Phinisher: Difference between revisions

 
(32 intermediate revisions by 11 users not shown)
Line 1:
A phighter's '''UltimatePhinisher''' oris a [[Phighters|Phighter]]'''Ult'''s strongest move, known for shortbeing isable theirto strongestturn the tides of a battle when abilityused. UltimatesPhinishers are incredibly powerful, unique to each phighterPhighter, and have a significant impact overon the outcome of a match. UltimatesPhinishers havecan abe long downtime between uses,used requiringonce the player tohas makegathered theenough mostPhinisher ofPoints itsover benefitsthe match.
 
==Mechanics and Interactionsinteractions==
=== Basic overview ===
Ultimates use cost as their resource, which functions similarly to ability cooldowns.
* The F key in the game's UI displays the player's Phinisher as a percentage between 0-100%.
* Each player passively gains 1 cost every second. During [[One Minute Remaining]], this is reduced to 1 cost per 0.3 seconds.
* To use an Phinisher, the F key must be at 100%.
** Cost is still generated even if the player is currently dead.
** A sound cue will play when a Phighter's Phinisher is ready.
* Doing damage to enemies or healing other allies gains cost at a rate of 10 damage or healing/1 cost.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
** Damaging or healing yourself does not generate cost.
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates.
** Ultimates such as [[Biograft]]'s Overheat disable this mechanic for the duration of the ult's effect.
* The F key in the game's UI displays cost as a percentage between 0-100%.
 
CostPhinishers hashave several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their Phighter performing a unique animation. The player cannot move during the animation.
* Switching phighters transfers the player's current cost to that character.
** e.g. A Rocket that currently has 75/75 cost switches to Medkit. The Medkit starts with 75/150 cost.
* Furthermore, the player can still gain cost even if the player has more than sufficient amounts cast their ultimate. Having excess cost affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 cost switches to Medkit. The Medkit starts with 100/150 cost.
* Using your ultimate sets the player's current cost to 0.
** e.g. A Rocket with 150/75 cost uses Rocket Barrage and then switches to Medkit. The Medkit starts with 0/150 cost.
* Each player gains cost during the map intro screen, allowing them to start the game with 15-25% to their ultimate. Whether this is an intended interaction is yet to be determined.
 
Ultimates have several mechanics and interactions:
* On cast, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully cast their ultimate.
** The player can still take damage during the animation.
** If the player dies duringbefore the animation completes, the ultimatePhinisher's willeffects notare castcancelled. The costPhinisher points isare not refunded.
** Hard statusStatus effects willdo not interruptstop the animation,Phinishers but thewill playerstill canapply beto displacedthe byuser pullregardless. or knockback effects.
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
* TheAll phighterPhighter's uniquePhinisher ultimate dialoguedialogues will be displayed at the bottom-center of the screen in a format of "'''[PHIGHTER NAME]: Example Phighter dialogue'''". e.g. '''[BIOGRAFT]: MEET YOUR DEMISE!''' .
** This is visible to all players.
** The color of the dialogue is used to indicate between teammate and enemy ultimates.
** The dialogue is color-coded to match the team the user is from.
 
===Phinisher points===
Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board.
* Each player passively gains 1 Phinisher point per second.
** During [[One Minute Left]], this is reduced to 1 Phinisher point per 0.3 seconds.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains Phinisher points at a conversion rate of 10 damage or healing/1 Phinisher point.
** Each source of damage can generate a maximum of 10 Phinisher points.
** Damaging or healing yourself does not generate Phinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
 
Phinisher points have the following interactions:
* Switching Phighters transfers the player's current Phinisher points to that character.
** e.g. A Rocket that currently has 100/100 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
* Furthermore, the player will continue to gain Phinisher points even if they have more than the sufficient amount to use their Phinisher. Having excess Phinisher points affects the class-switch interaction above this bullet point.
** e.g. A Sword with 100/75 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
* Using your Phinisher sets the player's current Phinisher points to 0.
** e.g. A Rocket with 150/100 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/100.
 
==List of UltimatesPhinishers==
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<th>Phighter</th>
<th>UltimatePhinisher</th>
<th>Description</th>
<th>Dialogue</th>
<th style="width: 5%;">CostPhinisher Points</th>
</tr>
<tr>
<td>[[Sword]]</td>
<td>All-Mighty Axle Arc{{Abilitylink|SwordPhinisher}}</td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>TBA</td>
<td>''Prepare yourself!''</td>
<td>75</td>
Line 47 ⟶ 59:
<tr>
<td>[[Skateboard]]</td>
<td>Coffin{{Abilitylink|SkateboardPhinisher}}</td>
<td>After a delay, charge up and perform a coffin before dashing, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. Skateboard can use PRIMARY to start the dash early.</td>
<td>TBA.</td>
<td>''Watch this trick!''</td>
<td>100</td>
Line 54 ⟶ 66:
<tr>
<td>[[Biograft]]</td>
<td>Overheat{{Abilitylink|BiograftPhinisher}}</td>
<td>Your attack speed is setincreased to its maximum. Heat is no longer gained, and your primary damage is increased by 50%., <br>Whilebut theyour ultimatehealth isdrains. active,Killing constantlywhile drainoverheating HPgrants you 15 shield. UponRecast reachingto 1HP,cancel Overheat and create an explosion around you which deals more damage the lower health you are.</td>
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[RocketBan Hammer]]</td>
<td>Rocket Barrage{{Abilitylink|BanHammerPhinisher}}</td>
<td>For eachCatch enemyany youenemies arein facingan area in front of you, sendif 4their rocketshealth thatand fallshield fromcombined theis skyless tothan 50% of their positionmaximum health and shield, execute them. </td>
<td>''It'sYour showtimeverdict is... <br>Guilty!''</td>
<td>75 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>Leg Day{{Abilitylink|SlingshotPhinisher}}</td>
<td> Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. </td>
<td>TBA</td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>Eviscerating Ray{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. </td>
<td>TBA</td>
<td>''I'll see you in Hell.''</td>
<td>125 150 </td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>Divine Resurrection{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect allany dead allies whoaround haveyou. fallenAll allies around you gain temporary immunity and heal allfor living50HP. alliesHeal yourself for 25HP plus 25HP for each ally revived.</td>
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>Raining Tacos{{Abilitylink|BoomboxPhinisher}}</td>
<td>Jump extremelyJump high into the air and slam the ground with a giant explosion.<br> The explosion will give you and allies a temporary 200250 shield, as well as slow enemies.</td>
<td>''Let's turnlay updown the volumebeat!''</td>
<td>100 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
 
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
 
==[[Version Historyhistory]]==
to be done
 
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest ultimatePhinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
 
----
[[Category:Game mechanics]]
{{PhightersNavbox}}
[[Category:Game information]]