Patch Notes/10 March 2024: Difference between revisions

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1This version released at 6:22pm22 ESTPM EDT.
 
'''General additions and changes:'''
* The following [[PHIGHTING! Soundtrack|tracks]] were added to the game:
** "[[CAPPUCCINO CRESCENDO]]" - Key After Key
* Phighters now must be at the same height or higher than the [[Conquer]] zone for it to count as contesting.
* Ragdolls will now destroy themselves rather than disappear with special effects for performance reasons.
 
'''Map adjustments:'''
* Adjustments to [[Doomspire]], [[Banland]], and [[Shooting Teapot Observatory]].
 
'''Skin[[Ban adjustmentsHammer]]:'''
*{{Abilitylink|BanHammerE}}
* '''BUG FIX:''' Fixed some problems with Vine Splash.
**Spin speed decreased from one every 0.25s25 seconds to one every 0.2s2 seconds.
* '''NEW EFFECTS:'''
***As a result, the maximum number of spins increased from 16 to 20.
** Updated Vine Splash sfx (by Xtriel).
**Final hit now gives 15 shield per enemy.
** Updated Yulaser SFX (by Crablooshi).
** Updated Beta Biograft SFX(by Key after Key).
 
'''[[Vine StaffBiograft]]:'''
** Updated Beta Biograft SFX(bysound Key after Key)effects.
 
'''[[Ban HammerHyperlaser]]:'''
** Updated Yulaser SFXsound (by Crablooshi)effects.
'''[[Scythe]]:'''
*'''NEW EFFECT:''' All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection.
*{{Abilitylink|ScythePrimary}} / {{Abilitylink|ScythePrimaryGun}}
** '''BUG FIX:''' Should be more consistent with its hitbox through shields{{Abilitylink|BoomboxE}} and walls.
*{{Abilitylink|ScytheQScytheQGun}}
**Projectile speed increased from 20 to 25.
**Now recovers 50% of ammo used on hit.
*{{Abilitylink|ScythePhinisherGun}}
**Damage increased from 8 per tick to 9 per tick.
 
'''[[Vine Staff]]:'''
*{{Abilitylink|VinestaffPrimary}}
**'''BUG FIX:''' Should now be more consistent with its hitbox through shields and walls.
**Shooting sound should now overlap properly rather than reset the playing sound.
 
'''[[Shuriken]]:'''
*{{Abilitylink|ShurikenPassive}}
**Perch now goes on a 2s2 second cooldown after touching the ground.
*{{Abilitylink|ShurikenPrimary}}
**'''BUG FIX:''' Should now be more consistent with its hitbox through shields{{Abilitylink|BoomboxE}} and walls.
*{{Abilitylink|ShurikenPassive}}
**Perch now goes on a 2s cooldown after touching the ground.
 
'''[[Ban Hammer]]:'''
*{{Abilitylink|BanHammerE}}
**Spin speed decreased from 0.25s to 0.2s.
**Maximum spin amount increased from 16 to 20.
**Final hit now gives 15 shield per enemy.
 
'''[[Vine Staff]]:'''
* '''BUG FIX:''' Fixed some problemsissues with Vine Splash.
** Updated Vine Splash sfxsound (by Xtriel)effects.
*{{Abilitylink|VinestaffPrimary}}
**'''BUG FIX:''' Should now be more consistent with its hitbox through shields{{Abilitylink|BoomboxE}} and walls.
** Shooting soundSFX should now overlap properly rather than reset the playingcut soundoff.
<noinclude>[[Category:Patch Notes]]
[[Category:Patch Notes/2024]]</noinclude>