Hyperlaser: Difference between revisions

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|Projectile/AoE
|Projectile/AoE
|Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become {{Status|Wireframe}}wireframed. Allies in the blast gain a walkspeed increase.
|Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become {{Status|Wireframe}}wireframed. Allies in the blast gain a walkspeed increase.
|'''Damage:''' 15 (direct hit) + 15 (explosion)<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' X<br>'''Haste:''' 50%<br>'''Range:''' 20 studs<br>'''Cooldown:''' 15 seconds
|'''Damage:''' 15 (direct hit) + 15 (explosion)<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' 0.5 seconds <br>'''Haste:''' 50%<br>'''Range:''' 20 studs<br>'''Cooldown:''' 15 seconds
}}
}}
''Details:''
''Details:''
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|Hitscan
|Hitscan
|Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot.
|Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot.
|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' X<br>'''Max shots:''' 3<br>'''Ult points:''' 125
|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 2 seconds <br>'''Max shots:''' 3<br>'''Ult points:''' 125
}}
}}
''Details:''
''Details:''