Phinisher: Difference between revisions
Content deleted Content added
mNo edit summary |
m more rewording. |
||
Line 3:
==Mechanics and Interactions==
'''The Basics:'''
* The F key in the game's UI displays the player's ult
* To use an ultimate, the F key must be at 100%.
* The ult percentage increases passively
Line 17:
Ult points has several interactions:
* Switching
** e.g. A Rocket that currently has 75/75 ult points switches to Medkit. The Medkit starts with 75/150 ult points.
* Furthermore, the player can still gain ult points even if the player has more than sufficient amounts to use their ultimate. Having excess ult points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 ult points switches to Medkit. The Medkit starts with 100/150 ult points.
* Using your ultimate sets the player's current ult points to 0.
** e.g. A Rocket with 150/75 ult points uses Rocket Barrage.
*
Ultimates have several mechanics and interactions:
Line 29 ⟶ 30:
** The player can still take damage during the animation.
** If the player dies during the animation, the ultimate's effects are cancelled. The ult points is not refunded.
**
** The player is suspended in the air for the animation's duration.
*
** This is visible to all players.
** The color of the dialogue is used to indicate
==List of Ultimates==
|