Katana: Difference between revisions

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|type = Primary
|type = Primary
|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 18<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100%
|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 12<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
|notes = {{ListFix}}
* On cast, {{PAGENAME}} will be pushed forward slightly before the main dash force is applied.
* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
* The dash force can be redirected by turning the crosshair.
* {{PAGENAME}} can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash.
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash.
|demo = [[File:Demonstration KatanaM1.webm]]
|demo = [[File:Demonstration KatanaM1.webm]]
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|notes = {{ListFix}}
|notes = {{ListFix}}
* Spirit Cleanse performs a short dash on use.
* Spirit Cleanse performs a short dash on use.
* Will reset a {{Abilitylink|KatanaPrimary}} combo upon use.
* The player may turn their crosshair during the dash.
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo.
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo.
|demo = [[File:Demonstration KatanaM2.webm]]
|demo = [[File:Demonstration KatanaM2.webm]]
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* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
* Damage from Soul Splicer does not generate Phinisher points.
* Damage from Soul Splicer does not generate Phinisher points.
* Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied.
|demo = [[File:Demonstration KatanaUlt.webm]]
|demo = [[File:Demonstration KatanaUlt.webm]]
}}
}}