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{{PhighterNav}}
{{Character
| name = Rocket
| image = rocket-1Classrenderrocket1.png
| imagecaption = "It's showtime!"
| class = Ranged
| faction = PlaygroundNeutral
| health = 50
| shield = 100
| occupationaddedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Rocket}}}}
| gender = Male
}}
| relations = [[Skateboard]] (faction affiliate)<br>[[Boombox]] (faction affiliate)
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
}}
== Overview ==
'''Rocket''' is a ranged [[Phighters|phighterPhighter]] that focusesuses onhis usingabilities histo rangedapply damageconsistent toarea provideof AOEeffect damage against groups of players. orRocket tocan burstprovide singlecrowd targetscontrol at a midrange distance by utilizing {{Abilitylink|RocketPrimary}}, {{Abilitylink|RocketSecondary}} and {{Abilitylink|RocketE}}. His Phinisher {{Abilitylink|RocketPhinisher}} can rain down rockets in a selected area, dealing high damage to multiple players caught inside. Rocket's damage potential is offset by his squishiness, only boasting 150 total HP and limited mobility.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
|color = #{{ClassColor|Rocket}}
<tr>
|tabclass = Rocket
<th colspan="3">Quick Rockets</th>
|ability = Eager Rocketeer
</tr>
|icon = Placeholder.png
<tr>
|type = Passive
<td rowspan="2">an ability<br>image<br>goes here!</td>
|description = After getting an elimination, gain haste and increased attack speed.
<td colspan="2"; style="text-align: center">'''Type'''<br>Passive</td>
|details = '''{{Status|Haste}}:''' 30% for 5 seconds<br>'''{{Abilitylink|RocketPrimary}} speed increase:''' 25% for 5 seconds<br>'''Ammo reloaded:''' +4
</tr>
|notes = {{ListFix}}
<tr>
* Each instance of {{Status|Haste}} gained has its own duration.
<td colspan="2">When using PRIMARY, rockets speed up drastically after 0.4 seconds.</td>
* Rocket will only take 50% self-damage from his own attacks.
</tr>
|demo = [[File:Demonstration RocketPassive.webm]]
</table>''Details:''
}}
 
{{AbilityNew
*This may be applied to all of his rockets soon.
|color = #{{ClassColor|Rocket}}
|tabclass = Rocket
|ability = Rocket Shot
|icon = Placeholder.png
|type = Primary
|description = Shoot a rocket that explodes when hitting an enemy or the environment.
|details = '''Damage:''' 15 (direct) + 10 (splash)<br>'''Fire rate:''' 0.8 seconds<br>'''Projectile speed:''' ---<br>'''Dropoff range:''' 60 studs<br>'''Radius:''' 5 studs<br>'''Ammo:''' 8<br>'''Knockback force:''' 5 (direct hit only)<br>'''Fling force:''' 15 (to self)<br>'''{{Status|Slow}} penalty:''' 20%<br>'''{{Status|Bound}} penalty:''' 20%<br>'''Reload time:''' 0.3 seconds per ammo
|notes = {{ListFix}}
* Plays a critical hit indicator on direct hit.
* The player damaging themselves with Rocket Shot will boost them up slightly.
* Projectiles will gradually lose speed and start to arc downwards after a certain distance.
* Reloading will reload 1 ammo at a time until ammo is full or another ability is used.
* Rocket is unable to use Rocket Shot for 0.25 seconds after reloading.
|demo = [[File:RocketPrimary.webm]]
}}
 
{{AbilityNew
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
|color = #{{ClassColor|Rocket}}
<tr>
|tabclass <th= colspan="3">'''Rocket Shot''' </th>
|ability = Charged Blast
</tr>
|icon = RocketM2.png
<tr>
|type = Secondary
<td rowspan="2">an ability<br>image<br>goes here!</td>
|description = Charge an arcing rocket which deals large damage and knockback depending on its charge time.
<td style="text-align: center">'''Type'''<br>Weapon<br></td>
|details = '''Damage:''' 10-15 (direct) + 10-25 (splash)<br>'''Projectile speed:''' ---<br>'''Projectile size:''' 15-30<br>'''Max. charge time:''' 2 seconds<br>'''Knockback force:''' 10-20 (explosion), 15-30 (recoil)<br>'''{{Status|Slow}} penalty:''' 25%-50%<br>'''Cooldown:''' 5 seconds
<td style="text-align: center">'''Aim Type'''<br>Projectile</td>
|notes = {{ListFix}}
</tr>
* Plays a critical hit indicator on direct hit.
<tr>
* Projectile is affected by gravity.
<td colspan="2">Shoot a rocket that explodes and deals AoE damage when hit.</td>
* Cooldown does not start until the rocket is fired.
</tr>
* Knockback force is only applied to splash damage.
<tr>
* The self-knockback from recoil only occurs horizontally.
<td colspan="3">'''Damage (direct):''' 20<br>'''Damage (splash):''' 10<br>'''Area of Effect:''' TBD<br>'''Fire Rate:''' TBD<br>'''Ammo:''' 10<br>'''Reload Time:''' 1 second animation</td>
|demo = [[File:Demonstration RocketSecondary.webm]]
</tr>
}}
</table>
''Details:''
 
{{AbilityNew
*You can damage yourself with this ability.
|color = #{{ClassColor|Rocket}}
|tabclass = Rocket
|ability = Liftoff
|icon = RocketQ.png
|type = Q Ability
|description = Damage yourself and boost upwards after a short startup in the direction you're moving.
|details = '''Damage:''' 25 (explosion), 10 (to self)<br>'''Knockback force:''' 10 <br>'''Boost distance:''' 40 studs <br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Creates an explosion at the player's starting location.
|demo = [[File:Demonstration RocketQ.webm]]
}}
 
{{AbilityNew
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
|color = #{{ClassColor|Rocket}}
<tr>
|tabclass = Rocket
<th colspan="3">'''Charged Shot'''</th>
|ability = Multi-Missiles
</tr>
|icon = RocketE.png
<tr>
|type = E Ability
<td rowspan="2">an ability<br>image<br>goes here!</td>
|description = Your next three Rocket Shots become weaker but travel extremely fast. Hover until all three shots have been used or after two seconds have passed.
<td style="text-align: center">'''Type'''<br>Ability</td>
|details = '''Damage:''' 10 * 3 (direct) + 6 * 3 (splash)<br>'''Projectile speed:''' ---<br>'''Max. shots:''' 3<br>'''Radius:''' 2.5 studs<br>'''Knockback force:''' 8 (splash only)<br>'''Cooldown:''' 10 seconds
<td style="text-align: center">'''Aim Type'''<br>Projectile</td>
|notes = {{ListFix}}
</tr>
* Plays a critical hit indicator on direct hit.
<tr>
|demo = [[File:Demonstration RocketE.webm]]
<td colspan="2">Fire a rocket that arcs and creates a large explosion. Can be held and charged to create a larger explosion.</td>
}}
</tr>
<tr>
<td colspan="3">'''Damage (direct, max charge):''' 40<br>'''Damage (splash, max charge):''' 20<br>'''Charge Time:''' 3 seconds<br>'''Cooldown:''' TBD</td>
</tr>
</table>
''Details:''
 
{{AbilityNew
*You can damage yourself with this ability.
|color = #{{ClassColor|Rocket}}
*The cooldown does not start until you have released the rocket.
|tabclass = Rocket
|ability = Grand Cannonade
|icon = RocketUltSymbol2.png
|type = Phinisher
|description = Click to unleash a barrage of rockets towards the ground. Bonus damage is dealt to enemies in the center of explosions.
|details = '''Damage:''' 50 (direct), 20 (splash)<br>'''Rocket landing time:''' 1 second<br>'''Reactivation window:''' 3 seconds<br>'''Range:''' 500 studs (cast), 25 studs (explosion)<br>'''Knockback force:''' ---<br>'''Phinisher points:''' 100
|notes = {{ListFix}}
* Plays a critical hit indicator on direct hit.
* Rocket is suspended in the air for the duration.
* The first rocket will land at the player's crosshair upon reactivation.
* Reloads ammo to full upon cast.
|demo = [[File:Demonstration RocketUlt.webm]]
}}
 
==Strategy==
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
{{Phighterproscons|
<tr>
* Exceptional AoE damage and DPS.
<th colspan="3">Rocket Jump</th>
* Low skill floor and ceiling, excellent new player Phighter.
</tr>
* 100 shields, very self-sufficient and does not have to rely on healing supports.
<tr>
|
<td rowspan="2">an ability<br>image<br>goes here!</td>
* Very squishy, 150 total hitpoints and limited mobility options.
<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td>
* Long-range exchanges can be difficult due to limited hitscan projectiles and slow projectiles.
</tr>
* Susceptible to taking self-damage from the majority of his abilities.
<tr>
}}
<td colspan="2">Boost upward after a short startup in the direction you're moving.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 10<br>'''Cooldown:''' 8 seconds</td>
</tr>
</table>
''Details:''
 
Rocket is a ranged Phighter who specializes in dealing AoE DPS from a midrange distance. If left unchecked, he can mount constant pressure by wearing down the hitpoints of an entire team, thanks to his wide array of AoE attacks. Furthermore, Rocket's burst potential on direct hits is not to be underestimated. Rocket Shot can deal 25 damage, while Charged Shot can deal 25-40 damage, allowing Rocket to tear a huge section of an enemy's hitpoints should they make themselves vulnerable.
*This ability does AoE damage at your starting location.
 
Although Rocket's total hitpoints is average compared with the rest of the Phighters, he shares the highest innate shield with [[Hyperlaser]] at 100. As long as the player does not take shield-piercing damage or refrains from frequently exchanging blows, Rocket can spend most of the match without requiring healing.
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
<tr>
<th colspan="3">Triple-Rocket Shot</th>
</tr>
<tr>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td style="text-align: center">'''Type'''<br>Ability</td>
<td style="text-align: center">'''Aim Type'''<br>Projectile</td>
</tr>
<tr>
<td colspan="2">Fire three low-damage rockets that lock onto nearby enemies.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 8<br>'''Detection Range:''' TBD<br>'''Splash Range:''' TBD<br>'''Cooldown:''' 6 seconds</td>
</tr>
</table>
''Details:''
 
While Rocket can be played at close and long-range combat, it is not recommended to do so in most situations. In close-range combat, Rocket is susceptible to taking self-damage, and has limited immediate mobility options, aside from his Rocket Jump. Additionally, it is very difficult to track players in long-range combat due to Rocket's slow projectiles. There are some exceptional cases for fighting at close range:
*If used while airborne, you will hover while firing the rockets.
* To close the gap against Phighters who have an advantage over Rocket in ranged combat, such as [[Slingshot]] or Hyperlaser
* To secure a kill against an important target, such as a Medkit or Boombox
* If Rocket has an Eager Rocketeer haste buff and is in position to get another one
 
Rocket's role in a team is to whittle down the opposing team by providing AoE damage and performing crowd control from the backline. Rocket's Phinisher, Rocket Barrage, can provide threatening AoE damage, dispersing enemies caught by the barrage. Furthermore, Rocket Barrage has an incredibly low downtime, costing only 100 Phinisher points to cast. The AoE damage output from his basic abilities can reduce this downtime even further. This can allow Rocket to have his Phinisher available for many team fights during a match. Charged Shot's forgiving hitbox and knockback makes it useful for repelling mobile Phighters such as [[Skateboard]] or [[Biograft]] off the player's teammates.
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px">
 
<tr>
For teammates playing with a Rocket, having a strong frontline or distraction can secure Rocket's backline position from being threatened by certain ranged and melee Phighters. This will enable him to focus on outputting damage without issue. [[Boombox]] and [[Sword]] can deter the enemy's frontline from advancing to Rocket's position thanks to their bulk, while [[Skateboard]] can disorient the enemy's backline and force them to divert their attention towards him. Take caution, though, and be mindful not to stand in front of a Rocket as teammates can block his projectiles, reducing his damage output or making him take self-damage.
<th colspan="3">Rocket Barrage</th>
 
</tr>
Rocket is effective on maps with many chokepoints or high traffic areas, such as [[DODGEBALL!]], [[The Bread Factory]] or [[The Iron Cafe]]. [[Conquer]] is an exceptional gamemode for Rocket, as the zone provides a consistent area for players to group.
<tr>
 
<td rowspan="2">an ability<br>image<br>goes here!</td>
All-in-all, Rocket's abundant access to AoE, combined with his straightforward kit, role and playstyle makes for an excellent new player Phighter for learning the basics of Ranged classes. However, Rocket's middling hitpoints, poor close-range ability and poor mobility can make him vulnerable to rushdown Phighters, so give him a hand if he is in trouble.
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td>
<td style="text-align: center">'''Aim Type'''<br>Targeted (Enemy)</td>
</tr>
<tr>
<td colspan="2">For each enemy you are facing, send 4 rockets that fall from the sky to their position.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' TBD<br>'''Rockets per Person:''' 4<br>'''Ultimate Cost:''' TBD</td>
</tr>
</table>
''Details:''
 
===Ability usage===
*You can damage yourself with this ability.
* {{Abilitylink|RocketPassive}}
*This ability does slight knockback to enemies.
** The haste buff from {{Abilitylink|RocketPassive}} can be used to reposition quickly in fights, play aggressively or to escape after eliminating an enemy.
== Strategy ==
** Players should position themselves in advance of an enemy's death to make the most of Eager Rocketeer's haste buff.
strategy overview
** The haste buff of Eager Rocketeer can stack, allowing Rocket to run down enemies and snowball if he is able to secure multiple eliminations in a team fight.
[THIS SECTION IS A STUB.]
* {{Abilitylink|RocketPrimary}}
*Rocket Shot
** Try to aim in a way where the rockets can still deal splash damage even if the direct hit misses.
**strategy
** Position yourself at a mid-range distance. Rocket's projectiles are difficult to hit at long range combat, but if you stay too close to the enemy, you could end up inflicting self-damage.
*Charged Shot:
* {{Abilitylink|RocketSecondary}}
**Charged Shot has less end-lag than Rocket's other abilities. You can follow it with any ability for a quick combo.
** Holding down M2 charges up the rocket over 2 seconds, increasing its size, explosion range and splash damage.
*Rocket Jump
*** At mid to full charge, Charged Shot's AoE is large enough to damage players through walls.
**strategy
** Charged Shot has less end-lag than Rocket's other abilities. Follow it with any other ability for a quick combo.
*Triple-Rocket Shot
** Be mindful that Charged Shot has a strong recoil on use. This can cause the player to fall off platforms or out of bounds if they are not careful. The player should avoid positioning themselves near platform edges or attempt to move up as they take the shot.
**strategy
** Charged Shot's arc can be used to fire the projectile over walls or from angles unreachable by most Phighters.
*Rocket Barrage
* {{Abilitylink|RocketQ}}
**strategy
** To gain a slight edge in height, jump and use Rocket Jump as the player makes air.
=== General Strategy ===
** Use Rocket Jump to get to higher ground. On high ground, Rocket can get a better view of the map and take full advantage of his AoE to reliably hit multiple players at once.
idk what to put here i dont play rocket that much
** As an escape tool, Rocket Jump does not make much horizontal distance. Try to use the vertical boost to get to a higher position and buy the player more time against the enemy.
** It is recommended the player uses Rocket Jump sparingly, as it is Rocket's only immediate mobility tool. It also inflicts self-damage, resetting shield regeneration.
* {{Abilitylink|RocketE}}
** Triple-Rocket Shot is guaranteed to land if it is used during enemy abilities that keep its user in place for a few moments. Examples of these abilities include Boombox's {{Abilitylink|BoomboxQ}} and Slingshot's {{Abilitylink|SlingshotSecondary}}.
** Triple-Rocket Shot has near-infinite range. Use this to finish off weakened opponents from across the map.
* {{Abilitylink|RocketPhinisher}}
** Rocket Barrage is most effective when the enemy team is grouped up, or fighting at a chokepoint.
** Utilizing cover or using Rocket Barrage when the enemy's attention is away can maximize the player's safety during the Phinisher's cast time.
*** Avoid using Rocket Barrage at close range as the rockets can damage the player.
** Using Rocket Barrage in tandem with crowd control abilities such as Boombox's {{Abilitylink|BoomboxPhinisher}} or Skateboard's {{Abilitylink|SkateboardPhinisher}} can maximize its damage.
** The first rocket from Rocket Barrage will always land on the player's crosshair. Aim this crosshair to guarantee 50 damage on enemy players.
** Rocket Barrage can be fired from up to 500 studs away. Players can utilize the range to support their team from across the map or to maximize their safety when using it.
 
===Counterplay against {{PAGENAME}}===
== Badge ==
Rocket has limited mobility, with Eager Rocketeer requiring the condition of a preexisting kill or assist and Rocket Jump having a 10 second cooldown. Rushdown or frontline Phighters such as [[Sword]], [[Skateboard]] and [[Biograft]] can exploit Rocket's poor mobility and low hitpoints. These Phighters can easily catch up to Rocket and take him out if he is caught.
<table class="fandom-table">
 
On larger maps, Rocket is poor at fighting from long ranges due to his predictable projectiles and limited range on his abilities. Phighters such as [[Slingshot]] and [[Hyperlaser]] can keep their distance from Rocket's projectiles and harass him while taking little damage in return.
 
Rocket Barrage forces Rocket to stand still for a few seconds. If the player is not in any danger, they can use this window to attack Rocket uncontested.
 
When fighting a Rocket, move unpredictably by changing your left-and-right movement directions at random. This makes it difficult for him to land direct hits on the player. Players can also jump to make it difficult for Rocket to hit direct shots.
 
==[[Badges|Badge]]==
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>
Line 156 ⟶ 185:
</tr>
<tr>
<td>Mega Barrage''direct detonation'' </td>
<td>N/A [[File:Badgemegabarrage.png|150x150px]] </td>
<td>Shoot 16kill ora moretarget rocketswith duringa yourdirect hit from charged shot ultimate.</td>
<td> [[Titles|Title]] - '''Demolition Expert'''<br>[[Stickers|Sticker]] - '''Sorry'''<br>[[File:Rocketsorry.png|150x150px]] </td>
<td>N/A</td>
</tr>
</table>
 
== Skins Trivia==
'''General:'''
<gallery>
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Rocket_Launcher Rocket Laucher] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games.
File:Rocket.png|Rocket
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to rochesca.
File:PJ Rocket.png|PJ Rocket
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to zuka and instead used [[Zuka|Zuka's]] character model.
</gallery>
 
'''Development:'''
== Trivia ==
* {{PAGENAME}}'s design and abilities were completed in 2 weeks.<ref name="qna">Confirmed in the boggio community Discord Q&A of 2022</ref>
*The reason Rocket has a robotic arm and leg is because his dumbass blew them up.
* {{Abilitylink|RocketPhinisher}} is based on the [https://splatoonwiki.org/wiki/Tenta_Missiles Tenta Missiles] special from [https://en.wikipedia.org/wiki/Splatoon_2 Splatoon 2].
 
'''Skins:'''
==Update History==
* Buster Rocket is the first Phighter skin to change the animation played on Phinisher use.
* Buster Rocket was created for pixonett's birthday.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#23 June 2023|23 June 2023]]'''
*'''16th of May 2022'''
* '''BUG FIX:''' The "direct detonation" badge is now awarded properly.
** Rocket Barrage reworked: The cast-time now varies by the number of players targeted, rather than number of rockets fired. Overall, this reduces the cast-time of the ult.
 
** Rocket Barrage rocket damage radius increased from 15 to 20.
'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* {{Abilitylink|RocketPrimary}}
** Hitbox changed from server to client.
** Bound and slow penalty reduced from 25% to 20%.
** Explosion range increased from 15 studs to 18 studs.
 
'''[[V0.5.0/Additional Versions#28 May 2023|28 May 2023]]'''
* {{Abilitylink|RocketPrimary}}
** '''BUG FIX:''' No longer continues to play its flying sound after hitting something.
 
'''[[V0.5.0/Additional Versions#11 May 2023|11 May 2023]]'''
* {{Abilitylink|RocketPassive}}
** '''BUG FIX:''' Now triggers again.
** '''REMOVED:''' No longer triggers on assists.
 
'''[[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]'''
* Rocket has received an updated voice sound.
* The "mega barrage" badge was renamed to "direct detonation". The badge condition was changed from "land 4 or more of your rockets during {{Abilitylink|RocketPhinisher}}" to "kill a target with a direct hit from charged shot".
 
'''[[V0.5.0]] - 8 April 2023'''
* Any changes made to {{PAGENAME}} during [[The Voice Line Update]] were reverted.
 
'''[[The Voice Line Update]] - 1 April 2023'''
* Renamed from Rocket to rochesca.
* Dialogue reworked.
* {{Abilitylink|RocketPhinisher}}
** Now plays a voiceline provided by pix.
 
'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* {{Abilitylink|RocketE}}
** Direct hit damage reduced from 12 * 3 to 10 * 3.
** Splash damage reduced from 8 * 3 to 6 * 3.
** '''BUG FIX:''' Splash damage now properly registers on a direct hit.
 
'''[[V0.4.5/Additional Versions#5 January 2023|5 January 2023]]'''
* The "Buster Rocket" skin is now obtainable in [[Crossroads]].
 
'''[[V0.4.5/Additional Versions#4 January 2023|4 January 2023]]'''
* {{Abilitylink|RocketSecondary}}
** '''NEW EFFECTS:'''
*** Direct hit damage now scales based on charge time.
*** Charging up Charged Shot now applies a 25% slow, increasing to 50% over 3 seconds.
** Direct hit damage changed from 30 to ...
** Splash damage reduced from 15-30 to 10-20 (based on charge time).
** Maximum explosion range reduced to 30.
* {{Abilitylink|RocketE}}
** '''REWORK:''' Rocket's next 3 primaries in the next 2 seconds fires hitscan rockets.
** Direct hit damage increased from 10 * 3 to 12 * 3.
** Splash damage increased from 6 * 3 to 8 * 3.
** Cooldown increased from 8 seconds to 10 seconds.
 
'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]'''
* {{Abilitylink|RocketPassive}}
** '''NEW:''' Rocket gains 35% haste and instantly reloads {{Abilitylink|RocketPrimary}} on kill or assist.
 
'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
* Added new victory and defeat dialogue.
 
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** Range per rocket increased from 20 to 25.
** Rocket landing time reduced from 1.5 seconds to 1 second.
** '''BUG FIX:''' The player can no longer fire the Phinisher during the animation, which caused the rockets to land in an unintended area.
 
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** '''REWORKED:'''
*** Now shoots 12 rockets in a star shape around the player's crosshair.
*** Radius per rocket reduced from 30 to 20.
** '''BUG FIXES:'''
*** The rockets from Rocket Barrage no longer targets map roofs.
*** The rockets from Rocket Barrage no longer cause memory leaks.
*** The Phinisher no longer creates bricks in the area.
** Reduced explosion effects.
 
'''[[Playtest 4/Additional Versions#23 November 2022|23 November 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** Radius per rocket increased from 25 to 30.
** Center damage increased from 40 to 50.
 
'''[[Playtest 4/Additional Versions#21 November 2022|21 November 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** The Mega Barrage badge's condition was changed from 'fire 16 or more rockets from your Phinisher' to 'land 4 or more of your rockets during Rocket Barrage'.
** '''BUG FIX:''' Phinisher charges again if the player does not fire all 5 rockets in the recast window.
 
'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** '''REWORKED:'''
*** Now fires up to 5 rockets at the players crosshair.
*** Deals double damage if the enemy is in the center of the explosion.
** Damage increased from 20 to 25.
** Radius per rocket increased from 20 to 25.
 
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]'''
* {{Abilitylink|RocketPassive}}
** Removed.
* {{Abilitylink|RocketPrimary}}
** Projectile speed increased.
* {{Abilitylink|RocketSecondary}}
** '''NEW EFFECT:''' Knockback now scales based on how long the shot was charged for.
** Vertical knockback increased.
* {{Abilitylink|RocketQ}}
** Height increased from 25 studs to 30 studs.
 
'''[[Playtest 4/Additional Versions#3 November 2022|3 November 2022]]'''
* '''BUG FIX:''' PJ Rocket now ragdolls on death.
 
'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]'''
* {{Abilitylink|RocketSecondary}}
** Splash damage reduced from 20-40 to 15-30.
 
'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** Damage per rocket reduced from 25 to 20.
** Splash range reduced from 25 to 20.
** Rocket landing time increased from 1.25 seconds to 1.5 seconds.
** '''BUG FIX:''' Using Rocket Barrage at the end of a match no longer softlocks the player.
 
'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** Phinisher cost increased from 75 to 100.
 
'''[[Playtest 4]] - 28 October 2022'''
* {{Abilitylink|RocketPrimary}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|RocketSecondary}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|RocketE}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|RocketPhinisher}}
** '''NEW EFFECTS:'''
*** Each individual rocket now targets the enemy's location one after another.
*** Rockets will now land ahead of the direction the enemy is currently moving in.
*** The cast-time is now based on the number of rockets fired.
** Number of rockets per enemy reduced from 4 to 3.
** Splash range per rocket increased from 20 to 25.
** Rocket landing time increased from 1 second to 1.25 seconds.
 
'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]'''
* {{Abilitylink|RocketPrimary}}
** '''BUG FIX:''' Reload sound effect no longer plays twice.
* {{Abilitylink|RocketSecondary}}
** '''BUG FIXES:''' No longer continues to charge if the player dies. The rocket no longer fires backwards at random.
 
'''[[V0.3.0/Additional Versions#31 August 2022|31 August 2022]]'''
* {{Abilitylink|RocketE}}
** Direct hit damage reduced from 12 * 3 to 10 * 3.
** Explosion damage reduced from 8 * 3 to 6 * 3.
 
'''[[V0.3.0/Additional Versions#29 August 2022|29 August 2022]]'''
* {{Abilitylink|RocketPrimary}}
** '''NEW EFFECT:''' Now decreases walkspeed and jump height by 20% while shooting.
 
'''[[V0.3.0]] - 26 August 2022'''
* {{Abilitylink|RocketSecondary}}
** Direct hit damage reduced from 40 to 30.
** Splash damage changed from 20 to 20-40, based on charge time.
* {{Abilitylink|RocketPhinisher}}
** Damage per rocket increased from 20 to 25.
** Phinisher cost reduced from 100 to 75.
 
;'''[[Playtest 2/Additional Versions#16 May 2022|16 May 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** '''BUG FIX:''' Rocket Barrage no longer shoots more rockets than intended.
 
;'''[[Playtest 2/Additional Versions#15 May 2022|15 May 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** '''REWORKED:''' The cast-time now varies by the number of players targeted, rather than number of rockets fired. Overall, this reduces the cast-time of the ult.
** Rocket splash radius increased from 15 to 20.
 
*;'''21st[[Playtest of2/Additional Versions#21 April 2022|21 April 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** Rocket Barrage rocket falling speed reduced from 1.5 seconds to 1 second.
** Rocket falling speed reduced from 1.5 seconds to 1 second.
 
*;'''19th[[Playtest of2/Additional Versions#18 April 2022|18 April 2022]]'''
* {{Abilitylink|RocketPhinisher}}
** Rocket Barrage rocket falling speed reduced from 2 seconds to 1.5 seconds.
** Rocket falling speed reduced from 2 seconds to 1.5 seconds.
 
*;'''16th[[Playtest of2/Additional Versions#17 April 2022|17 April 2022]]'''
* General additions and changes
**Health reduced from 100 to 75.
**''This wasPJ furtherRocket reducedskin fromwas 75added to 50 on the same daygame.''
 
;'''[[Playtest 2/Additional Versions#16 April 2022|16 April 2022]]'''
*'''21st of February 2022'''
* General additions and changes
** Triple-Rocket Shot damage decreased from 6 + 4 to 5 + 3.
** The Mega Barrage badge was added to the game.
** Triple-Rocket Shot cooldown increased from 7 seconds to 8 seconds.
** Health reduced from 100 to 50.
 
*;'''20th[[Playtest of1#20 February 2022|20 February 2022]]'''
* {{Abilitylink|RocketE}}
** Rocket Barrage ult cooldown increased from 50 to 100.
** RocketDirect Barragehit rockets per persondamage reduced from 2-46 to 1-35.
** Splash damage reduced from 4 to 3.
** Cooldown increased from 7 seconds to 8 seconds.
* {{Abilitylink|RocketPhinisher}}
** Phinisher cost increased from 50 to 100.
** Rockets sent per person decreased from 2-4 to 1-3.
}}
 
== References ==
<references />
 
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]