Phinisher: Difference between revisions
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==Mechanics and
=== Basic overview ===
* The F key in the game's UI displays the player's
* To use an
** A sound
** The Phighter's horns will glow when their Phinisher is ready. This is visible to all players, allied or not.
* The
Phinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their
** The player can still take damage during the animation.
** If the player dies before the animation completes, the
** Status effects do not
** Phighters are also immune to any force they receive.
** The immovable status effect can displace Phighters during their Phinisher animation.
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The
Phinisher Points is an internal value which measures the player's progress to obtaining their
▲===Phinisher Points===
* Each player passively gains 1 Phinisher point per second.
▲Phinisher Points is an internal value which measures the player's progress to obtaining their phinisher. Each Phighter's phinisher requires a sufficient amount of phinisher points to use. The amount of phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisher points are same across the board.
**
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains
** Each source of damage can generate a maximum of 10
** Damaging or healing yourself does not generate
** Healing other allies at full health will not grant Phinisher points.
** Phinishers such as [[Biograft|Biograft's]]
Phinisher points has several interactions:▼
* Switching Phighters transfers the player's current phinisher points to that character.▼
** e.g. A Rocket that currently has 75/75 phinisher points switches to Medkit. The Medkit starts with 75/150 phinisher points.▼
* Furthermore, the player can still gain phinisher points even if the player has more than sufficient amounts to use their phinisher. Having excess phinisher points affects the class-switch interaction above this dotpoint.▼
** e.g. A Sword with 100/75 phinisher points switches to Medkit. The Medkit starts with 100/150 phinisher points.▼
* Using your phinisher sets the player's current phinisher points to 0.▼
** e.g. A Rocket with 150/75 phinisher points uses Rocket Barrage. The Rocket's phinisher points is now 0/75.▼
▲** e.g. A Rocket that currently has
▲* Furthermore, the player
▲** e.g. A Sword with 100/75
▲** e.g. A Rocket with 150/
==List of Phinishers==
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<tr>
<td>[[Sword]]</td>
<td>
<td>Throw your sword to your crosshair. When the sword makes contact with a player or a surface, it explodes after 3 seconds and then returns to you. The explosion deals a large amount of damage but can damage yourself.</td>
<td>''Prepare yourself!''</td>
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<tr>
<td>[[Skateboard]]</td>
<td>
<td>
<td>''Watch this trick!''</td>
<td>100</td>
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<tr>
<td>[[Biograft]]</td>
<td>
<td>Your attack speed is
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>{{Abilitylink|KatanaPhinisher}}</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune
<td>''For broken honor.. <br>..and retribution.''
</td>
<td>125</td>
</tr>
<tr>
<td>[[
<td>
<td>
<td>''
<td> 150 </td>
</tr>
<td>[[Rocket]]</td>
<td>{{Abilitylink|RocketPhinisher}}</td>
<td> Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions. </td>
<td>''It's showtime!'' </td>
<td>100</td>
</tr>
<tr>
<td>[[Slingshot]]</td>
<td>
<td>
<td>''Can't catch me!''<br>''Better dodge!''</td>
<td> 100 </td>
</tr>
<tr>
<td>[[Hyperlaser]]</td>
<td>
<td> Your next primary fire will instantly
<td>''I'll see you in Hell.''</td>
<td>
</tr>
<tr>
<td>[[Shuriken]]</td>
<td>{{Abilitylink|ShurikenPhinisher}}</td>
<td> Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds. </td>
<td>''Time to pick up the pace!''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Scythe]]</td>
<td>{{Abilitylink|ScythePhinisher}}</td>
<td><strong>Stalking Ambush (Scythe form):</strong> Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><strong>Final Serenade (Gun form):</strong> Rapid fire in a circle around you, shoot a high damage blast at the end.</td>
<td>''Leaving so soon?''<br>''Found you!''<br><br>''May I have this dance?''</td>
<td> 125 </td>
</tr>
<tr>
<td>[[Medkit]]</td>
<td>
<td> Resurrect
<td>''Let's not do that again.''</td>
<td> 150 </td>
</tr>
<tr>
<td>[[Boombox]]</td>
<td>
<td>
<td>''Let's
<td>
</tr>
<tr>
<td>[[Subspace]] </td>
<td>
<td>
<td> ''My greatest invention!!'' </td>
<td> 125 </td>
</tr>
<tr>
<td> [[
<td>
<td> Summon a lotus which heals and grants allies regeneration three times before disappearing. All enemies in radius of the lotus will activate stage 1 Beginning Anew at their position. </td>
▲ <td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune..</td>
<td> ''
<td>
</table>
==Gallery==
<gallery widths="300" captionalign="center">
placeholder.png
</gallery>
==[[Version
to be done
==Trivia==
*
**
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{{PhightersNavbox}}
[[Category:Game
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