Phestivals: Difference between revisions

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* As of Phestival 10, popularity no longer contributes to deciding the winning team.
* As of Phestival 10, popularity no longer contributes to deciding the winning team.
* Because of the way winrate is calculated, the sum of both team's winrates will not equal 100%. However, this is to keep teams randomized during gameplay rather than divide them into the two teams.
* Because of the way winrate is calculated, the sum of both team's winrates will not equal 100%. However, this is to keep teams randomized during gameplay rather than divide them into the two Phestival teams.


For Phestivals 1-4, the winner was decided using a total score calculated with '''(popularity + (winrate * 4)) / 5'''. This meant that a team's popularity only contributed to 1/5 of their score, while winrate contributed to 4/5 of it.
For Phestivals 1-4, the winner was decided using a total score calculated with '''(popularity + (winrate * 4)) / 5'''. This meant that a team's popularity only contributed to 1/5 of their score, while winrate contributed to 4/5 of it.