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{{
{{Character
| name =
| image =
| imagecaption = "Let's not do that again."
| class = Support
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| shield = 0
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Medkit}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
==Overview==
'''
==Abilities==
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|type = Passive
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|details = '''Healing:''' 1-10 (to self) + 1-20 (to ally), 1-20 (to self if lowest health)<br>'''Travel time:''' 0.5 seconds<br>'''Range:''' 150 studs (from Medkit's position)<br>'''Cooldown:''' 0.75 seconds<br>'''Time until maximum heal charge:''' 3 seconds<br>'''Heal charge rate:''' 6.67 per second
|notes = {{ListFix}}
* Will automatically target an ally.
* Headshotting an enemy during the cooldown will heal for a lower amount proportional to the remaining time and reset the cooldown. Healing will return to its cap after 3 seconds.
* Can target {{PAGENAME}} if he is the lowest health player, granting
|demo = [[File:Demonstration MedkitPassive.webm]]
}}
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|type = Primary
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:'''
|notes = {{ListFix}}
* Plays a critical hit indicator on headshot.
* There are four rays that will check if Medkit hit a headshot.
|demo = [[File:Demonstration MedkitM1.webm]]
}}
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|tabclass = Medkit
|ability = Fan the Hammer
|icon =
|type = Secondary
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:'''
|notes = {{ListFix}}
* Each instance of {{Status|Slow}} applied refreshes the 2 second duration.
* Applies vertical recoil on the player's crosshair for each ammo used.
* {{PAGENAME}} will automatically reload once all bullets are fired.
|demo = [[File:Demonstration MedkitM2.webm]]
}}
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|tabclass = Medkit
|ability = Crystal Shift
|icon =
|type = Q Ability
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
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|tabclass = Medkit
|ability = Rejuvenation Ring
|icon =
|type = E Ability
|description = Fire a crystal which heals and cleanses in an area.
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|tabclass = Medkit
|ability = Divine Resurrection
|icon =
|type = Phinisher
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''Revived ally health:''' 50% of total hitpoints<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
*
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
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* Can provide cleanse and immunity for teams
* Unique Phinisher which can revive multiple teammates
|* Poor ability to deal with grouped players, can only stall using Crystal Shift, Crystallize and
* Low damage output without headshots
* High cooldowns
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}}
When playing as '''
Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage.
=== Ability usage ===
* {{Abilitylink|MedkitPassive}}
** Try to land for headshots often, as the
** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
* {{Abilitylink|MedkitPrimary}}
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** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
* {{Abilitylink|MedkitSecondary}}
**
** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
** Since
** Fan the Hammer is an effective source for immediate healing on allies.
* {{Abilitylink|MedkitQ}}
** While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy
** The armored status Crystal Shift provides can be used to block damage from abilities such as {{Abilitylink|SlingshotSecondary}} or {{Abilitylink|SkateboardE}}. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} or damaging abilities boosted by high stacks of vulnerable.
** Use this ability to dive with other Phighters such as Sword after he lands {{Abilitylink|SwordE}} to get an easy heal on yourself, your ally, and damage any other enemies in the area.
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** The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing.
** The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it.
** The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above
** Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance.
** When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing.
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=== Counterplay against {{PAGENAME}} ===
==[[Badges|Badge]]==
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>
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'''Development:'''
* Boggio
** After the release of his rework, he still remains the most time-consuming Phighter to be created.
* {{Abilitylink|MedkitPhinisher}} was inspired by Mercy's old ultimate in [https://en.wikipedia.org/wiki/Overwatch_(video_game) Overwatch].<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
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* Sianachkit is a community contributed skin created by onionsu.
** The skin won the Community Choice category of the 2022 Halloween Skin Contest.
* Bivekit was part of a PHIGHTING! collaboration with Roblox game [https://www.roblox.com/games/4972273297/Regretevator-ELEVATOR-SIMULATOR Regretevator]. The skin is based on the Regretevator character, [https://regretevator.fandom.com/wiki/Bive Bive].
==[[Version history]]==
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==References==
<references/>
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{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]
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