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==Mechanics and
=== Basic overview ===
* The F key in the game's UI displays the player's
* To use an
** A sound cue will play when a Phighter's Phinisher is ready.
* The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.▼
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
▲* The
* On use, the player's camera will cut to a close-up of their
Ult points is an internal value not mentioned in the game. Each phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each phighter. However, the numbers for gaining ult points are same across the board.▼
* Each player passively gains 1 ult point each second. ▼
** During [[One Minute Remaining]], this is reduced to 1 ult point per 0.3 seconds.▼
** Ult points are still generated even if the player is currently dead.▼
* Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult points.▼
** Damaging or healing yourself does not generate ult points. ▼
Ult points has several interactions:▼
* Switching Phighters transfers the player's current ult points to that character.▼
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.▼
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.▼
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.▼
* Using your ultimate sets the player's current ult points to 0.▼
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.▼
▲Ultimates have several mechanics and interactions:
▲* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimate.
** The player can still take damage during the animation.
** If the player dies
** Status effects do not
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The
===Phinisher points===
==List of Ultimates==▼
▲
▲* Doing damage to enemies or healing other teammates gains
** Each source of damage can generate a maximum of 10 Phinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
▲** e.g. A Rocket that currently has
▲* Furthermore, the player
▲** e.g. A Sword with 100/75
▲** e.g. A Rocket with 150/
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<th>Phighter</th>
<th>
<th>Description</th>
<th>Dialogue</th>
<th style="width: 5%;">
</tr>
<tr>
<td>[[Sword]]</td>
<td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>''Prepare yourself!''</td>
Line 55 ⟶ 59:
<tr>
<td>[[Skateboard]]</td>
<td>
<td>
<td>''Watch this trick!''</td>
<td>100</td>
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<tr>
<td>[[Biograft]]</td>
<td>
<td>Your attack speed is
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[
<td>
<td>
<td>''
<td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>
<td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>
<td> Your next primary fire will instantly
<td>''I'll see you in Hell.''</td>
<td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>
<td> Resurrect
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>
<td>
<td>''Let's
<td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
==[[Version
to be done
==Trivia==
*
**
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[[Category:Game mechanics]]▼
{{PhightersNavbox}}
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