Phinisher: Difference between revisions

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A phighter's '''Phinisher''' is theira [[Phighters|Phighter]]'s strongest abilitymove, known for being able to turn the tides of a battle when used. Phinishers are incredibly powerful, unique to each phighterPhighter, and have a significant impact overon the outcome of a match. Phinishers havecan abe longused downtime between uses, requiringonce the player tohas makegathered theenough mostPhinisher ofPoints itsover benefitsthe match.
 
==Mechanics and Interactionsinteractions==
=== Basic overview ===
'''The Basics:'''
* The F key in the game's UI displays the player's phinisherPhinisher as a percentage between 0-100%.
* To use an phinisherPhinisher, the F key must be at 100%.
** A sound effectcue will play when a Phighter's phinisherPhinisher is ready.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The phinisherPhinisher percentage increases passively overtimeover time, as well as damaging enemies and healing teammates.
 
Phinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their phighterPhighter performing a unique animation. If this animation finishes, theThe player willcannot successfullymove useduring theirthe phinisheranimation.
** The player can still take damage during the animation.
** If the player dies before the animation completes, the phinisherPhinisher's effects are cancelled. The phinisherPhinisher points are not refunded.
** Status effects do not cancelstop phinishers.Phinishers However,but thewill playerstill canapply beto displacedthe byuser pullregardless. or knockback effects.
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
* YourAll Phighter's uniquePhinisher phinisher dialoguedialogues will be displayed at the bottom-center of the screen in a format of "'''[PHIGHTER NAME]: Example Phighter dialogue'''". e.g. '''[BIOGRAFT]: MEET YOUR DEMISE!''' .
** This is visible to all players.
** The color of the dialogue is usedcolor-coded to indicatematch the team usingthe theuser is phinisherfrom.
 
===Phinisher Pointspoints===
 
Phinisher Points is an internal value which measures the player's progress to obtaining their phinisherPhinisher. Each Phighter's phinisherPhinisher requires a sufficient amount of phinisherPhinisher points to use. The amount of phinisherPhinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisherPhinisher points are same across the board.
===Phinisher Points===
* Each player passively gains 1 Phinisher point per second.
Phinisher Points is an internal value which measures the player's progress to obtaining their phinisher. Each Phighter's phinisher requires a sufficient amount of phinisher points to use. The amount of phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisher points are same across the board.
** EachDuring player[[One passivelyMinute gainsLeft]], this is reduced to 1 phinisherPhinisher point per second0.3 seconds.
** During [[One Minute Remaining]], this is reduced to 1 phinisher point per 0.3 seconds.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains phinisherPhinisher points at a conversion rate of 10 damage or healing/1 phinisherPhinisher point.
** Each source of damage can generate a maximum of 10 phinisherPhinisher points.
** Damaging or healing yourself does not generate phinisherPhinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft|Biograft's]] Overheat{{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the phinisherPhinisher's effect.
 
Phinisher points has several interactions:
* Switching Phighters transfers the player's current phinisher points to that character.
** e.g. A Rocket that currently has 75/75 phinisher points switches to Medkit. The Medkit starts with 75/150 phinisher points.
* Furthermore, the player can still gain phinisher points even if the player has more than sufficient amounts to use their phinisher. Having excess phinisher points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 phinisher points switches to Medkit. The Medkit starts with 100/150 phinisher points.
* Using your phinisher sets the player's current phinisher points to 0.
** e.g. A Rocket with 150/75 phinisher points uses Rocket Barrage. The Rocket's phinisher points is now 0/75.
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined.
 
 
Phinisher points hashave severalthe following interactions:
* Switching Phighters transfers the player's current phinisherPhinisher points to that character.
** e.g. A Rocket that currently has 75100/75100 phinisherPhinisher points switches to Medkit. The Medkit starts with 75100/150 phinisherPhinisher points.
* Furthermore, the player canwill stillcontinue to gain phinisherPhinisher points even if thethey player hashave more than the sufficient amountsamount to use their phinisherPhinisher. Having excess phinisherPhinisher points affects the class-switch interaction above this dotpointbullet point.
** e.g. A Sword with 100/75 phinisherPhinisher points switches to Medkit. The Medkit starts with 100/150 phinisherPhinisher points.
* Using your phinisherPhinisher sets the player's current phinisherPhinisher points to 0.
** e.g. A Rocket with 150/75100 phinisherPhinisher points uses Rocket Barrage. The Rocket's phinisherPhinisher points is now 0/75100.
 
==List of Phinishers==
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<tr>
<td>[[Sword]]</td>
<td>All-Mighty Axle Arc{{Abilitylink|SwordPhinisher}}</td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>''Prepare yourself!''</td>
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<tr>
<td>[[Skateboard]]</td>
<td>Coffin{{Abilitylink|SkateboardPhinisher}}</td>
<td>ChargeAfter a delay, charge up and perform a coffin tobefore dashdashing, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. Skateboard can use PRIMARY to start the dash early.</td>
<td>''Watch this trick!''</td>
<td>100</td>
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<tr>
<td>[[Biograft]]</td>
<td>Overheat{{Abilitylink|BiograftPhinisher}}</td>
<td>Your attack speed is setincreased to its maximum. Heat is no longer gained, and your primary damage is increased by 50%., <br>Whilebut theyour phinisherhealth isdrains. active,Killing constantlywhile drainoverheating HPgrants you 15 shield. UponRecast reachingto 1HP,cancel Overheat and create an explosion around you which deals more damage the lower health you are.</td>
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune..</td>
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[RocketBan Hammer]]</td>
<td>Rocket Barrage{{Abilitylink|BanHammerPhinisher}}</td>
<td>For eachCatch enemyany youenemies arein facingan area in front of you, sendif 4their rocketshealth thatand fallshield fromcombined theis skyless tothan 50% of their positionmaximum health and shield, execute them. </td>
<td>''It'sYour showtimeverdict is... <br>Guilty!''</td>
<td> 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>Leg Day{{Abilitylink|SlingshotPhinisher}}</td>
<td>After an animation, gainGain a large walkspeedspeed boost., Youryour next 3 primary shotsprimaries create a giant laserlasers that goesgo through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>Eviscerating Ray{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly killskill enemies.any Ifenemy you killhit. Killing an enemy withgrants Eviscerating Ray, gainyou another shotbullet. </td>
<td>''I'll see you in Hell.''</td>
<td>125 150 </td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>Divine Resurrection{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect allany dead allies whoaround haveyou. fallenAll allies around you gain temporary immunity and heal allfor living allies50HP. MedkitHeal yourself for 25HP plus 25HP receivesfor 50%each lessally healingrevived.</td>
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>Raining Tacos{{Abilitylink|BoomboxPhinisher}}</td>
<td>Jump extremelyJump high into the air and slam the ground with a giant explosion.<br> The explosion will give you and allies a temporary 200250 shield, as well as slow enemies.</td>
<td>''Let's turnlay updown the volumebeat!''</td>
<td>125 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td>Noxious Void{{Abilitylink|SubspacePhinisher}}</td>
<td>After Unleash a delay, Subspace unleashes one of his crystalscrystal to create a vacuum which pulls nearby enemies in before exploding, applying poison and Vulnerable.vulnerability The crystal then explodes, flinging trapped enemies.</td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[KatanaVine Staff]] </td>
<td>Soul Splicer{{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune..</td>
<td> ''ForNature broken honor... and retribution.prevails!'' </td>
<td>Unknown 150 </td>
</tr>
</table>
 
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
 
==[[Version Historyhistory]]==
to be done
 
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest phinisherPhinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
 
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[[Category:Game mechanicsinformation]]