Medkit: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = Medkit{{PAGENAME}}
| image = classrendermedkit3Classrendermedkit3.png
| imagecaption = "Let's not do that again."
| class = Support
Line 9:
| shield = 0
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Medkit}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Medkit{{PAGENAME}}''' is a Support [[Phighters|Phighter]] that utilizes {{Abilitylink|MedkitPrimary1MedkitPrimary}} to output a balance of high damage and healing, and can also use {{Abilitylink|MedkitSecondary1MedkitSecondary}} to deal high burst of said damage or healing, while also slowing any enemy hit by 5% to land easier shots. His passive, {{Abilitylink|MedkitPassive}} allows Medkit{{PAGENAME}} to play more offensively while rewarding himself or his team 25HP healing that targets the lowest health ally on the battlefield (will heal Medkit himself for 20HP). {{Abilitylink|MedkitE}} can be used to cleanse any debuffs a teammate has been affected, and also healing them for a low amount. {{Abilitylink|MedkitQ}} allows Medkit{{PAGENAME}} to be highly mobile by teleporting to a teammate, applying a short-term immunity and low healing if no enemies have been affected in the explosion also. His Phinisher, {{Abilitylink|MedkitPhinisher}}, is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity and reviving dead teammates.
 
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Medkit}}
|Crystalize
|tabclass = Medkit
|[[File:placeholder.png|150x150px]]
|ability = Crystalize
|Passive
|icon = Placeholder.png
|Utility
|type = Passive
|Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|'''Ally healing:''' 20 (to ally) / 10 (self) + 10 (to self)<br>'''Range:''' 150 studs from medkit's position
|details = '''Healing:''' 1-10 (to self) + 1-20 (to ally), 1-20 (to self if lowest health)<br>'''Travel time:''' 0.5 seconds<br>'''Range:''' 150 studs (from Medkit's position)<br>'''Cooldown:''' 0.75 seconds<br>'''Time until maximum heal charge:''' 3 seconds<br>'''Heal charge rate:''' 6.67 per second
|[[File:Demonstration MedkitPassive.webm]]
|notes = {{ListFix}}
* Will automatically target an ally.
* Headshotting an enemy during the cooldown will heal for a lower amount proportional to the remaining time and reset the cooldown. Healing will return to its cap after 3 seconds.
* Can target {{PAGENAME}} if he is the lowest health player, granting double the normal self-healing.
|demo = [[File:Demonstration MedkitPassive.webm]]
}}
''Details:''
* The passive will automatically target an ally.
* This can target Medkit if he is the lowest health player, granting 10HP.
 
{{AbilityNew
 
|color = #{{ClassColor|Medkit}}
{{Abilitytable
|tabclass = Medkit
|Curing Cartridge
|ability = Curing Cartridge
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Primary
|type = Primary
|Hitscan
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:'''<br>Body: 5<br>Headshot8 damage:(body) / 16 10(headshot)<br>'''Healing:'''<br>Body: 6<br>Headshot:8 12(body) / 16 (headshot)<br>'''RangeFire rate:''' 100 studs0.75 seconds<br>'''Autolock rangeRange: '''90 100 studs<br>'''Fire rateAmmo:''' 0.6 seconds<br>'''AmmoReload time:''' 61.5 seconds<br>'''ReloadHealing timehitbox:''' 1.5 seconds3x3
|notes = {{ListFix}}
|[[File:Demonstration MedkitM1.webm]]
* Plays a critical hit indicator on headshot.
* There are four rays that will check if Medkit hit a headshot.
|demo = [[File:Demonstration MedkitM1.webm]]
}}
''Details:''
* Curing Cartridge has no spread.
* Curing Cartridge uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally.
 
{{AbilityNew
 
|color = #{{ClassColor|Medkit}}
{{Abilitytable
|tabclass = Medkit
|Fan the Hammer
|ability = Fan the Hammer
|[[File:placeholder.png|150x150px]]
|icon = MedkitM2.png
|Secondary
|type = Secondary
|Hitscan
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} '''debuffinflicted:''' 5% per shot for 2 seconds (stackable)<br>'''Cooldown:''' 5 seconds
|notes = {{ListFix}}
|[[File:Demonstration MedkitM2.webm]]
* Each instance of {{Status|Slow}} applied refreshes the 2 second duration.
* Applies vertical recoil on the player's crosshair for each ammo used.
* {{PAGENAME}} will automatically reload once all bullets are fired.
|demo = [[File:Demonstration MedkitM2.webm]]
}}
''Details:''
* Fan the Hammer does not inflict a {{Status|Slow}} or {{Status|Bound}} penalty on the player while used.
* This ability applies vertical recoil on the player's crosshair for each ammo used.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Medkit}}
|Crystal Shift
|tabclass = Medkit
|[[File:placeholder.png|150x150px]]
|ability = Crystal Shift
|Q Ability
|icon = MedkitQ.png
|Mobility
|type = Q Ability
|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
|'''Damage:''' 20<br>'''Knockback force:''' 10<br>'''Target healing:''' 15 + 10 (per enemy hit)<br>'''Self healing:''' 5 * enemies hit<br>{{Status|Armored}} '''duration:''' 0.75 seconds (applied to both Medkit and ally)<br>'''Cast time:''' 0.5 seconds<br>'''Range:''' 90 studs<br>'''Cooldown:''' 14 seconds
|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds
|[[File:Demonstration MedkitQ.webm]]
|notes = {{ListFix}}
* {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes.
|demo = [[File:Demonstration MedkitQ.webm]]
}}
''Details:''
* The {{Status|Armored}} buff applies after the teleport finishes.
 
{{AbilityNew
 
|color = #{{ClassColor|Medkit}}
{{Abilitytable
|tabclass = Medkit
|Rejuvenation Ring
|ability = Rejuvenation Ring
|[[File:placeholder.png|150x150px]]
|icon = MedkitE.png
|E Ability
|type = E Ability
|[[Status Effects#Displacement|Displacement]]
|description = Fire a crystal which heals and cleanses in an area.
|details = '''Damage:'''<br>Direct: 10<br>Splash: (direct) + 15 (splash)<br>'''Knockback forceHealing:''' Unknown25 (to allies), 15 (to self)<br>'''HealingProjectile speed:'''<br>To allies: 25---<br>To'''Hitbox usersize:''' 1540x50x40<br>'''RangeFling force:''' 40/50/40---<br>'''Cooldown:''' 12 seconds
|notes = {{ListFix}}
|[[File:Demonstration MedkitE.webm]]
* Projectile is affected by gravity.
* Cannot cleanse Grounded or any self-inflicted {{Status|Slow}} or {{Status|Bound}}.
* Enemies hit are flung vertically.
|demo = [[File:Demonstration MedkitE.webm]]
}}
''Details:''
* {{Abilitylink|MedkitE}} cannot cleanse the following status effects.
** Any self-inflicted {{Status|Slow}} or {{Status|Bound}} from abilities
** Force
** Grounded
** Immovable
** Levitation
* Enemies hit are flung vertically.
 
{{AbilityNew
 
|color = #{{ClassColor|Medkit}}
{{Abilitytable
|tabclass = Medkit
|Divine Resurrection
|ability = Divine Resurrection
|[[File:placeholder.png|150x150px]]
|icon = MedkitUlt.png
|[[Phinisher]]
|type = Phinisher
|Targeted (allies)
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:'''<br>To allies: 75<br>To user:hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''ActivationRevived ally delayhealth:''' 250% of total hitpoints<br>'''{{Status|Armored}} duration:''' 1.5 Secondsseconds<br>'''Range:''' 125 studs<br>{{Status|Armored}} '''durationCasting time:''' 1.52 seconds<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
|[[File:Demonstration MedkitUlt.webm]]
* Allies will be revived with shield if it is part of 50% of their total hitpoints.
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
* Phinisher points cannot be gained until Medkit dies or the crystal lands.
|demo = [[File:Demonstration MedkitUlt.webm]]
}}
''Details:''
* If Medkit dies before the crystal lands, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
* Medkit will be unable to generate Phinisher points until he dies or the crystal lands.
 
==Strategy==
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* Can provide cleanse and immunity for teams
* Unique Phinisher which can revive multiple teammates
|* Poor ability to deal with grouped players, can only stall using Crystal Shift, Crystallize and CrystallizeRejuvination Ring for self-sustain or rely on teammates to protect Medkit
* Low damage output without headshots
* High cooldowns
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}}
 
When playing as '''Medkit{{PAGENAME}}''', keeping both yourself and your teammates alive is top priority. When necessary, use your primary and your abilities to keep your team sustained with health. When an enemy decides to start a fight with you, keep hitting them with your revolver and maintain distance while also using your own crystals to keep yourself sustained. Keep going until they either retreat, a teammate comes to help you, or the enemy dies. It is recommended to avoid picking up fights against groups of enemies, unless your team is also there to help you. When you see your team fighting against a group of enemies, try keeping them sustained with health by using both your crystals and your revolver. In case you're ever in a situation where you've become overwhelmed, the player can attempt to teleport back to a teammate using Crystal Shift, as long as there is a nearby teammate.
 
Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage.
 
Medkit{{PAGENAME}}'s incredible self-sustainability enables him to 1v1 most Phighters with ease should they get into Curing Cartridge range. The player should be mindful not to fixate themselves into an offensive playstyle and prioritize keeping their teammates healthy at any given opportunity.
 
=== Ability usage ===
* {{Abilitylink|MedkitPassive}}
** Try to land for headshots often, as the 20HP25HP healing can save a teammates even if they're not near the player and the 1020 hp provides you with good self sustain.
** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
* {{Abilitylink|MedkitPrimary1MedkitPrimary}}
** Use the auto-aim this weapon gives to its advantage when healing teammates, although try to keep your crosshair over them.
** You can press shift to get rid of the auto-aim if an ally is near an enemy you want to shoot.
** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
* {{Abilitylink|MedkitSecondary1MedkitSecondary}}
** Medkit{{PAGENAME}} does not suffer a slow or bound penalty while {{Abilitylink|MedkitSecondary1MedkitSecondary}} is being used. Fan the Hammer can be used without the self-slow compromising your position, and allows the player to jump normally to avoid damage.
** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
** Since Medkit{{PAGENAME}} can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage.
** Fan the Hammer is an effective source for immediate healing on allies.
* {{Abilitylink|MedkitQ}}
** While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy Medkit{{PAGENAME}} more time.
** The armored status Crystal Shift provides can be used to block damage from abilities such as {{Abilitylink|SlingshotSecondary}} or {{Abilitylink|SkateboardE}}. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} or damaging abilities boosted by high stacks of vulnerable.
** Use this ability to dive with other Phighters such as Sword after he lands {{Abilitylink|SwordE}} to get an easy heal on yourself, your ally, and damage any other enemies in the area.
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** The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing.
** The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it.
** The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above or below.
** Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance.
** When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing.
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=== Counterplay against {{PAGENAME}} ===
Medkit{{PAGENAME}}'s incredibly powerful kit is offset by multiple weaknesses, most notably his nearly non-existent mobility outside of Crystal Shift, poor range with his primary fire and the almost complete inability to fight off groups of players. Even with his exceptional self-healing ability, classes such as Rocket and Hyperlaser can easily exploit Medkit{{PAGENAME}}'s lack of range and whittle him down from a distance, especially on more open maps such as [[Sword Fight On The Heights]] and [[Underground War]]. Skateboard can almost entirely invalidate Medkit{{PAGENAME}}'s ability to deal with rushdown attempts by constantly performing hit-and-runs to mess with his ability to fight back and leaving absolutely no time for him to breathe.
 
Medkit{{PAGENAME}} relies on accuracy to keep both himself and his teammates alive (not including Rejuvenation Ring) which can be easily exploited by more mobile classes like Skateboard and Slingshot. With Curing Cartridge being pinpoint accurate with every shot he makes, Crystallize also directly relies on accuracy to get the self-heals necessary to survive enemy attacks. Crystal Shift takes both accuracy and knowing the habits of the class attacking him in order to effectively use it, which is already hard enough against players that like to dance around him in order to keep up pressure.
 
==[[Badges|Badge]]==
 
<table class="fandom-table">
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>
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==Trivia==
'''General:'''
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/45201977/First-Aid-Kit First Aid Kit] gear.
*
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to leon kennedy.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to goku, and remodeled to reference Goku from the [https://en.wikipedia.org/wiki/Dragon_Ball Dragon Ball franchise].
 
'''Development:'''
* Boggio spent one year creating {{PAGENAME}}'s design and abilities.
* Medkit is based on the [https://www.roblox.com/catalog/45201977/First-Aid-Kit First Aid Kit] gear.
* Boggio has spent 1 year creating Medkit's design and abilities.
** After the release of his rework, he still remains the most time-consuming Phighter to be created.
* According to 7GB0, Medkit's Phinisher, {{Abilitylink|MedkitPhinisher}} was inspired by Mercy's old ultimate in [https://en.wikipedia.org/wiki/Overwatch_(video_game) Overwatch].<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
* In the Phighter select screen, dialogue box, scorebar, and MVP screenscorebar, Medkit{{PAGENAME}}'s idle animation differs from the one present in-game. Along with [[Katana]], they are the only Phighters to have this quality.
 
'''Skins:'''
* Medcarrot is the first Phighter skin to change animations.
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* Sianachkit is a community contributed skin created by onionsu.
** The skin won the Community Choice category of the 2022 Halloween Skin Contest.
* Bivekit was part of a PHIGHTING! collaboration with Roblox game [https://www.roblox.com/games/4972273297/Regretevator-ELEVATOR-SIMULATOR Regretevator]. The skin is based on the Regretevator character, [https://regretevator.fandom.com/wiki/Bive Bive].
 
==[[Version history]]==
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* {{Abilitylink|MedkitPassive}}
** Ally healing reduced from 25 to 20.
* {{Abilitylink|MedkitSecondary1MedkitSecondary}}
** Healing increased from 4 to 7.
** Slow duration increased from 3 seconds to 4 seconds.
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'''[[V0.5.0/Additional Versions#14 May 2023|14 May 2023]]'''
* {{Abilitylink|MedkitPrimary1MedkitPrimary}}
** '''NEW EFFECT:''' Pressing shift disables the auto-aim mechanic.
 
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'''[[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]'''
* {{Abilitylink|MedkitPrimary1MedkitPrimary}}
** <s>Body shot healing reduced from 7 to 5</s>
** Reduced the detection radius for auto aim.
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*Medkit has received new dialogue.
*{{Abilitylink|MedkitPassive}}
**'''REWORK:''' Headshotting an enemy with {{Abilitylink|MedkitPrimary1MedkitPrimary}} heals the nearest ally with the lowest health for 25HP and Medkit for 10HP. Recharges every 3 seconds. If Medkit is the target, he heals for 15HP instead.
**'''REMOVED:''' Medkit's abilities no longer generates or interacts with crystals.
*{{Abilitylink|MedkitPrimary1MedkitPrimary}}
**'''REWORK:''' Medkit's primary is now a slow shooting revolver that can headshot.
*** Damage and healing increased from 3 to 7. Headshotting a Phighter does 10 damage/healing.
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***Reload time reduced from 1.5 seconds to 1 second.
***Slow while firing reduced from 25% to 10%.
***{{Abilitylink|MedkitPrimary1MedkitPrimary}} has aim assist on allies.
*{{Abilitylink|MedkitSecondary1MedkitSecondary}}
**'''REWORK:''' Medkit fires all remaining ammo from {{Abilitylink|MedkitPrimary1MedkitPrimary}}. Each shot deals 4 damage and applies a 5% slow for ... seconds.
*** Has a range of 100 studs.
***Cooldown increased from 3 seconds to 5 seconds.
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'''[[Playtest 4]] - 28 October 2022'''
* {{Abilitylink|MedkitSecondaryMedkitSecondaryOld}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|MedkitQ}}
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'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* {{Abilitylink|MedkitSecondaryMedkitSecondaryOld}}
** '''BUG FIX:''' No longer sometimes makes the rest of Medkit's abilities unusable.
* {{Abilitylink|MedkitE}}
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* {{Abilitylink|MedkitPrimaryOld}}
** Ally healing increased from 3 to 4.
* {{Abilitylink|MedkitSecondaryMedkitSecondaryOld}}
** Renamed from Crystal.
* {{Abilitylink|MedkitQ}}
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==References==
<references/>
 
 
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