Hitpoints: Difference between revisions

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'''Hitpoints{{PAGENAME}}''' are a statistic used by all [[Phighters]] in PHIGHTING!. Hitpoints measures a Phighter's durability, how much damage they needare able to take before dying. Hitpoints comescome in two forms,: Health and ShieldsShield.
 
==Health==
[[File:healthicon.png|50px|left]]
A{{Hitpoints|Health}} is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. IfHealth acannot Phighter'sbe restored past its maximum. Phighters will die if their health reaches 0, theyregardless dieof shield.
 
{{Clear|both}}
Non-Phighter entities, such as [[Vine Staff|Vine Staff's]] plants, or [[Venomshank|Venomshank's]] zombies cannot be healed.
 
The following abilities restore health:
==Shields==
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPassive}}, {{Abilitylink|MedkitPrimary}}, {{Abilitylink|MedkitSecondary}}, {{Abilitylink|MedkitQ}}, {{Abilitylink|MedkitE}}, and {{Abilitylink|MedkitPhinisher}}
A statistic (indicated in blue) present in certain Phighters and abilities. Shields can be removed after taking sufficient damage. Unlike health, healing abilities do not restore shields. When the player takes damage, shields (if present) will always be prioritized before health in this order:
* [[BoomboxSubspace|BoomboxSubspace's]] {{Abilitylink|BoomboxSecondarySubspacePassive}}
* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}}
 
==Shield==
[[File:shieldicon.png|50px|left]]
A{{Hitpoints|Shield}} is a statistic (indicated in blue) present in certain Phighters and abilities. ShieldsShield can be removed after taking sufficient damage. Unlike health, healing abilities do notcannot restore shieldsshield. When the player takes damage, shields (if present) will always be prioritized before health in this order:
 
{{Clear|both}}
When the player takes damage, shield (if present) will always be prioritized before health in this order:
# Overshield
# Innate shield
# Health
 
Instant-kills, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPhinisher}}, [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}}, [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}, and [[Map Elements#Killbricks|killbricks]] ignore shield and deal damage directly to the health bar.
Certain abilities can deal damage through shields. The list of abilities includes:
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}
 
 
===Innate shield===
Shield that is part of a Phighter's general statistics. Innate shieldsshield areis permanent and beginbegins to regenerate to theirits maximum capacity at a rate of 10 shield per second after the player does not take damage for 8 seconds. [[Ban Hammer]] is the sole exception, as his passive , {{Abilitylink|BanHammerPassive}}, prevents natural innate shield regeneration. [[Medkit]] and [[Subspace]] are the only Phighters with no innate shield.
 
The listfollowing ofabilities Phighters that userestore innate shields areshield:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPassive}}, {{Abilitylink|BanHammerSecondary}}, and {{Abilitylink|BanHammerE}}
* [[Biograft]] - 100 shield
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}}
* [[Ban Hammer]] - 150 shield
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPhinisher}} (only if the revived Phighter has innate shield within the first 75 hitpoints)
* [[Boombox]] - 50 shield
* [[Hyperlaser]] - 100 shield
* [[Katana]] - 150 shield
* [[Rocket]] - 100 shield
* [[Shuriken]] - 50 shield
* [[Skateboard]] - 75 shield
* [[Slingshot]] - 50 shield
* [[Sword]] - 25 shield
* [[Vine Staff]] - 75 shield
 
Certain abilities can restore innate shields. These abilities include:
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPhinisher}} (only if the revived Phighter has innate shield within the first 75 hitpoints)
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
 
===Overshield===
ShieldsShield temporarily granted to the player through abilities. OvershieldsAny shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires, or if it's is broken with sufficient damage.
 
The following abilities grant overshield:
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[[Category:Game mechanicsinformation]]