Scythe: Difference between revisions

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|Melee/AoE
|Melee/AoE
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
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