Patch Notes/10 March 2024: Difference between revisions
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** "[[CAPPUCCINO CRESCENDO]]" - Key After Key |
** "[[CAPPUCCINO CRESCENDO]]" - Key After Key |
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* Phighters now must be at the same height or higher than the [[Conquer]] zone for it to count as contesting. |
* Phighters now must be at the same height or higher than the [[Conquer]] zone for it to count as contesting. |
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* Ragdolls will now destroy themselves rather than disappear with special effects |
* Ragdolls will now destroy themselves rather than disappear with special effects. |
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'''Map adjustments:''' |
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* Adjustments to [[Doomspire]], [[Banland]], and [[Shooting Teapot Observatory]]. |
* Adjustments to [[Doomspire]], [[Banland]], and [[Shooting Teapot Observatory]]. |
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'''Skin adjustments:''' |
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* '''NEW EFFECTS:''' |
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'''[[Ban Hammer]]:''' |
'''[[Ban Hammer]]:''' |
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*{{Abilitylink|BanHammerE}} |
*{{Abilitylink|BanHammerE}} |
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**Spin speed decreased from 0. |
**Spin speed decreased from one every 0.25 seconds to one every 0.2 seconds. |
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***As a result, the maximum number of spins increased from 16 to 20. |
***As a result, the maximum number of spins increased from 16 to 20. |
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**Final hit now gives 15 shield per enemy. |
**Final hit now gives 15 shield per enemy. |
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'''[[Biograft]]''' |
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'''[[Hyperlaser]]''' |
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'''[[Scythe]]:''' |
'''[[Scythe]]:''' |
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* All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection. |
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* {{Abilitylink|ScythePrimaryGun}} |
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**'''BUG FIX:''' Should be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls. |
** '''BUG FIX:''' Should be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls. |
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*{{Abilitylink|ScytheQGun}} |
*{{Abilitylink|ScytheQGun}} |
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**Projectile speed increased from 20 to 25. |
**Projectile speed increased from 20 to 25. |
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'''[[Shuriken]]:''' |
'''[[Shuriken]]:''' |
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*{{Abilitylink|ShurikenPassive}} |
*{{Abilitylink|ShurikenPassive}} |
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**Perch now goes on a |
**Perch now goes on a 2 second cooldown after touching the ground. |
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*{{Abilitylink|ShurikenPrimary}} |
*{{Abilitylink|ShurikenPrimary}} |
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**'''BUG FIX:''' Should now be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls. |
**'''BUG FIX:''' Should now be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls. |
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'''[[Vine Staff]]:''' |
'''[[Vine Staff]]:''' |
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*{{Abilitylink|VinestaffPrimary}} |
*{{Abilitylink|VinestaffPrimary}} |
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**'''BUG FIX:''' Should now be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls. |
**'''BUG FIX:''' Should now be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls. |
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**Shooting SFX should now overlap properly rather than cut off. |
** Shooting SFX should now overlap properly rather than cut off. |
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<noinclude>[[Category:Patch Notes]] |
<noinclude>[[Category:Patch Notes]] |
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[[Category:Patch Notes/2024]]</noinclude> |
[[Category:Patch Notes/2024]]</noinclude> |