Scythe: Difference between revisions
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m →Abilities: added some details to ult |
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|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. |
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. |
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|'''Final Serenade''':<br>Damage per tick: 10<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br>{{Status| |
|'''Final Serenade''':<br>Damage per tick: 10<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br> {{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125 |
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|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]] |
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]] |
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''Details:'' |
''Details:'' |
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* Scythe is unable to use any other abilities while in Stalking Ambush. |
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* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied team mates. |
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==Strategy== |
==Strategy== |