Medkit: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = Medkit{{PAGENAME}}
| image = classrendermedkit3Classrendermedkit3.png
| imagecaption = "Let's not do that again."
| class = Support
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| shield = 0
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Medkit}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Medkit{{PAGENAME}}''' is a Support [[Phighters|Phighter]] that utilizes {{Abilitylink|MedkitPrimary}} to output a balance of high damage and healing, and can also use {{Abilitylink|MedkitSecondary}} to deal high burst of said damage or healing, while also slowing any enemy hit by 5% to land easier shots. His passive, {{Abilitylink|MedkitPassive}} allows Medkit{{PAGENAME}} to play more offensively while rewarding himself or his team 25HP healing that targets the lowest health ally on the battlefield (will heal Medkit himself for 20HP). {{Abilitylink|MedkitE}} can be used to cleanse any debuffs a teammate has been affected, and also healing them for a low amount. {{Abilitylink|MedkitQ}} allows Medkit{{PAGENAME}} to be highly mobile by teleporting to a teammate, applying a short-term immunity and low healing if no enemies have been affected in the explosion also. His Phinisher, {{Abilitylink|MedkitPhinisher}}, is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity and reviving dead teammates.
 
==Abilities==
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|type = Passive
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|details = '''Healing:''' 1-10 (to self) + 1-20 (to ally), 1-20 (to self if lowest health)<br>'''Travel time:''' 0.5 seconds<br>'''Range:''' 150 studs (from Medkit's position)<br>'''Cooldown:''' 0.75 seconds<br>'''Time until maximum heal charge:''' 3 seconds<br>'''Heal charge rate:''' 6.67 per second
|notes = {{ListFix}}
* Will automatically target an ally.
* Headshotting an enemy during the cooldown will heal for a lower amount proportional to the remaining time and reset the cooldown. Healing will return to its cap after 3 seconds.
* Can target {{PAGENAME}} if he is the lowest health player, granting 10double healththe fornormal a total of 20self-healing.
|demo = [[File:Demonstration MedkitPassive.webm]]
}}
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|type = Primary
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:''' 58 (body), 10/ 16 (headshot)<br>'''Healing:''' 68 (body), 12/ 16 (headshot)<br>'''Fire rate:''' 0.675 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds<br>'''Healing hitbox:''' 3x3
|notes = {{ListFix}}
* Plays a critical hit indicator on headshot.
* There are four rays that will check if Medkit hit a headshot.
* Uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally.
|demo = [[File:Demonstration MedkitM1.webm]]
}}
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|tabclass = Medkit
|ability = Fan the Hammer
|icon = PlaceholderMedkitM2.png
|type = Secondary
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
|notes = {{ListFix}}
* Each instance of {{Status|Slow}} applied refreshes the 2 second duration.
* Applies vertical recoil on the player's crosshair for each ammo used.
* {{PAGENAME}} will automatically reload once all bullets are fired.
|demo = [[File:Demonstration MedkitM2.webm]]
}}
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|tabclass = Medkit
|ability = Crystal Shift
|icon = PlaceholderMedkitQ.png
|type = Q Ability
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
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|tabclass = Medkit
|ability = Rejuvenation Ring
|icon = PlaceholderMedkitE.png
|type = E Ability
|description = Fire a crystal which heals and cleanses in an area.
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|tabclass = Medkit
|ability = Divine Resurrection
|icon = PlaceholderMedkitUlt.png
|type = Phinisher
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''Revived ally health:''' 50% of total hitpoints<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
* GrantsAllies will be revived allieswith shield if theyit haveis innatepart shieldof within50% theof firsttheir 75total hitpoints.
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
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* Can provide cleanse and immunity for teams
* Unique Phinisher which can revive multiple teammates
|* Poor ability to deal with grouped players, can only stall using Crystal Shift, Crystallize and CrystallizeRejuvination Ring for self-sustain or rely on teammates to protect Medkit
* Low damage output without headshots
* High cooldowns
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}}
 
When playing as '''Medkit{{PAGENAME}}''', keeping both yourself and your teammates alive is top priority. When necessary, use your primary and your abilities to keep your team sustained with health. When an enemy decides to start a fight with you, keep hitting them with your revolver and maintain distance while also using your own crystals to keep yourself sustained. Keep going until they either retreat, a teammate comes to help you, or the enemy dies. It is recommended to avoid picking up fights against groups of enemies, unless your team is also there to help you. When you see your team fighting against a group of enemies, try keeping them sustained with health by using both your crystals and your revolver. In case you're ever in a situation where you've become overwhelmed, the player can attempt to teleport back to a teammate using Crystal Shift, as long as there is a nearby teammate.
 
Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage.
 
Medkit{{PAGENAME}}'s incredible self-sustainability enables him to 1v1 most Phighters with ease should they get into Curing Cartridge range. The player should be mindful not to fixate themselves into an offensive playstyle and prioritize keeping their teammates healthy at any given opportunity.
 
=== Ability usage ===
* {{Abilitylink|MedkitPassive}}
** Try to land for headshots often, as the 20HP25HP healing can save a teammates even if they're not near the player and the 1020 hp provides you with good self sustain.
** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
* {{Abilitylink|MedkitPrimary}}
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** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
* {{Abilitylink|MedkitSecondary}}
** Medkit{{PAGENAME}} does not suffer a slow or bound penalty while {{Abilitylink|MedkitSecondary}} is being used. Fan the Hammer can be used without the self-slow compromising your position, and allows the player to jump normally to avoid damage.
** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
** Since Medkit{{PAGENAME}} can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage.
** Fan the Hammer is an effective source for immediate healing on allies.
* {{Abilitylink|MedkitQ}}
** While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy Medkit{{PAGENAME}} more time.
** The armored status Crystal Shift provides can be used to block damage from abilities such as {{Abilitylink|SlingshotSecondary}} or {{Abilitylink|SkateboardE}}. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} or damaging abilities boosted by high stacks of vulnerable.
** Use this ability to dive with other Phighters such as Sword after he lands {{Abilitylink|SwordE}} to get an easy heal on yourself, your ally, and damage any other enemies in the area.
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** The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing.
** The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it.
** The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above or below.
** Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance.
** When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing.
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=== Counterplay against {{PAGENAME}} ===
Medkit{{PAGENAME}}'s incredibly powerful kit is offset by multiple weaknesses, most notably his nearly non-existent mobility outside of Crystal Shift, poor range with his primary fire and the almost complete inability to fight off groups of players. Even with his exceptional self-healing ability, classes such as Rocket and Hyperlaser can easily exploit Medkit{{PAGENAME}}'s lack of range and whittle him down from a distance, especially on more open maps such as [[Sword Fight On The Heights]] and [[Underground War]]. Skateboard can almost entirely invalidate Medkit{{PAGENAME}}'s ability to deal with rushdown attempts by constantly performing hit-and-runs to mess with his ability to fight back and leaving absolutely no time for him to breathe.
 
Medkit{{PAGENAME}} relies on accuracy to keep both himself and his teammates alive (not including Rejuvenation Ring) which can be easily exploited by more mobile classes like Skateboard and Slingshot. With Curing Cartridge being pinpoint accurate with every shot he makes, Crystallize also directly relies on accuracy to get the self-heals necessary to survive enemy attacks. Crystal Shift takes both accuracy and knowing the habits of the class attacking him in order to effectively use it, which is already hard enough against players that like to dance around him in order to keep up pressure.
 
==[[Badges|Badge]]==
 
<table class="fandom-table">
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>
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'''Development:'''
* Boggio has spent 1one year creating {{PAGENAME}}'s design and abilities.
** After the release of his rework, he still remains the most time-consuming Phighter to be created.
* {{Abilitylink|MedkitPhinisher}} was inspired by Mercy's old ultimate in [https://en.wikipedia.org/wiki/Overwatch_(video_game) Overwatch].<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
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* Sianachkit is a community contributed skin created by onionsu.
** The skin won the Community Choice category of the 2022 Halloween Skin Contest.
* Bivekit was part of a PHIGHTING! collaboration with Roblox game [https://www.roblox.com/games/4972273297/Regretevator-ELEVATOR-SIMULATOR Regretevator]. The skin is based on the Regretevator character, [https://regretevator.fandom.com/wiki/Bive Bive].
 
==[[Version history]]==
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==References==
<references/>
 
 
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