Phinisher: Difference between revisions

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A phighter's '''UltimatePhinisher''' oris a [[Phighters|Phighter]]'''Ult'''s strongest move, known for shortbeing isable theirto strongestturn the tides of a battle when abilityused. UltimatesPhinishers are incredibly powerful, unique to each phighterPhighter, and have a significant impact overon the outcome of a match. UltimatesPhinishers havecan abe long downtime between uses,used requiringonce the player tohas makegathered theenough mostPhinisher ofPoints itsover benefitsthe match.
 
==Mechanics and Interactionsinteractions==
=== Basic overview ===
'''The Basics:'''
* The F key in the game's UI displays the player's ultPhinisher as a percentage between 0-100%.
* To use an ultimatePhinisher, the F key must be at 100%.
** A sound cue will play when a Phighter's Phinisher is ready.
* The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The ultPhinisher percentage increases passively overtimeover time, as well as damaging enemies and healing teammates.
 
UltimatesPhinishers have several mechanics and interactions:
 
* On use, the player's camera will cut to a close-up of their phighterPhighter performing a unique animation. If this animation finishes, theThe player willcannot successfullymove useduring theirthe ultimateanimation.
Ult points is an internal value not mentioned in the game. Each phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each phighter. However, the numbers for gaining ult points are same across the board.
* Each player passively gains 1 ult point each second.
** During [[One Minute Remaining]], this is reduced to 1 ult point per 0.3 seconds.
** Ult points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult points.
** Damaging or healing yourself does not generate ult points.
** Ultimates such as [[Biograft]]'s Overheat disable this mechanic for the duration of the ult's effect.
 
Ult points has several interactions:
* Switching Phighters transfers the player's current ult points to that character.
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
* Using your ultimate sets the player's current ult points to 0.
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
* Ult points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimate (depending on phighter). Whether this is an intended interaction is yet to be determined.
 
 
Ultimates have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimate.
** The player can still take damage during the animation.
** If the player dies duringbefore the animation completes, the ultimatePhinisher's effects are cancelled. The ultPhinisher points isare not refunded.
** Status effects do not cancelstop ultimates.Phinishers However,but thewill playerstill canapply beto displacedthe byuser pullregardless. or knockback effects.
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
* YourAll Phighter's uniquePhinisher ultimate dialoguedialogues will be displayed at the bottom-center of the screen in a format of "'''[PHIGHTER NAME]: Example Phighter dialogue'''". e.g. '''[BIOGRAFT]: MEET YOUR DEMISE!''' .
** This is visible to all players.
** The color of the dialogue is usedcolor-coded to indicatematch the team usingthe theuser is ultimatefrom.
 
===Phinisher points===
==List of Ultimates==
UltPhinisher pointsPoints is an internal value notwhich mentioned inmeasures the gameplayer's progress to obtaining their Phinisher. Each phighterPhighter's ultimatePhinisher requires a sufficient amount of ultPhinisher points to use. The amount of ultPhinisher points needed differs between each phighterPhighter, with higher values requiring more time. However, the numbers for gaining ultPhinisher points are same across the board.
* Each player passively gains 1 ultPhinisher point eachper second.
** During [[One Minute RemainingLeft]], this is reduced to 1 ultPhinisher point per 0.3 seconds.
** UltPhinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains ultPhinisher points at a conversion rate of 10 damage or healing/1 ultPhinisher pointspoint.
** Each source of damage can generate a maximum of 10 Phinisher points.
** Damaging or healing yourself does not generate ultPhinisher points.
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
 
UltPhinisher points hashave severalthe following interactions:
* Switching Phighters transfers the player's current ultPhinisher points to that character.
** e.g. A Rocket that currently has 75100/75100 ultPhinisher points switches to Medkit. The Medkit starts with 75100/150 ultPhinisher points.
* Furthermore, the player canwill stillcontinue to gain ultPhinisher points even if thethey player hashave more than the sufficient amountsamount to use their ultimatePhinisher. Having excess ultPhinisher points affects the class-switch interaction above this dotpointbullet point.
** e.g. A Sword with 100/75 ultPhinisher points switches to Medkit. The Medkit starts with 100/150 ultPhinisher points.
* Using your ultimatePhinisher sets the player's current ultPhinisher points to 0.
** e.g. A Rocket with 150/75100 ultPhinisher points uses Rocket Barrage. The Rocket's ultPhinisher points is now 0/75100.
 
==List of UltimatesPhinishers==
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<th>Phighter</th>
<th>UltimatePhinisher</th>
<th>Description</th>
<th>Dialogue</th>
<th style="width: 5%;">UltPhinisher Points</th>
</tr>
<tr>
<td>[[Sword]]</td>
<td>All-Mighty Axle Arc{{Abilitylink|SwordPhinisher}}</td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>''Prepare yourself!''</td>
Line 55 ⟶ 59:
<tr>
<td>[[Skateboard]]</td>
<td>Coffin{{Abilitylink|SkateboardPhinisher}}</td>
<td>ChargeAfter a delay, charge up and perform a coffin tobefore dashdashing, damaging and stunning enemies. If used in Standing Form, Skateboard switches to Skating Form. Skateboard can use PRIMARY to start the dash early.</td>
<td>''Watch this trick!''</td>
<td>100</td>
Line 62 ⟶ 66:
<tr>
<td>[[Biograft]]</td>
<td>Overheat{{Abilitylink|BiograftPhinisher}}</td>
<td>Your attack speed is setincreased to its maximum. Heat is no longer gained, and your primary damage is increased by 50%., <br>Whilebut theyour ultimatehealth isdrains. active,Killing constantlywhile drainoverheating HPgrants you 15 shield. UponRecast reachingto 1HP,cancel Overheat and create an explosion around you which deals more damage the lower health you are.</td>
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[RocketBan Hammer]]</td>
<td>Rocket Barrage{{Abilitylink|BanHammerPhinisher}}</td>
<td>For eachCatch enemyany youenemies arein facingan area in front of you, sendif 4their rocketshealth thatand fallshield fromcombined theis skyless tothan 50% of their positionmaximum health and shield, execute them. </td>
<td>''It'sYour showtimeverdict is... <br>Guilty!''</td>
<td>75 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>Leg Day{{Abilitylink|SlingshotPhinisher}}</td>
<td>After an animation, gainGain a large walkspeedspeed boost., Youryour next 3 primary shotsprimaries create a giant laserlasers that goesgo through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>Eviscerating Ray{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly killskill enemies.any Ifenemy you killhit. Killing an enemy withgrants Eviscerating Ray, gainyou another shotbullet. </td>
<td>''I'll see you in Hell.''</td>
<td>125 150 </td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>Divine Resurrection{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect allany dead allies whoaround haveyou. fallenAll allies around you gain temporary immunity and heal allfor living allies50HP. MedkitHeal yourself for 25HP plus 25HP receivesfor 50%each lessally healingrevived.</td>
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>Raining Tacos{{Abilitylink|BoomboxPhinisher}}</td>
<td>Jump extremelyJump high into the air and slam the ground with a giant explosion.<br> The explosion will give you and allies a temporary 200250 shield, as well as slow enemies.</td>
<td>''Let's turnlay updown the volumebeat!''</td>
<td>100 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
 
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
 
==[[Version Historyhistory]]==
to be done
 
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest ultimatePhinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
 
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