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A '''Phinisher''' is a [[Phighters|Phighter]]'s strongest move, known for being able to turn the tides of a battle when used. Phinishers are incredibly powerful, unique to each Phighter, and have a significant impact on the outcome of a match. Phinishers can be used once the player has gathered enough Phinisher Points over the match.
==Mechanics and
=== Basic overview ===
* The F key in the game's UI displays the player's Phinisher as a percentage between 0-100%.
* To use an Phinisher, the F key must be at 100%.
** A sound
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates.
Phinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their Phighter performing a unique animation.
** The player can still take damage during the animation.
** If the player dies before the animation completes, the Phinisher's effects are cancelled. The Phinisher points are not refunded.
** Status effects do not
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The
▲===Phinisher Points===
Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board.
* Each player passively gains 1 Phinisher point per second.
** During [[One Minute
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains Phinisher points at a conversion rate of 10 damage or healing/1 Phinisher point.
** Each source of damage can generate a maximum of 10 Phinisher points.
** Damaging or healing yourself does not generate Phinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft
Phinisher points
* Switching Phighters transfers the player's current Phinisher points to that character.
** e.g. A Rocket that currently has
* Furthermore, the player
** e.g. A Sword with 100/75 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
* Using your Phinisher sets the player's current Phinisher points to 0.
** e.g. A Rocket with 150/
==List of Phinishers==
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<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor
</td>
<td>125</td>
</tr>
<tr>
<td>[[
<td>{{Abilitylink|BanHammerPhinisher}}</td>
<td> Catch any enemies in an area in front of you, if their health and shield combined is less than 50% of their maximum health and shield, execute them. </td>
<td>''Your verdict is... <br>Guilty!''</td>
<td> 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
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<td>[[Slingshot]]</td>
<td>{{Abilitylink|SlingshotPhinisher}}</td>
<td> Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. </td>
<td>''I'll see you in Hell.''</td>
<td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>{{Abilitylink|BoomboxPhinisher}}</td>
<td> Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary
<td>''Let's lay down the beat!''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
==[[Version
to be done
==Trivia==
*
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{{PhightersNavbox}}
[[Category:Game
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