Scythe: Difference between revisions
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* Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge. |
* Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge. |
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* While in Gun form, {{PAGENAME}} cannot passively regenerate ammo past 50. |
* While in Gun form, {{PAGENAME}} cannot passively regenerate ammo past 50. |
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* All Gun form abilities apart from {{Abilitylink|ScythePhinisherGun}} cannot be casted if ammo is at 0. |
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* 1/3 of ammo is retained after respawning, with a minimum of 25. |
* 1/3 of ammo is retained after respawning, with a minimum of 25. |
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* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from {{PAGENAME}}. |
* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from {{PAGENAME}}. |
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|details = {{Stance |
|details = {{Stance |
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|'''Flat-hat:'''<br>Damage: --- (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br> |
|'''Flat-hat:'''<br>Damage: --- (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br> |
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|'''Bull's-eye:'''<br>Damage: |
|'''Bull's-eye:'''<br>Damage: 4-40<br>{{Status|Stun}} duration: 0-1 second<br>Ammo gain: +50% of ammo used<br>Ammo cost: 1-50<br>Max. charge time: 1.25 seconds + 0.25 seconds after max.<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds}} |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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'''Flat-hat:''' |
'''Flat-hat:''' |