Shuriken: Difference between revisions

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*Anti heal
*Anti heal
*High burst damage
*High burst damage
*Wide range of options
|*Low shield pool and one of the lowest total hp pools
|*Low shield pool and one of the lowest total hp pools
*Long cooldowns
*Long cooldowns on both mobility options}}Shuriken is very good at being a distraction and capitalizing on people being distracted. Shuriken's large amount of mobility tools make the exceptional at getting to the places where they're most effective and getting out of them the moment something goes wrong. From behind, a good Shuriken has exceptional single target damage and has a fairly easy time either cleaning up low health enemies or helping to take down the higher health ones with antiheal. Both {{Abilitylink|ShurikenPrimary}} and {{Abilitylink|ShurikenSecondary}} apply antiheal, with good damage to boot.
}}Shuriken is unrivaled at capitalizing on people getting distracted. Shuriken's range of mobility tools make him exceptional at positioning at off-angles and slipping out if something goes wrong. From behind, a good Shuriken has exceptional single target damage and has an easier time cleaning up low health enemies or helping to take down the higher health ones with {{Abilitylink|ShurikenPrimary}} and {{Abilitylink|ShurikenSecondary}} to apply antiheal.


Shuriken is without a doubt, very frail, with very little options at close range. While most of his hp is made up of shields, and he'll usually be taking a few breaks to regenerate the buffs from {{Abilitylink|ShurikenPassive}}, it doesn't change how vulnerable he is at his very worst. If you're low on hp, get some healing before you go in, regardless of whether you think you could live.
However, Shuriken is very frail. While most of his total hp is made up of shields, and he'll usually be taking a few breaks to regenerate the buffs from {{Abilitylink|ShurikenPassive}}, it doesn't change how vulnerable he can be. Keep an eye on your hp, and watch out for enemies who can quickly close the distance.


As stated before, Shuriken is very weak at close range due to being easily caught and decimated by melee characters, and ineffective at long range due to not being able to take advantage of most of Shuriken's abilities. This requires Shuriken to inhabit a middle ground in which they can deal damage the most effectively they can while additionally giving them more opportunities to escape if they're in a potentially dangerous situation.
As stated before, Shuriken is very weak at close range due to being easily caught and decimated by melee characters, and ineffective at long range due to not being able to take advantage of most of Shuriken's abilities. This requires Shuriken to inhabit a middle ground in which they can deal the most damag and also have opportunities to escape if they're in a potentially dangerous situation.


At this medium range, picking which target to fight matters very little. Shuriken can repeatedly apply antiheal to one person, making them great for you to clean up, but Shuriken's high damage from behind can make killing healers just as viable a strategy. Granted, if someone is already taking down the support, it's always more helpful to tackle whoever they could heal before they go down.
Shuriken can repeatedly apply antiheal to one person, making them harder to heal, but Shuriken's high damage from behind can make killing healers just as viable a strategy. Granted, if someone is already taking down the support, it's always more helpful to tackle whoever they could heal before they go down.


Shuriken's role of capitalizing on the distractions of your team can basically swap, as Shuriken's distraction capabilities can far exceed their team's. {{Abilitylink|ShurikenE}} is a great example of this, as the clone is great at directing enemy fire the opposite direction it should be, leading in one less player in the fight for a bit, or an exposed backside for you to shoot. And if they choose not to care for the clone, teleport right to it and teach them a lesson.
Shuriken's role of capitalizing on the distractions of your team rely on them being distracting. {{Abilitylink|ShurikenE}} is a great example of this, as the clone is great at directing enemy's sight the opposite direction, lending one less player to a team fight, or an exposed backside for you to shoot. If they choose not to care for the clone, recast with E to teleport right to it and teach them a lesson.


Combining debuffs, high damage, and the power of forcing you to turn away from the main fight to avoid death makes Shuriken an excellent Phighter. While a fight with anyone who's aware of your presence is usually where Shuriken is the least effective, drawing someone away from the fight, even for a few seconds, can be invaluable.
Aside from abilities, Shuriken's distraction capabilities come from what he is as a character. Shuriken can:

* Constantly stay behind their enemies,
* Prevent healing,
* Deal high damage,
* And slow you down.

Combining debuffs, high damage, and the power of forcing you to turn away from the main fight to avoid death makes Shuriken an excellent distraction. While a fight with anyone who's aware of your presence is usually where Shuriken is the least effective, drawing someone away from the objective for a bit can seriously help your team, even if you might take serious damage or die doing it.


===Ability usage===
===Ability usage===
*{{Abilitylink|ShurikenPassive}}
*{{Abilitylink|ShurikenPassive}}
**If all haste and bounce is lost while in a fight back off to regen.
**If all haste and bounce is lost while in a fight back off to regenerate.
*{{Abilitylink|ShurikenPrimary}}
*{{Abilitylink|ShurikenPrimary}}
**Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of it's debuffs and extra damage at a later time.
**Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of it's debuffs and extra damage at a later time.
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===Counterplay against {{PAGENAME}}===
===Counterplay against {{PAGENAME}}===



==[[Badges|Badge]]==
==[[Badges|Badge]]==