Phinisher: Difference between revisions

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* To use an Phinisher, the F key must be at 100%.
** A sound cue will play when a Phighter's Phinisher is ready.
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates.
 
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** This is visible to all players.
** The dialogue is color-coded to match the team the user is from.
 
 
===Phinisher points===
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** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect.
 
Phinisher points hashave severalthe following interactions:
* Switching Phighters transfers the player's current Phinisher points to that character.
** e.g. A Rocket that currently has 100/100 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points.
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* Using your Phinisher sets the player's current Phinisher points to 0.
** e.g. A Rocket with 150/100 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/100.
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with approximately 15-25% to their Phinisher (depending on Phighter). Whether this is an intended interaction is yet to be determined.
 
 
 
==List of Phinishers==
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<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor... <br>..and retribution.''</td>
</td>
<td>125</td>
</tr>
<tr>
<td>[[RocketBan Hammer]]</td>
<td>{{Abilitylink|BanHammerPhinisher}}</td>
<td> Catch any enemies in an area in front of you, if their health and shield combined is less than 50% of their maximum health and shield, execute them. </td>
<td>''Your verdict is... <br>Guilty!''</td>
<td> 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
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<td>[[Slingshot]]</td>
<td>{{Abilitylink|SlingshotPhinisher}}</td>
<td> Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. </td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>{{Abilitylink|HyperlaserPhinisher}}</td>
<td> Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. </td>
<td>''I'll see you in Hell.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>{{Abilitylink|MedkitPhinisher}}</td>
<td> Resurrect any dead allies around you. All allies around you gain temporary immunity and heal for 50HP. Heal yourself for 25HP plus 25HP for each ally revived.</td>
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>{{Abilitylink|BoomboxPhinisher}}</td>
<td> Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400250 shield, as well as slow enemies.</td>
<td>''Let's lay down the beat!''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
 
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
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==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest Phinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
 
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[[Category:Game mechanicsinformation]]