Scythe: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
m →Trivia: added trivia |
m →Abilities: edited q to be more accurate. added //s to temporarily make it distinct what desc is regarding what mode |
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<!--Primary--> |
<!--Primary--> |
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{{Abilitytable |
{{Abilitytable |
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|Harvest / Let 'Er Rip |
|Harvest // Let 'Er Rip |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Primary |
|Primary |
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|Melee / Projectile |
|Melee // Projectile |
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|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. |
|Swing your scythe, dealing bonus damage at its tip. // Shoot your gun, losing accuracy the longer you shoot. |
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|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---<br>'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25% |
|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---<br>'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25% |
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|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]] |
|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]] |
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<!--Q Ability--> |
<!--Q Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Flat-hat / Bull's-eye |
|Flat-hat // Bull's-eye |
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|[[File:AbilityIcon Scythe Q Scythe.png|150x150px]] [[File:AbilityIcon Scythe Q Gun.png|150x150px]] |
|[[File:AbilityIcon Scythe Q Scythe.png|150x150px]] [[File:AbilityIcon Scythe Q Gun.png|150x150px]] |
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|Q Ability |
|Q Ability |
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|Mobility/Projectile / Projectile/Status |
|Mobility/Projectile // Projectile/Status |
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|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to |
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early. |
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|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds |
|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds |
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|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]] |
|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]] |
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* Bull's-eye will still recover ammo if an unmarked target is hit. |
* Bull's-eye will still recover ammo if an unmarked target is hit. |
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* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary. |
* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary. |
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* Bull's-eye will fire automatically when fully charged. |
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<!--E Ability--> |
<!--E Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Chasing Flourish / Bullet Blaze |
|Chasing Flourish // Bullet Blaze |
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|[[File:AbilityIcon Scythe E Scythe.png|150x150px]] [[File:AbilityIcon Scythe E Gun.png|150x150px]] |
|[[File:AbilityIcon Scythe E Scythe.png|150x150px]] [[File:AbilityIcon Scythe E Gun.png|150x150px]] |
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|E Ability |
|E Ability |
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|Melee/Mobility / Projectile |
|Melee/Mobility // Projectile |
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|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. |
|Dash forwards, use 50 ammo to dash an additional time. // Shoot 20 bullets forwards in a spread pattern. |
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|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds |
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds |
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|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]] |
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]] |
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<!--Phinisher--> |
<!--Phinisher--> |
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{{Abilitytable |
{{Abilitytable |
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|Stalking Ambush / Final Serenade |
|Stalking Ambush // Final Serenade |
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|[[File:AbilityIcon Scythe Ult.png|150x150px]] |
|[[File:AbilityIcon Scythe Ult.png|150x150px]] |
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|[[Phinisher]] |
|[[Phinisher]] |
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|Mobility/Targeted / AoE |
|Mobility/Targeted // AoE |
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|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. |
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. // Rapid fire in a circle around you, shoot a high damage blast at the end. |
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|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125 |
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125 |
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|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] |
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] |