Boombox: Difference between revisions
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==Overview==
'''Boombox''' is a support [[Phighters|
==Abilities==
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|AoE/Mobility
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|'''Damage:''' (10 [first
}}
''Details:''
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|Raining Tacos
|[[File:placeholder.png|150x150px]]
|[[Phinishe{{Abilitylink|BiograftPrimary}}]
|AoE/Utility
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150
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*{{Abilitylink|BoomboxE}}
**Position in front of your teammates to make the most of Forcefield.
**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[
**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket
**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
* {{Abilitylink|BoomboxPhinisher}}
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Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[
==[[Badges|Badge]]==
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