Medkit: Difference between revisions

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|type = Phinisher
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|detailsnotes = * = The 75 hitpoints granted to allies on revive are converted to their respective health and shield.<br>If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.<br>If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.<br>Phinisher points cannot be gained until Medkit dies or the crystal lands.
|demo = [[File:Demonstration MedkitUlt.webm]]
}}