Scythe: Difference between revisions
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|[[File:placeholder.png|150x150px]]
|Passive
|N/A
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|'''Placeholder''':
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|[[File:placeholder.png|150x150px]]
|Primary
|Melee/Projectile
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
|'''Damage:'''
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|[[File:AbilityIcon Scythe M2.png|150x150px]]
|Secondary
|N/A
|Switch between Scythe form and Gun form.
|'''Time to swap:''' 1 second
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|[[File:AbilityIcon Scythe Q Gun.png|150x150px]] [[File:AbilityIcon Scythe Q Scythe.png|150x150px]]
|Q Ability
|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Hop distance: 15 studs
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|[[File:AbilityIcon Scythe E Gun.png|150x150px]] [[File:AbilityIcon Scythe E Scythe.png|150x150px]]
|E Ability
|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag:1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%
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|[[File:AbilityIcon Scythe Ult.png|150x150px]]
|[[Phinisher]]
|AoE/Melee
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Final Serenade''':<br>Damage per tick: 10<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br> {{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
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