Shuriken: Difference between revisions

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→‎Strategy: Correcting words/adding ability links. I removed subspace as a priority because I couldn't see why you would target him over other targets.
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==Strategy==
==Strategy==
{{Phighterproscons
{{Phighterproscons
|*High mobility
|*Great mobility
*Anti heal
*Anti heal
*High burst damage
*High burst damage
*Wide range of options
*Wide range of movement options
|*Low shield pool and one of the lowest total hp pools
|*Low shield pool and one of the lowest total hp pools
*Long cooldowns
*Long cooldowns
}}Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his anti-heal and high DPS output. If left unchecked, Shuriken can allow his team an easier win in a team fight while acting as a good counter to healers pocketing. His total hit points is 125, among the lowest in the game alongside [[Biograft]] - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team.
}}Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his anti-heal and high DPS output. If left unchecked, Shuriken can allow his team an easier win in a team fight while acting as a good counter to healers pocketing. His total hit points is 125, among the lowest in the game alongside [[Biograft]] - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team.


Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and high DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as [[Hyperlaser]], [[Medkit]], or [[Vine Staff]] or finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters.
Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as [[Hyperlaser]], [[Medkit]], [[Vine Staff]] or to finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters.



Prioritize targeting:
Prioritize targeting:
* [[Medkit]], to apply antiheal and take his focus off of healing teammates.
* [[Medkit]]
* [[Vine Staff]], antiheal will prevent her from spamming regeneration. She will either have to use abilities to get rid of you or get the aid of another teammate.
* [[Vine Staff]]
* [[Hyperlaser]], to distract him from picking off low hp teammates. He usually isn't able to hit you, but his abilities can quickly disrupt your movement if timed correctly.
* [[Subspace]]
* [[Hyperlaser]]


Shuriken has some survivability while in close range because of his M2 and passive which allows Shuriken to chip or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage ([[Katana]], [[Sword]], [[Slingshot]], etc.)
Shuriken has some survivability while in close range because of his M2 and passive which allows Shuriken to chip or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage ([[Katana]], [[Sword]], [[Slingshot]], etc.) Even if you're unable to hit all of your primaries, Shuriken's innate value comes from wasting the enimies' cooldowns on you, leaving you to swoop in to defenseless targets.


His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge the enemy. Traverse the Horizon is one of the best mobility tools in the game with its large range and requiring 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape then this ability is a fast option as it can be canceled mid-way which carries the momentum allowing you to fling yourself to a safe distance. Illusions of the Smoke is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be in its AOE. On the other hand, holding E will send a clone of the nearest teammate which can confuse the enemy and help a teammate escape easier. {{Abilitylink|ShurikenPhinisher}} is a great crowd-controlling Phinisher, letting Shuriken to chip/finish off groups of enemies quickly.
His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge attacks. {{Abilitylink|ShurikenQ}} is one of the best mobility tools in the game with its large range and requiring 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape then this ability is a fast option, it can also canceled mid-way which carries the momentum letting you fling yourself to a safe distance. {{Abilitylink|ShurikenE}} is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be in its AOE. On the other hand, holding E will send a clone of the nearest teammate which can confuse the enemy and help a teammate escape easier. {{Abilitylink|ShurikenPhinisher}} is a great crowd-controlling Phinisher, letting Shuriken to chip/finish off groups of enemies quickly.


Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands.
Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands. Use your abilities to mobilize across the map, utilizing sneaky angles to get the drop on opponents.




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===Ability usage===
===Ability usage===
*{{Abilitylink|ShurikenPassive}}
*{{Abilitylink|ShurikenPassive}}
**If all haste and bounce is lost while in a fight back off to regenerate.
**If all haste and bounce is lost while in a fight back off to regenerate. You can still do damage from a distance.
*{{Abilitylink|ShurikenPrimary}}
*{{Abilitylink|ShurikenPrimary}}
**Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of it's debuffs and extra damage at a later time.
**Use this ability to kill off low health enemies instead of {{Abilitylink|ShurikenSecondary}} to make the most out of its debuffs and extra damage at a later time.
**Try to hit opponents in the back for more damage.
**Try to hit opponents in the back for more damage.
*{{Abilitylink|ShurikenSecondary}}
*{{Abilitylink|ShurikenSecondary}}