Hyperlaser: Difference between revisions

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|[[File:placeholder.png|150x150px]]
|Passive
|Passive
|AoE/Buff/Status
|AoE/Status
|Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet wireframes.
|Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet wireframes.
|'''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br>'''{{Status|Slow}} inflicted:''' 33% for 2 seconds
|'''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br>'''{{Status|Slow}} inflicted:''' 33% for 2 seconds
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|[[File:placeholder.png|150x150px]]
|Ability
|Ability
|AoE/Hitscan/Status
|Hitscan
|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|'''Damage:''' 20 (small ray) + 30 (large ray)<br>'''Range:''' 800 studs <br>'''{{Status|Slow}} inflicted:''' 50% for 1 second (small ray) + 25% for 1 second (large ray)<br>'''Cooldown:''' 12 seconds
|'''Damage:''' 20 (small ray) + 30 (large ray)<br>'''Range:''' 800 studs <br>'''{{Status|Slow}} inflicted:''' 50% for 1 second (small ray) + 25% for 1 second (large ray)<br>'''Cooldown:''' 12 seconds
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|[[File:placeholder.png|150x150px]]
|Ability
|Ability
|AoE/Mobility/Projectile/Status
|AoE/Projectile
|Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
|Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
|'''Damage:''' 10 (direct) + 15 (explosion)<br>'''{{Status|Wireframe}} duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 35x10x35<br>'''Knockback force:''' 15<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 25% for 1.5 seconds<br>'''{{Status|Haste}}:''' 50%<br>'''Cooldown:''' 10 seconds
|'''Damage:''' 10 (direct) + 15 (explosion)<br>'''{{Status|Wireframe}} duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 35x10x35<br>'''Knockback force:''' 15<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 25% for 1.5 seconds<br>'''{{Status|Haste}}:''' 50%<br>'''Cooldown:''' 10 seconds
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|[[File:placeholder.png|150x150px]]
|Ability
|Ability
|AoE/Mobility
|Mobility
| Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
| Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
|'''Damage:''' 15<br>'''Radius:''' 15 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Knockback: 20<br>Teleport range: 200 studs<br>Casting time: 1.5 seconds<br>{{Status|Slow}} penalty: 100%<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Knockback: 20<br>Casting time: 0.5 seconds<br>{{Status|Haste}}: 50%<br>{{Status|Slow}} penalty: 25%<br>Cooldown: 12 seconds
|'''Damage:''' 15<br>'''Radius:''' 15 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Knockback: 20<br>Teleport range: 200 studs<br>Casting time: 1.5 seconds<br>{{Status|Slow}} penalty: 100%<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Knockback: 20<br>Casting time: 0.5 seconds<br>{{Status|Haste}}: 50%<br>{{Status|Slow}} penalty: 25%<br>Cooldown: 12 seconds
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|[[Phinisher]]
|[[Phinisher]]
|Buff/Hitscan
|Hitscan
|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|'''Damage:''' 999<br>'''Max. shots:''' 3<br>'''Range:''' infinite<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 1.5 seconds<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Phinisher points:''' 150
|'''Damage:''' 999<br>'''Max. shots:''' 3<br>'''Range:''' infinite<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 1.5 seconds<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Phinisher points:''' 150