Phinisher: Difference between revisions

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A '''Phinisher''' is a [[Phighters|Phighter]]'s strongest move, known for being able to turn the tides of a battle when used. Phinishers are incredibly powerful, unique to each Phighter, and have a significant impact on the outcome of a match. Phinishers can be used once the player has gathered enough Phinisher Points over the match.
 
==Mechanics and Interactionsinteractions==
=== Basic overview ===
'''The Basics:'''
* The F key in the game's UI displays the player's Phinisher as a percentage between 0-100%.
* To use an Phinisher, the F key must be at 100%.
** A sound effectcue will play when a Phighter's Phinisher is ready.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates.
 
Phinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their Phighter performing a unique animation. If this animation finishes, theThe player willcannot successfullymove useduring theirthe Phinisheranimation.
** The player can still take damage during the animation.
** If the player dies before the animation completes, the Phinisher's effects are cancelled. The Phinisher points are not refunded.
** Status effects do not cancelstop Phinishers. However,but thewill playerstill canapply beto displacedthe byuser pullregardless. or knockback effects.
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
* YourAll Phighter's unique Phinisher dialoguedialogues will be displayed at the bottom-center of the screen in a format of "'''[PHIGHTER NAME]: Example Phighter dialogue'''". e.g. '''[BIOGRAFT]: MEET YOUR DEMISE!''' .
** This is visible to all players.
** The color of the dialogue is usedcolor-coded to indicatematch the team usingthe theuser is Phinisherfrom.
 
===Phinisher Pointspoints===
 
===Phinisher Points===
Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board.
* Each player passively gains 1 Phinisher point per second.
** During [[One Minute RemainingLeft]], this is reduced to 1 Phinisher point per 0.3 seconds.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains Phinisher points at a conversion rate of 10 damage or healing/1 Phinisher point.
** Each source of damage can generate a maximum of 10 Phinisher points.
** Damaging or healing yourself does not generate Phinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft#Overheat|Biograft's Overheat]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's Eviscerating Ray]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
 
Phinisher points hashave severalthe following interactions:
* Switching Phighters transfers the player's current Phinisher points to that character.
** e.g. A Rocket that currently has 75100/75100 Phinisher points switches to Medkit. The Medkit starts with 75100/150 Phinisher points.
* Furthermore, the player canwill stillcontinue to gain Phinisher points even if thethey player hashave more than the sufficient amountsamount to use their Phinisher. Having excess Phinisher points affects the class-switch interaction above this dotpointbullet point.
** e.g. A Sword with 100/75 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
* Using your Phinisher sets the player's current Phinisher points to 0.
** e.g. A Rocket with 150/75100 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/75100.
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their Phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined.
 
 
 
==List of Phinishers==
Line 75:
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor... <br>..and retribution.''</td>
</td>
<td>125</td>
</tr>
<tr>
<td>[[RocketBan Hammer]]</td>
<td>{{Abilitylink|BanHammerPhinisher}}</td>
<td> Catch any enemies in an area in front of you, if their health and shield combined is less than 50% of their maximum health and shield, execute them. </td>
<td>''Your verdict is... <br>Guilty!''</td>
<td> 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
Line 88 ⟶ 95:
<td>[[Slingshot]]</td>
<td>{{Abilitylink|SlingshotPhinisher}}</td>
<td> Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. </td>
<td>''I'll see you in Hell.''</td>
<td>125 150 </td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect allany dead allies whoaround haveyou. fallen,All asallies wellaround asyou healgain anytemporary alliesimmunity aliveand heal for 100HP50HP. andHeal createyourself afor crystal25HP atplus their25HP location. Medkit receivesfor 50%each lessally healingrevived.</td>
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>{{Abilitylink|BoomboxPhinisher}}</td>
<td> Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400250 shield, as well as slow enemies.</td>
<td>''Let's lay down the beat!''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
 
==Gallery==
<gallery widths="300" captionalign="center">
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</gallery>
 
==[[Version Historyhistory]]==
to be done
 
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest Phinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
 
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[[Category:Game mechanicsinformation]]