Katana: Difference between revisions
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updating tats |
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|type = Primary |
|type = Primary |
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|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward. |
|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward. |
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|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' |
|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 12<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100% |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* On cast, {{PAGENAME}} will be pushed forward slightly before the main dash force is applied. |
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* The dash force can be redirected by turning the crosshair. |
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* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash. |
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash. |
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|demo = [[File:Demonstration KatanaM1.webm]] |
|demo = [[File:Demonstration KatanaM1.webm]] |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* Spirit Cleanse performs a short dash on use. |
* Spirit Cleanse performs a short dash on use. |
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* Will reset a {{Abilitylink|KatanaPrimary}} combo upon use. |
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* The player may turn their crosshair during the dash. |
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* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo. |
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo. |
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|demo = [[File:Demonstration KatanaM2.webm]] |
|demo = [[File:Demonstration KatanaM2.webm]] |
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* If Katana dies during the windup, its visuals will continue but its effects will be cancelled. |
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled. |
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* Damage from Soul Splicer does not generate Phinisher points. |
* Damage from Soul Splicer does not generate Phinisher points. |
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* Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied. |
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|demo = [[File:Demonstration KatanaUlt.webm]] |
|demo = [[File:Demonstration KatanaUlt.webm]] |
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}} |
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