Scythe: Difference between revisions
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==Abilities==
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.▼
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
The ability types are: AoE / Buff / Hitscan / Lock-on / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
AoE:
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Includes abilities that applies their effects in an area.
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
Mobility:
Includes abilities that enhance a Phighter's mobility.
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
Status:
Includes abilities that inflict a status effect on a player.
Targeted:
▲Ability order on class pages (from top to bottom) should be:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
Utility:
Includes abilities that heal or give shield.
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▲{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.
<!--Passive
{{Abilitytable
|Eye on the Target
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Weapon-type Ability▼
{{Abilitytable
|Harvest / Let 'Er Rip
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Aimed Ability▼
{{Abilitytable
|Switcheroo
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{{Abilitytable
|Flat-hat / Bull's-eye
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{{Abilitytable
|Chasing Flourish / Bullet Blaze
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* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
<!--Phinisher-->
{{Abilitytable
|Stalking Ambush / Final Serenade
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