Scythe: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
mNo edit summary |
mNo edit summary |
||
Line 83: | Line 83: | ||
|Projectile |
|Projectile |
||
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. |
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. |
||
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0- |
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1 second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Damage: x + 5% of enemy's health<br>Hop distance: 15 studs |
||
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]] |
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]] |
||
}} |
}} |
||
Line 96: | Line 96: | ||
|Melee/Projectile |
|Melee/Projectile |
||
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. |
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. |
||
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag:1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop) |
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop) |
||
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]] |
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]] |
||
}} |
}} |