Scythe: Difference between revisions
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** Passive {{Status|Haste}} is lost for a short period if Scythe attacks an unmarked enemy. |
** Passive {{Status|Haste}} is lost for a short period if Scythe attacks an unmarked enemy. |
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* While in Gun form, Scythe cannot passively regenerate ammo past 50. |
* While in Gun form, Scythe cannot passively regenerate ammo past 50. |
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* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe. |
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* Scythe cannot gain ammo using Let 'Er Rip. |
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* Launching Flat-hat's projectile can be cancelled by using other abilities. |
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* Bull's-eye applies {{Status|Stun}} only after at least 26 ammo has been used. |
* Bull's-eye applies {{Status|Stun}} only after at least 26 ammo has been used. |
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* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary. |
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* Chasing Flourish's hop can be cancelled by using other abilities. |
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* Scythe cannot gain ammo using Bullet Blaze. |
* Scythe cannot gain ammo using Bullet Blaze. |
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* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot. |
* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot. |