1,100
edits
m (→Trivia) |
|||
(32 intermediate revisions by 11 users not shown) | |||
Line 1:
A
==Mechanics and
=== Basic overview ===
* The F key in the game's UI displays the player's Phinisher as a percentage between 0-100%.
* To use an Phinisher, the F key must be at 100%.
** A sound cue will play when a Phighter's Phinisher is ready.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates.
* On use, the player's camera will cut to a close-up of their Phighter performing a unique animation. The player cannot move during the animation.
** The player can still take damage during the animation.
** If the player dies
**
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The dialogue is color-coded to match the team the user is from.
===Phinisher points===
Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board.
* Each player passively gains 1 Phinisher point per second.
** During [[One Minute Left]], this is reduced to 1 Phinisher point per 0.3 seconds.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains Phinisher points at a conversion rate of 10 damage or healing/1 Phinisher point.
** Each source of damage can generate a maximum of 10 Phinisher points.
** Damaging or healing yourself does not generate Phinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
Phinisher points have the following interactions:
* Switching Phighters transfers the player's current Phinisher points to that character.
** e.g. A Rocket that currently has 100/100 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
* Furthermore, the player will continue to gain Phinisher points even if they have more than the sufficient amount to use their Phinisher. Having excess Phinisher points affects the class-switch interaction above this bullet point.
** e.g. A Sword with 100/75 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
* Using your Phinisher sets the player's current Phinisher points to 0.
** e.g. A Rocket with 150/100 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/100.
==List of
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<th>Phighter</th>
<th>
<th>Description</th>
<th>Dialogue</th>
<th style="width: 5%;">
</tr>
<tr>
<td>[[Sword]]</td>
<td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>''Prepare yourself!''</td>
<td>75</td>
Line 47 ⟶ 59:
<tr>
<td>[[Skateboard]]</td>
<td>
<td>After a delay, charge up and perform a coffin before dashing, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. Skateboard can use PRIMARY to start the dash early.</td>
<td>''Watch this trick!''</td>
<td>100</td>
Line 54 ⟶ 66:
<tr>
<td>[[Biograft]]</td>
<td>
<td>Your attack speed is
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[
<td>
<td>
<td>''
<td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>
<td> Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>
<td> Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. </td>
<td>''I'll see you in Hell.''</td>
<td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>
<td> Resurrect
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>
<td>
<td>''Let's
<td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
==[[Version
to be done
==Trivia==
*
**
----
{{PhightersNavbox}}
[[Category:Game information]]
|