OOF-Y GROOVES: Difference between revisions

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'''"{{PAGENAME}}"''' is a track composed by Key After Key. Ingame, the track is the map theme of [[Rocket Arena]].
'''"{{PAGENAME}}"''' is a track composed by Key After Key. In-game, the track is the map theme of [[Rocket Arena]].


==Description==
==Description==
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** There is also a newer, unreleased version by the name of "Oof-y Grooves Extended" which the remaster is more closely based off of. You can listen to this version [https://phighting.fandom.com/wiki/File:Oof-y_Grooves_Extended.mp3 here].
** There is also a newer, unreleased version by the name of "Oof-y Grooves Extended" which the remaster is more closely based off of. You can listen to this version [https://phighting.fandom.com/wiki/File:Oof-y_Grooves_Extended.mp3 here].
* Aside from the "uuhhh.wav," this track samples several other classic Roblox sounds such as: bass.wav, collide.wav, electronicpingshort.wav, clickfast.wav, Rocket whoosh 01.wav, Kid saying Ouch.wav, and sword lunge.wav.
* Aside from the "uuhhh.wav," this track samples several other classic Roblox sounds such as: bass.wav, collide.wav, electronicpingshort.wav, clickfast.wav, Rocket whoosh 01.wav, Kid saying Ouch.wav, and sword lunge.wav.
* The original "{{PAGENAME}}" is the piece that solidified the "keytar" as Key After Key's signature instrument, with appearances in several of his other compositions, including [[PHIGHTING! Soundtrack]] entries such as "[[OVERTIME?!]]", "[[THE FLIPSIDE]]", and "[[STYLISH STICKUP]]".
* The original "{{PAGENAME}}" is the piece that solidified the "keytar" as Key After Key's signature instrument, with appearances in several of his other compositions, including PHIGHTING! Soundtrack entries such as "[[OVERTIME?!]]", "[[THE FLIPSIDE]]", and "[[STYLISH STICKUP]]".
*When this track was first submitted, the developers had a debate over whether the Oofs should be kept in. After hearing what the track sounded like with the Oofs replaced, they eventually decided to keep them, as without the Oofs, the track lacked its charm.
*When this track was first submitted, the developers had a debate over whether the Oofs should be kept in. After hearing what the track sounded like with the Oofs replaced, they eventually decided to keep them, as without the Oofs, the track lacked its charm.