Scythe: Difference between revisions

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|N/A
|N/A
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|'''Placeholder''':
|'''Max ammo''': 250
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}}
''Details:''
''Details:''
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|Melee/Projectile
|Melee/Projectile
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
|'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>
|'''Damage:'''
|[[File:Demonstration ScytheM1Gun.webm]] [[File:Demonstration ScytheM1Scythe.webm]]
|[[File:Demonstration ScytheM1Gun.webm]] [[File:Demonstration ScytheM1Scythe.webm]]
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|Projectile
|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Hop distance: 15 studs
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Damage: x + 5% of enemy's health<br>Hop distance: 15 studs
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
}}
}}
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|Melee/Projectile
|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag:1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag:1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop)
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
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|AoE/Melee
|AoE/Melee
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Final Serenade''':<br>Damage per tick: 10<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br> {{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|'''Final Serenade''':<br>Damage per tick: 8<br>Radius:20<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage:<br> {{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]]
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]]
}}
}}