Scythe: Difference between revisions

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m →‎Abilities: added some details to ult
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|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Final Serenade''':<br>Damage per tick: 10<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br>{{Status|Speed}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|'''Final Serenade''':<br>Damage per tick: 10<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br> {{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]]
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]]
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''Details:''
''Details:''
* Scythe is unable to use any other abilities while in Stalking Ambush.
*
* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied team mates.


==Strategy==
==Strategy==