjusted Y force to make up for the new gravity change (from base 15 to base 12).

V0.8.0 - 27 March 2024

V0.8.0 - 2 March 2024

V0.7.0 - 18 February 2024

  • Changed MVP pose.

V0.7.0 - 10 February 2024

V0.7.0 - 15 January 2024

  • All particle effects use the new optimized system.
  • Pulse Wave
    • Endlag reduced from 0.5 seconds to 0.25 seconds.

V0.7.0 - 5 November 2023

  • The Astrobox skin was added to the game.

V0.6.0 - 25 October 2023

V0.6.0 - 20 October 2023

V0.6.0 - 8 October 2023

  • Added 21 new lines of dialogue.

V0.6.0 - 7 October 2023

  • Updated UI.

V0.6.0 - 1 October 2023

V0.6.0 - 20 July 2023

V0.6.0 - 18 July 2023

V0.5.0 - 9 June 2023

V0.5.0 - 6 June 2023

  • Received new dialogue.

V0.5.0 - 4 June 2023

  • Received new dialogue.
  • BUG FIX: Fixed Boombox's eyes.

V0.5.0 - 25 April 2023

  • The Rainbox skin was added to the game.

V0.5.0 - 22 April 2023

V0.5.0 - 18 April 2023

V0.5.0 - 16 April 2023

  • Boombox has received an updated voice sound.
  • The "bass drop" badge condition was changed from "be airborne for 3 or more seconds while using your phinisher" to "land directly on an enemy during your phinisher and kill them".
  • Charging Blitz
    • Haste duration increased from 0.5 seconds to 1 second.
    • Perfect timing hitbox size increased.
  • Pulse Wave
    • Damage changed from 8 + (2 * charges) to 6 + (3 * charges).
    • Hitbox changed from server to client.
  • Shielding Amplifier
    • NEW EFFECT: Now gives Boombox 10 + (5 * charges) Shield.
    • Ally Shield reduced from 15 + (15 * charges) to 10 + (10 * charges).
    • Hitbox height increased.
    • Ally hitbox increased.
    • Haste changed from (12% * charges) to 10% + (10% * charges).
    • Haste duration increased from 2 seconds to 3 seconds.
    • Cooldown reduced from 8 seconds to 7 seconds.
  • Raining Tacos
    • NEW EFFECT: Now grants Boombox and allies 75% Haste for 4 seconds on landing.
    • Overshield on landing reduced from 400 to 250.
    • Overshield decay delay increased from 0 seconds to 3 seconds.

V0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from Boombox to oooxxx_musiclovr_xxxooo.
  • Dialogue reworked.
  • Raining Tacos
    • Now plays a voiceline provided by aidn.

V0.4.5 - 1 January 2023

V0.4.5 - 31 December 2022

Playtest 4 - 28 December 2022

Playtest 4 - 27 December 2022

  • Charging Blitz
    • All metronome-related effects from Pulse Wave are moved to Charging Blitz.
    • NEW EFFECTS:
      • Metronome UI changed.
      • Now plays a metronome sound after 0.5 seconds.
  • Pulse Wave
    • Renamed from "Pulse" to "Pulse Wave".
  • Shielding Amplifier
    • Renamed from "Sound Wave" to "Shielding Amplifier".
    • NEW EFFECT: No longer applies additional Overshield if it regenerates Innate Shield by more than 50.
    • Shield increased from 10 + 15 * no. of charges to 15 + 15 * no. of charges.
    • Shield duration reduced from 8 seconds to 6 seconds.
    • Cooldown increased from 5 seconds to 8 seconds.
  • Bass Boost / Beat Drop
    • Renamed from Jump Smash Move.
  • Protecting Overtone
    • Renamed from Forcefield.

Playtest 4 - 26 December 2022

  • Pulse Wave
    • NEW EFFECTS:
      • Boombox now uses a metronome.
        • Timing Pulse when the two rectangles meet adds one charge and increases the number of additional pulses fired by 1 (max. 4) if an enemy was damaged.
        • In addition, Boombox and nearby allies are granted 25% Haste for 0.5 seconds.
        • Timing it early or late will only fire one pulse, but a charge will be gained if an enemy was hit.
        • Missing the timing only fires one pulse.
        • The metronome is positioned under the crosshair.
      • Pulse now fires in a semi-circle in front of Boombox instead of a circle around Boombox.
    • Damage per pulse changed from 8 to 8 + (2 * no. of charges).
    • Knockback force per pulse changed from 8 to 8 + (2 * no. of charges).
  • Shielding Amplifier
    • NEW EFFECTS:
      • Now grants 12% * no. of charges Haste to Boombox and nearby allies.
      • Now displays number of charges on the ability hotbar.
    • BUG FIX: Now regenerates ally Shield properly and only applies Overshield if their shield goes above their maximum Innate Shield.
  • Raining Tacos
    • NEW EFFECT: Shield now decays 1.5 seconds after being applied.

Playtest 4 - 24 December 2022

Playtest 4 - 27 November 2022

Playtest 4 - 20 November 2022

Playtest 4 - 16 November 2022

  • Protecting Overtone
    • NEW EFFECTS:
      • Now uses a open semi-cylinder shape instead of a cylinder.
        • The forcefield now follows the player's crosshair.
      • The player can now look up and down to tilt the forcefield.
      • Now applies knockback force on activation.
      • The player can now recast E to destroy the forcefield early, dealing damage and applying knockback force.
    • Forcefield HP increased from 200 to 300.
    • Duration increased from 8 seconds to 15 seconds.
    • Size decreased from 40x10x40 studs to 30x10x15 studs.
  • Raining Tacos

Playtest 4 - 10 November 2022

Playtest 4 - 6 November 2022

  • Shielding Amplifier
    • NEW EFFECTS:
      • Boombox can only gain charges while Sound Wave is off cooldown.
      • Sound Wave Shield now overwrites itself if the player or allies have Shield.
    • BUG FIX: Now recovers allies' Shield as intended.

Playtest 4 - 30 October 2022

  • Shielding Amplifier
    • NEW EFFECTS:
      • Now grants Boombox and nearby allies Shield that lasts 8 seconds.
      • The Shield does not stack. If the new Shield has more shield than the old Shield, it overwrites the old Shield. Otherwise the duration is refreshed.
    • Shield increased from 10 * no. of charges to 15 + 10 * no. of charges.
    • Cooldown increased from 3 seconds to 5 seconds.
    • REMOVED: No longer heals.

Playtest 4 - 28 October 2022

  • Raining Tacos
    • BUG FIX: Raining Tacos no longer applies Slow to enemies for more than intended.

V0.3.0 - 12 September 2022

V0.3.0 - 5 September 2022

V0.3.0 - 4 September 2022

V0.3.0 - 26 August 2022

  • Health reduced from 150 to 100.
  • Pulse Wave
    • Damage reduced from 12 to 8.
    • REMOVED: No longer heals allies.
  • Shielding Amplifier
    • REWORKED: Damaging at least one enemy with Pulse Wave grants you a charge, with a max. of 4 charges. On activation, consume all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
    • Damage changed from 10 to 5 x no. of charges.
    • Healing changed from 0 to 10 x no. of charges.
    • Knockback force changed to 5 x no. of charges.
  • Protecting Overtone
    • NEW EFFECTS:
      • Now follows the player instead of staying at an area.
      • Now uses an open cylindrical shape instead of a sphere.
    • Forcefield HP reduced from 400 to 250.
    • Size significantly reduced.
    • Duration increased from 11 seconds to 15 seconds.
    • REMOVED: Can no longer be recasted.
  • Raining Tacos
    • REWORKED: On landing, allies in the AoE are granted 200 Overshield that starts to decay after 2 seconds. Applies Slow to enemies for 4 seconds.
    • REMOVED:
      • No longer creates an AoE that regenerates 12 Health per seconds on landing.

Playtest 2 - 18 May 2022

  • Protecting Overtone
  • NEW EFFECT: Forcefield now disappears and goes on cooldown after 11 seconds.
    • BUG FIX: No longer becomes invulnerable if the player who casted it leaves.

Playtest 2 - 15 May 2022

  • Shielding Amplifier
    • Lifetime increased from 1 second to 2 seconds.
  • Protecting Overtone
    • NEW EFFECTS: Duration no longer resets when recasted. Now goes on its initial cooldown when the duration expires.
    • Knockback force decreased from 10 to 6.
    • Duration reduced from 45 seconds to 10 seconds.
    • Cooldown decreased from 15 seconds to 12 seconds.

Playtest 2 - 18 April 2022

Playtest 2 - 17 April 2022

  • Protecting Overtone
    • Forcefield HP reduced from 450 to 400.
    • Knockback force reduced from 15 to 10.
    • Recast cooldown increased from 5 seconds to 8 seconds.
    • Initial cooldown increased from 12 seconds to 15 seconds.

Playtest 2 - 16 April 2022

Playtest 1 - 20 February 2022

  • BUG FIX: Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
  • Pulse Wave
    • Damage decreased.
    • Range increased from 20 to 30.
  • Shielding Amplifier
    • Damage decreased.
  • Bass Boost / Beat Drop
    • Damage changed to 5 + 8 * airtime duration, max 25.
    • Range increased from 30 to 40.
  • Protecting Overtone
    • Damage decreased.
    • BUG FIX: Now works properly.
  • Raining Tacos
    • Damage and healing changed from unknown to 8 + 15 * airtime, max 40.

References

  1. aidn in boggio community, 16 April 2022 (Link | Image) - "boombox's ultimate visual is inspired from kazuha's burst from genshin (although not as complex)"

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