Phestivals: Difference between revisions

From PHIGHTING! Wiki
Content added Content deleted
m (replacing empty space with clear template)
Line 33: Line 33:
<td>K/D ratio (Pro)</td>
<td>K/D ratio (Pro)</td>
<td># of team kills / # of team deaths (Pro servers)</td>
<td># of team kills / # of team deaths (Pro servers)</td>
</tr>
<tr>
<td>Secret category</td>
<td>N/A</td>
</tr>
</tr>
</table>
</table>
* As of Phestival 10, popularity no longer contributes to deciding the winning team.
* As of Phestival 10, popularity is no longer a category.
* Because of the way winrate is calculated, the sum of both team's winrates will not equal 100%. However, this is to keep teams randomized during gameplay rather than divide them into the two Phestival teams.
* Because of the way winrate is calculated, the sum of both team's winrates will not equal 100%. However, this is to keep teams randomized during gameplay rather than divide them into the two Phestival teams.


Line 44: Line 48:
For Phestivals 8 and onward, Pro servers were added that add 2 categories of Pro winrate and Pro K/D ratio.
For Phestivals 8 and onward, Pro servers were added that add 2 categories of Pro winrate and Pro K/D ratio.


For Phestivals 10 and onward, the popularity category no longer contributes to the final score, and a random category was added that is different for every Phestival, only being revealed once the results are announced. This random category can include stats such as average healing, damage, shutdowns, etc.
For Phestivals 10 and onward, the popularity category was removed, and a random category was added that is different for every Phestival, only being revealed once the results are announced. This random category can include stats such as average healing, damage, shutdowns, etc.


==Ranks==
==Ranks==