Scythe: Difference between revisions
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* Scythe will gain 20% {{Status|Haste}} if over 50 studs away from the marked target. |
* Scythe will gain 20% {{Status|Haste}} if over 50 studs away from the marked target. |
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** Passive {{Status|Haste}} is lost for a short period if Scythe attacks an unmarked enemy. |
** Passive {{Status|Haste}} is lost for a short period if Scythe attacks an unmarked enemy. |
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* Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge. |
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* While in Gun form, Scythe cannot passively regenerate ammo past 50. |
* While in Gun form, Scythe cannot passively regenerate ammo past 50. |
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* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe. |
* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe. |
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* Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush. |
* Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush. |
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* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates. |
* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates. |
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* Enemies are highlighted and can be targeted through walls while in Stalking Ambush. |
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* Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can |
* Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can miss. |
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** The teleport occurs 0.5 seconds after an enemy is targeted. |
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==Strategy== |
==Strategy== |