Hitpoints

From PHIGHTING! Wiki

Hitpoints are a statistic used by all Phighters. Hitpoints measures a Phighter's durability, i.e. how much damage they are able to take before dying. Hitpoints come in two forms: Health and Shield.

Health

Health is a statistic (indicated in green) used by all Phighters. Any damage done to a Phighter's health bar cannot be restored without a healing ability. Health cannot be restored past its maximum. Phighters will die if their health reaches 0, regardless of shield.

Non-Phighter entities such as Vine Staff's plants or Venomshank's zombies cannot be healed.

The following abilities restore health:

Shield

Shield is a statistic (indicated in blue) present in almost all Phighters. Shield can be removed after taking sufficient damage. Unlike health, healing abilities cannot restore shield.

When the player takes damage, any shield (if present) will always be prioritized before health in this order:

  1. Overshield
  2. Innate shield
  3. Health

Instant-kills, such as Ban Hammer's Judgement, Biograft's Echo Execution, Hyperlaser's Eviscerating Ray, and killbricks ignore shield and deal damage directly to the health bar.

Innate Shield

Innate Shield is shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 12% of maximum shield per second (with a minimum of 6 shield per second) after the player does not take damage for 6 seconds. Ban Hammer is the sole exception, as his passive, Oathbound, prevents natural innate shield regeneration. Medkit and Subspace are the only Phighters with no innate shield.

The following abilities restore innate shield:

Overshield

Overshield is shield temporarily granted to the player through abilities. Any shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires or if it is broken with sufficient damage.

The following abilities grant overshield:

Version history


V0.8.0 - 16 June 2024

  • Shield now regenerates after 6 seconds without taking any damage rather than 8 seconds.

V0.8.0 - 20 April 2024

  • Shield regeneration rated changed from 10 per second to 12% of maximum per second with a minimum of 6 per second.

V0.7.0 - 2 January 2024

  • Reverted shield changes so all Phighters regenerate shield at the same rate.

V0.7.0 - 19 November 2023

V0.6.0 - 23 July 2023

  • Shield now regenerates at 0.002% of max innate shield per tick rather than 0.166 shield per tick.

V0.5.0 - 22 June 2023

  • Shield regeneration no longer cancels if overshield is lowered.

Playtest 4 - 26 December 2022

  • Shield regeneration timer no longer resets if the shield decreases while being above the player's max innate shield.

Playtest 4 - 23 December 2022

  • Shield regeneration rate reduced from 15 per second to 10 per second.
  • BUG FIX: Shield regeneration rate is no longer affected by server lag.

Playtest 4 - 3 November 2022

  • Innate shield regeneration delay reduced from 10 seconds to 8 seconds.