Phinisher: Difference between revisions

m (fixed an incorrect value)
 
(12 intermediate revisions by 8 users not shown)
Line 6:
* To use an Phinisher, the F key must be at 100%.
** A sound cue will play when a Phighter's Phinisher is ready.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates.
 
Line 19 ⟶ 20:
** This is visible to all players.
** The dialogue is color-coded to match the team the user is from.
 
 
===Phinisher points===
Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board.
* Each player passively gains 1 Phinisher point per second.
** During [[One Minute RemainingLeft]], this is reduced to 1 Phinisher point per 0.3 seconds.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains Phinisher points at a conversion rate of 10 damage or healing/1 Phinisher point.
Line 32:
** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
 
Phinisher points hashave severalthe following interactions:
* Switching Phighters transfers the player's current Phinisher points to that character.
** e.g. A Rocket that currently has 100/100 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
Line 39:
* Using your Phinisher sets the player's current Phinisher points to 0.
** e.g. A Rocket with 150/100 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/100.
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with approximately 15-25% to their Phinisher (depending on Phighter). Whether this is an intended interaction is yet to be determined.
 
 
 
==List of Phinishers==
Line 78 ⟶ 75:
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor... <br>..and retribution.''</td>
</td>
<td>125</td>
</tr>
<tr>
<td>[[RocketBan Hammer]]</td>
<td>{{Abilitylink|BanHammerPhinisher}}</td>
<td> Catch any enemies in an area in front of you, if their health and shield combined is less than 50% of their maximum health and shield, execute them. </td>
<td>''Your verdict is... <br>Guilty!''</td>
<td> 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
Line 91 ⟶ 95:
<td>[[Slingshot]]</td>
<td>{{Abilitylink|SlingshotPhinisher}}</td>
<td> Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. </td>
<td>''I'll see you in Hell.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect any dead allies around you. All allies around you gain temporary immunity and heal for 50HP. Heal yourself for 25HP plus 25HP for each ally revived.</td>
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>{{Abilitylink|BoomboxPhinisher}}</td>
<td> Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400250 shield, as well as slow enemies.</td>
<td>''Let's lay down the beat!''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
 
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
Line 134 ⟶ 159:
 
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest Phinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
 
----
{{PhightersNavbox}}
[[Category:Game mechanicsinformation]]