Boombox: Difference between revisions

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m mass edit to update old ability names with template - biograft primary
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==Overview==
'''Boombox''' is a support [[Phighters|Phighte{{Abilitylink|BiograftPrimary}}Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. [[Boombox#Pulse Wave|Pulse Wave]] allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of [[Boombox#Shielding Amplifier|Shielding Amplifie{{Abilitylink|BiograftPrimary}}Amplifier]] through gaining charges. [[Boombox#Protecting Overtone|Protecting Overtone]] grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with powerful crowd control and granting his teammates an insane amount of temporary shields, making them nearly invincible for the duration.
 
==Abilities==
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|AoE/Mobility
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|'''Damage:''' (10 [first cas{{Abilitylink|BiograftPrimary}}cast] + 5 + (8 * [airtime duratio{{Abilitylink|BiograftPrimary}}duration])) <br> Max. overall damage: 25 <br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds
}}
''Details:''
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|Raining Tacos
|[[File:placeholder.png|150x150px]]
|[[Phinisher]]
|[[Phinishe{{Abilitylink|BiograftPrimary}}]
|AoE/Utility
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150
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*{{Abilitylink|BoomboxE}}
**Position in front of your teammates to make the most of Forcefield.
**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[Hyperlase{{Abilitylink|BiograftPrimary}}Hyperlaser]] in ranged exchanges.
**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Aren{{Abilitylink|BiograftPrimary}}Arena]] and [[The Iron Cafe]] when given the opportunity.
**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
* {{Abilitylink|BoomboxPhinisher}}
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Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
 
A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocke{{Abilitylink|BiograftPrimary}}Rocket]] or [[Slingsho{{Abilitylink|BiograftPrimary}}Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease.
 
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlase{{Abilitylink|BiograftPrimary}}Hyperlaser]] and [[Slingsho{{Abilitylink|BiograftPrimary}}Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
 
==[[Badges|Badge]]==