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Boombox

From PHIGHTING! Wiki

Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.

Overview

Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.

Abilities

Type
Passive
Charging Blitz

Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.

Time between perfects: 1 second
Metronome BPM: 120 BPM
Max. charges: 4
Haste applied: 15% for 1 second (perfect hit)

  • The player must damage at least one enemy to obtain a charge.
  • If Pulse Wave is timed too far to be neither early nor late, no charge will be granted.
  • All charges are lost if Boombox dies.
  • Perfectly timing Pulse Wave displays various messages above the crosshair:
    • COOL!
    • GREAT!
    • NEAT!
    • PERF!
    • PERFECT!
    • RADICAL!


Type
Primary
Pulse Wave

Fire a pulse wave forward.

Damage: 6 (miss) / 6 + 2 * # of charges (perfect hit)
Fire rate: 0.9 seconds
Range: 20 studs

  • The ring is centered around Boombox's upper torso.


Type
Secondary
Shielding Amplifier

Fire a soundwave that shields allies and grants haste depending on your charges.

Damage: 5 + 2.5 * # of charges
Shield: 5 * # of charges (to self) / 10 * # of charges (to allies)
Haste applied: 10 * #. of charges for 3 seconds
Hitbox size:
0-2 charges: 25x20x25
3 charges: 35x35x35 (to allies) / 30x20x30 (to enemies)
4 charges: 40x40x40 (to allies) / 35x20x35 (to enemies)
Overshield duration: 6 seconds
Cooldown: 7 seconds

There's nothing here yet...


Type
Q Ability
Bass Boost / Beat Drop

Jump in the air and pull enemies in, reactivate to slam down and push enemies away.

Damage: 10 (initial) + (5 + (8 * airtime duration)) (recast) (max. 25)
Range: 15 studs
Max. hover duration: 0.65 seconds
Pull force: 15 (initial)
Knockback force: 15 (recast)
Slow penalty: 100% (recast)
Bound penalty: 100%
Cooldown: 7 seconds

  • Boombox cannot cast any abilities during Bass Boost / Beat Drop until he lands.


Type
E Ability
Protecting Overtone

Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.

Damage: 10 (initial) + 10 (recast)
Forcefield health: 175
Hitbox size: 30x10x15
Max. duration: 15 seconds
Knockback force: 15
Cooldown: 14 seconds


Type
Phinisher
Raining Tacos

Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.

Damage: 5 + 15 * airtime duration (max. 40)
Shield: 250 (decays over X seconds) + 50 (permanent)
Haste applied: 50%-0% over X seconds
Range: 60
Fling force: 20 + 7 * airtime duration (max. 50)
Bound penalty: 100%
Slow penalty: 100%
Phinisher points: 150

  • If Boombox dies during the casting time, its effects will be canceled.
  • Raining Tacos' 50 permanent shield will stay until it is destroyed by damage.
  • Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.


Strategy

Pros
  • Versatile support, with charge allowing for greater offense and defense simultaneously
  • Can provide instant Shield to protect teammates
  • Shield from Raining Tacos can deny enemy Phinishers
Cons
  • Low hitpoints, poor self-sustain without a healer support
  • Low range
  • Long Phinisher cast animation

Boombox excels when he can consistently time Pulse Wave to gain charges for Charging Blitz. Not only does it give anyone around him a 15% Haste boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.

Ability usage

  • Charging Blitz
    • Charges stay even if you stop hitting Pulse Wave, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
    • Try to constantly hit perfects even if enemies are out of Pulse Wave's range, as it still grants 15% Haste for you and surrounding allies.
  • Pulse Wave
    • At maximum charges, perfectly timing Pulse Wave will deal 14 damage per hit, which can make enemies lose health quicker than expected, especially if Boombox teams up with another ally.
    • Although the timing for perfects may be difficult at first, it will eventually become muscle memory with enough practice and time.
  • Shielding Amplifier
    • Even without charges, you can use Shielding Amplifier for 10 Shield to escape tricky situations.
    • At maximum charges, Shielding Amplifier grants a whopping 50 Shield to your teammates, allowing your team to last longer in battles.
  • Bass Boost / Beat Drop
    • Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
    • Use Bass Boost before Raining Tacos to gain additional height and damage for the Phinisher.
    • Bass Boost's initial pull can force enemies closer into your team.
    • Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
    • After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
  • Protecting Overtone
    • Position in front of your teammates to make the most of forcefield.
    • Can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
    • Its knockback on activation and recast is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
    • Pulse Wave and Shielding Amplifier can be used during the recast endlag. Use it to squeeze in additional damage.
  • Raining Tacos
    • Use Raining Tacos to top up your teammates' shields during or between fights, especially considering the 50 permanent Shield it grants.
    • Similarly to Medkit's Divine Resurrection, this can be used to save your team from dangerous situations (such as saving them from Subspace's Noxious Void).
    • As with most Phinishers, is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting it, especially due to its long cast time.
    • Casting Raining Tacos at the peak of Bass Boost / Beat Drop can lead to a safer Phinisher cast.
    • Boombox is immobile for a short while after landing, letting enemies get easy hits in. Ensuring that Protecting Overtone is active during and after using your Phinisher can mitigate this.

Counterplay against Boombox

Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Charging Blitz and doing damage with Pulse Wave and Bass Boost / Beat Drop. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.

A significant weakness to Protecting Overtone is its lack of vertical coverage and its semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, forcefield piercing attacks and AoE damage can pass through it. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease. Furthermore, recasting Bass Boost / Beat Drop leaves Boombox vulnerable on the ground for a moment, giving opportunities for other Phighters to land powerful attacks during the downtime, such as Sword's Lunge or Skateboard's BASH 'EM!!.

Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.

Badge

Name Icon Description Reward
bass drop land directly on an enemy during your phinisher and kill them Title - Jammer
Sticker - GG

Trivia

General:

Development:

Skins:

  • Cooler Boombox is a community contributed skin created by ebobebo4.
    • The skin placed 3rd in the 2022 Summer Skin Contest.
  • Eggsquerade Boombox is a community contributed skin created by meridiancities.
    • The skin was one of three winners of the 2023 Easter Skin Contest.
    • Its sound effects were created by Key After Key.
  • Rainbox is a community contributed skin created by Baylabi.
    • The skin won the Community Choice category of the 2023 Easter Skin Contest.
    • Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
    • The boombox he holds is based on waterproof speakers.

Version history


9 June 2023

6 June 2023

  • Received new dialogue.

4 June 2023

  • Received new dialogue.
  • BUG FIX: Fixed Boombox's eyes.

25 April 2023

  • The "Rainbox" skin was added to the game.

22 April 2023

  • The Eggsquerade Boombox skin was added to the game.

18 April 2023

16 April 2023

  • Boombox has received an updated voice sound.
  • The "bass drop" badge condition was changed from "be airborne for 3 or more seconds while using your phinisher" to "land directly on an enemy during your phinisher and kill them".
  • Charging Blitz
    • NEW EFFECT: Now grants a charge if the player misses the beat twice in a row.
    • Haste duration increased from 0.5 seconds to 1 second.
    • Perfect timing hitbox size increased.
  • Pulse Wave
    • Damage changed from 8 + (2 * charges) to 6 + (3 * charges).
    • Hitbox changed from server to client.
  • Shielding Amplifier
    • NEW EFFECT: Boombox receives 10 + (5 * charges) shield from Shielding Amplifier.
    • Overshield reduced from 15 + (15 * charges) to 10 + (10 * charges)
    • Hitbox height increased.
    • Ally hitbox increased.
    • Haste changed from (12% * charges) to 10% + (10% * charges).
    • Haste duration increased from 2 seconds to 3 seconds.
    • Cooldown reduced from 8 seconds to 7 seconds.
  • Raining Tacos
    • NEW EFFECT: Now grants Boombox and allies 75% haste for 4 seconds on landing.
    • Shield on landing reduced from 400 to 250.
    • Shield decay delay increased from 0 seconds to 3 seconds.

v0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from Boombox to oooxxx_musiclovr_xxxooo.
  • Dialogue reworked.
  • Raining Tacos
    • Now plays a voiceline provided by aidn.

1 January 2023

  • Raining Tacos
    • NEW EFFECT: Shield on initial cast now decays.
    • Initial shield reduced from 100 to 75.
    • Phinisher cost increased from 125 to 150.

v0.4.5 - 31 December 2022

  • Shielding Amplifier
    • BUG FIX: Now properly applies the haste status.
  • Raining Tacos
    • NEW EFFECT: Now gives a 100 shield to other nearby allies on cast.
    • Shield on landing reduced from 500 to 400.
    • Shield decay delay reduced from 1.5 seconds to 0 seconds.

28 December 2022

27 December 2022

  • Charging Blitz
    • All metronome-related effects are moved to Charging Blitz.
    • NEW EFFECTS:
      • Metronome UI changed.
      • Now plays a metronome sound after 0.5 seconds.
  • Pulse Wave
    • Renamed from Pulse.
  • Shielding Amplifier
    • Renamed from Sound Wave.
    • NEW EFFECT: No longer applies additional overshield if it regenerates innate shield by more than 50.
    • Shield increased from 10 + 15 * no. of charges to 15 + 15 * no. of charges.
    • Shield duration reduced from 8 seconds to 6 seconds.
    • Cooldown increased from 5 seconds to 8 seconds.
  • Bass Boost / Beat Drop
    • Renamed from Jump Smash Move.
  • Protecting Overtone
    • Renamed from Forcefield.

26 December 2022

  • Pulse Wave
    • NEW EFFECTS:
      • Boombox now uses a metronome.
        • Timing Pulse when the two rectangles meet adds one charge and increases the number of additional pulses fired by 1 (max. 4) if an enemy was damaged.
        • In addition, Boombox and nearby allies are granted 25% haste for 0.5 seconds.
        • Timing it early or late will only fire one pulse, but a charge will be gained if an enemy was hit.
        • Missing the timing only fires one pulse.
        • The metronome is positioned under the crosshair.
      • Pulse now fires in a semi-circle instead of around Boombox.
    • Damage per pulse changed from 8 to 8 + (2 * no. of charges)
    • Knockback force per pulse changed from 8 to 8 + (2 * no. of charges)
  • Shielding Amplifier
    • NEW EFFECTS:
      • Now grants 12% * no. of charges haste for X seconds to Boombox and nearby allies.
      • Now displays number of charges on the ability hotbar.
    • BUG FIX: Now regenerates ally shields properly and only overshields if their shield goes above their maximum shield.
  • Raining Tacos
    • NEW EFFECT: Shield now decays 1.5 seconds after being applied.

24 December 2022

27 November 2022

20 November 2022

16 November 2022

  • Protecting Overtone
    • NEW EFFECTS:
      • Now uses a open semi-cylinder shape instead of a cylinder.
        • The shield now follows the players crosshair.
      • The player can now look up and down to tilt the shield.
      • Now applies knockback force on activation
      • The player can now reactivate Protecting Overtone to end its effects early, dealing damage and appling knockback force.
    • Health increased from 200 to 300.
    • Duration increased from 8 seconds to 15 seconds.
    • Size decreased from 40x10x40 to 30x10x15
  • Raining Tacos
    • Shield increased from 200 to 500.
    • Shield decay delay reduced from 5 seconds to 0 seconds.
    • Shield decay rate per tick increased from 0.5 to 2.
    • REMOVED: Slow no longer stacks.

10 November 2022

  • Raining Tacos
    • NEW EFFECT: Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens.
    • Ult points increased from 100 to 125.

6 November 2022

  • Soundwave
    • NEW EFFECTS:
      • Boombox can only gain charges while Sound Wave is off cooldown.
      • Sound Wave shield now overwrites itself if the player or allies have a shield.
    • BUG FIX: Now shields allies as intended.

30 October 2022

  • Soundwave
    • NEW EFFECTS:
      • Now grants Boombox and nearby allies a shield for 8 seconds.
      • The shield does not stack. If the new shield has more health than the old shield, it overwrites the shield. Otherwise the duration is refreshed.
    • Shielding increased from 10 * no. of charges to 15 + 10 * no. of charges.
    • Cooldown increased from 3 seconds to 5 seconds.
    • REMOVED: No longer heals.

28 October 2022

  • Raining Tacos
    • BUG FIX: Raining Tacos no longer slows damaged players for more than intended.

12 September 2022

6 September 2022

  • Pulse Wave
    • REMOVED: No longer reduces walkspeed during use.

5 September 2022

  • Pulse Wave
    • NEW EFFECT: Now reduces walkspeed by 50% and jump height by 25% during use.
    • Knockback force reduced from to 10 to 8.
  • Sound Wave
    • Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges.
  • Protecting Overtone
    • Health reduced from 250 to 200.
    • Knockback force reduced from 10 to 0.

4 September 2022

  • The Cooler Boombox skin was added to the game.

26 August 2022

  • General additions and changes
    • Health reduced from 150 to 100.
  • Pulse Wave
    • Damage reduced from 12 to 8.
    • REMOVED: No longer heals allies.
  • Shielding Amplifier
    • REWORKED: Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
    • Damage changed from 10 to 5 x no. of charges.
    • Healing changed from 0 to 10 x no. of charges.
    • Knockback force changed from unknown to 5 x no. of charges.
  • Protecting Overtone
    • NEW EFFECTS: Protecting Overtone now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere.
    • Health reduced from 400 to 250.
    • Size significantly reduced.
    • Duration increased from 11 seconds to 15 seconds.
    • REMOVED: Protecting Overtone can no longer be recasted.
  • Raining Tacos
    • REWORKED: On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds.
    • REMOVED: No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies.

19 May 2022

15 May 2022

  • Shielding Amplifier
    • Lifetime increased from 1 second to 2 seconds.
  • Protecting Overtone
    • NEW EFFECTS: Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires.
    • Knockback force decreased from 10 to 6.
    • Duration reduced from 45 seconds to 10 seconds.
    • Cooldown decreased from 15 seconds to 12 seconds.

18 April 2022

17 April 2022

  • Protecting Overtone
    • Health reduced from 450 to 400.
    • Knockback force reduced from 15 to 10.
    • Recast cooldown increased from 5 seconds to 8 seconds.
    • Cooldown increased from 12 seconds to 15 seconds.

16 April 2022

20 February 2022

  • General additions and changes
    • All abilities except for Raining Tacos have had their damage reduced.
    • BUG FIX: Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
  • Pulse Wave
    • Range increased from 20 to 30.
  • Jump Smash Move
    • Damage changed from unknown to 5 + 8 * airtime duration, max 25.
    • Range increased from 30 to 40.
  • Protecting Overtone
    • BUG FIX: Now works properly.
  • Raining Tacos
    • Damage and healing changed from unknown to 8 + 15 * airtime, max 40.


References

  1. aidn in boggio community, 16 April 2022 (Link | Image) - "boombox's ultimate visual is inspired from kazuha's burst from genshin (although not as complex)"

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