Scythe: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
m scythe ult damage |
mNo edit summary |
||
Line 40:
|N/A
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|'''Damage:''' 10% of current
}}
''Details:''
Line 61:
|Melee/Projectile
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current
|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]]
}}
Line 91:
|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Flat-hat:'''<br>Damage: 10 + 5% of current
|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]]
}}
Line 104:
|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
}}
Line 128:
|Melee/AoE
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
}}
|