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==Mechanics and Interactions==
'''The Basics:'''
* Each player passively gains 1 cost every second. During [[One Minute Remaining]], this is reduced to 1 cost per 0.3 seconds.▼
* To use an ultimate, the F key must be at 100%.
** Cost is still generated even if the player is currently dead.▼
* The ult percentage increases passively by time, damaging enemies and healing teammates.
* Doing damage to enemies or healing other allies gains cost at a rate of 10 damage or healing/1 cost.▼
** Damaging or healing yourself does not generate cost. ▼
Ult points is an internal value not mentioned in the game. Each phighter's ultimate requires a sufficient amount of ult points to use. The amount of ult points needed differs between each phighter. However, the numbers for gaining ult points are same across the board.
* Each player passively gains 1 ult point each second.
▲*
▲* Doing damage to enemies or healing other
** Ultimates such as [[Biograft]]'s Overheat disable this mechanic for the duration of the ult's effect.
▲* The F key in the game's UI displays cost as a percentage between 0-100%.
* Switching phighters transfers the player's current
** e.g. A Rocket that currently has 75/75
* Furthermore, the player can still gain
** e.g. A Sword with 100/75
* Using your ultimate sets the player's current
** e.g. A Rocket with 150/75
* Each player gains
Ultimates have several mechanics and interactions:
* On
** The player can still take damage during the animation.
** If the player dies during the animation, the ultimate's
** Hard status effects will not interrupt the animation, but the player can be displaced by pull or knockback effects.
** The player is suspended in the air for the animation's duration.
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