Scythe: Difference between revisions

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|Projectile
|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1 second<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>'''Flat-hat:'''<br>Damage: 10 + 5% of current health<br>Fire rate: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Hop distance: 15 studs<br>Cooldown: 12 seconds
|'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>'''Flat-hat:'''<br>Damage: 10 + 5% of current health<br>Fire rate: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Hop distance: 15 studs<br>Cooldown: 12 seconds
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
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