Phinisher: Difference between revisions
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==Mechanics and
=== Basic overview ===
* The F key in the game's UI displays the player's
* To use an
** A sound cue will play when a Phighter's Phinisher is ready.
* The ult percentage increases passively overtime, as well as damaging enemies and healing teammates.▼
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
▲* The
* On use, the player's camera will cut to a close-up of their
** The player can still take damage during the animation.
** If the player dies before the animation completes, the
** Status effects do not
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The
===Phinisher points===
* Doing damage to enemies or healing other teammates gains
** Each source of damage can generate a maximum of 10 Phinisher points.
** Healing other allies at full health will not grant Phinisher points.
**
▲Ult Points is an internal value which measures the player's progress to obtaining their ultimate. Each Phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining ult points are same across the board.
** e.g. A Rocket that currently has
▲* Each player passively gains 1 ult point per second.
* Furthermore, the player
▲** During [[One Minute Remaining]], this is reduced to 1 ult point per 0.3 seconds.
** e.g. A Sword with 100/75
▲** Ult points are still generated even if the player is currently dead.
▲* Doing damage to enemies or healing other teammates gains ult points at a conversion rate of 10 damage or healing/1 ult point.
** e.g. A Rocket with 150/
▲** Damaging or healing yourself does not generate ult points.
▲** Ultimates such as [[Biograft|Biograft's]] Overheat disable this mechanic for the duration of the ult's effect.
▲Ult points has several interactions:
▲* Switching Phighters transfers the player's current ult points to that character.
▲** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
▲* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
▲** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
▲* Using your ultimate sets the player's current ult points to 0.
▲** e.g. A Rocket with 150/75 ult points uses Rocket Barrage. The Rocket's ult points is now 0/75.
▲==List of Ultimates==
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<th>Phighter</th>
<th>
<th>Description</th>
<th>Dialogue</th>
<th style="width: 5%;">
</tr>
<tr>
<td>[[Sword]]</td>
<td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>''Prepare yourself!''</td>
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<tr>
<td>[[Skateboard]]</td>
<td>
<td>
<td>''Watch this trick!''</td>
<td>100</td>
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<tr>
<td>[[Biograft]]</td>
<td>
<td>Your attack speed is
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.</td>
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[
<td>
<td>
<td>''
<td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>
<td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>
<td> Your next primary fire will instantly
<td>''I'll see you in Hell.''</td>
<td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>
<td> Resurrect
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>
<td>
<td>''Let's
<td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td> {{Abilitylink|SubspacePhinisher}}</td>
<td> Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability </td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[Vine Staff]] </td>
<td> {{Abilitylink|VinestaffPhinisher}}</td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
<td> ''Nature prevails!'' </td>
<td> 150 </td>
</tr>
</table>
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
==[[Version
to be done
==Trivia==
*
**
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[[Category:Game mechanics]]▼
{{PhightersNavbox}}
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