Skateboard: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = Skateboard
| image = classrenderskateboard1Classrenderskateboard1.png
| imagecaption = "Watch this trick!"
| class = Melee
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| shield = 75
| addedin = [[Playtest 2]]
| chatcolor = {{Color|{{ClassColor|Skateboard}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]].
 
==Overview==
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
<!--
|color = #{{ClassColor|Skateboard}}
General notes:
|tabclass = Skateboard
 
|ability = SLUGGISH!! / STUNTISH!!
Ability order on Phighter pages (from top to bottom) should be:
|icon = placeholder.png
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
|type = Passive
 
|description = '''Off board'''<br>Your walkspeed gradually increases up to 25%.<br>'''On board'''<br>Press space on ledges to perform a trick.
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
|details = {{Stance
An ability can be multiple ability types.
|'''SLUGGISH!!'''<br>Max. {{Status|Haste}}: 25%<br>
If none of the ability types apply, list it as N/A.
|'''STUNTISH!!'''<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap)}}
 
|notes = {{ListFix}}
AoE:
'''SLUGGISH!!'''
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
{{PAGENAME}} has two different forms which give different sets of abilities: '''Off board''' and '''On board'''. These forms can be switched around by using {{Abilitylink|SkateboardE}} or using {{Abilitylink|SkateboardPhinisher}} while off board.
 
<!--Passive-->
{{Abilitytable
|SLUGGISH!! / STUNTISH!!
|[[File:placeholder.png|150x150px]]
|Passive
|Mobility
|Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick.
|'''SLUGGISH!!:'''<br>Max. {{Status|Haste}}: 25%<br>'''STUNTISH!!:'''<br>Damage: 5 (trick landing)<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap)
|[[File:Slow walker.gif|center|300px]][[File:Skateboard passive.gif|center|300px]]
}}
''Details:''
* Passive {{Status|Haste}} is lost if not moving for half a second.
* Killing or assisting sets {{Status|Haste}} to 50%.
'''STUNTISH!!'''
* Landing a trick not boosted by {{Abilitylink|SkateboardSecondaryBoard}} deals passive ram damage in a 10x10 area.
|demo = [[File:Demonstration SkateboardPassiveOffboard.webm]][[File:Demonstration SkateboardPassiveOnboard.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
<!--Primary-->
|tabclass = Skateboard
{{Abilitytable
|ability = SWING IT!! / PUSH IT!!
|[[File:icon = placeholder.png|150x150px]]
|type = Primary
|description = '''Off board'''<br>Swing your board once to deal damage, losing 5% {{Status|Haste}} per swing.<br>'''On board'''<br>Accelerate forward.
|Melee / Melee/Mobility
|details = {{Stance
|Off board, Swing your board once, lose 5% {{Status|Haste}} per swing. On board, accelerate forward.
|'''SWING IT!!:'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br>'''PUSH IT!!:'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5
|'''PUSH IT!!'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5}}
|[[File:Phightinggifskateboard1.gif|center|300px]][[File:Skate m1.gif|center|300px]]
|notes = {{ListFix}}
'''SWING IT!!'''
* The second hit can be cancelled.
|demo = [[File:Demonstration SkateboardPrimaryOffboard.webm]][[File:Demonstration SkateboardPrimaryOnboard.webm]]
}}
''Details:''
* The second hit can be cancelled.
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
<!--Secondary-->
|tabclass = Skateboard
{{Abilitytable
|ability = BASH 'EM!! / KICK 'EM!!
|icon = SkateM2.png
|[[File:placeholder.png|150x150px]]
|type = Secondary
|Secondary Ability
|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land.
|Melee/Status / Melee/Mobility
|details = {{Stance
|Wind up and stun any enemies while off board. Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land.
|'''BASH 'EM!!:'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting timeWindup: 0.25-1 second<br>'''KICK 'EM!!:'''<br>DamageCooldown: 15<br>Trick5 speed gain bonus: +5seconds<br>'''Cooldown:''' 5 seconds
|'''KICK 'EM!!'''<br>Damage: 8<br>Trick damage: 10<br>Trick speed bonus: +5<br>Trick hitbox size: 15x15<br>Cooldown: 5 seconds}}
|[[File:Phightinggifskateboard2.gif|center|300px]][[File:Skatem2.gif|center|300px]]
|notes = {{ListFix}}
* Cooldown is shared between both forms.
'''BASH 'EM!!'''
* Plays a critical hit indicator and a special particle effect on hit.
* Will only apply {{Status|Stun}} after being charged for 0.5 seconds.
'''KICK 'EM!!'''
* Jumping immediately after using KICK 'EM!! while on the ground performs a trick.
* Will play a special particle and sound effect if used after a trick.
|demo = [[File:Demonstration SkateboardSecondaryOffboard.webm]][[File:Demonstration SkateboardSecondaryOnboard.webm]]
}}
''Details:''
* BASH 'EM!! and KICK 'EM!! share a cooldown.
* BASH 'EM!! plays a critical hit indicator on hit.
* If Skateboard jumps immediately after using KICK 'EM!!, he will perform a trick.
 
 
{{AbilityNew
<!--Q Ability-->
|color = #{{ClassColor|Skateboard}}
{{Abilitytable
|tabclass = Skateboard
|RUN!! / BOOST!!
|ability = RUN!! / BOOST!!
|[[File:placeholder.png|150x150px]]
|icon = SkateQ.png
|Q Ability
|type = Q Ability
|Melee/Mobility
|description = '''Off board, run'''<br>Run forward and bash any enemies. <br>'''On board, charge'''<br>Charge up and boost forward depending on the duration of the charge.
|details = {{Stance
|'''RUN!!:'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>'''BOOST!!:'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>'''Cooldown:''' 8 seconds
|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br>
|[[File:Phightinggifskateboard4.gif|center|300px]][[File:SkateQ.gif|center|300px]]
|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Windup: 0.1-1.5 seconds<br>Cooldown: 8 seconds}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
'''BOOST!!'''
* Suspends {{PAGENAME}} in the air while charging.
* Will stop all velocity when charging.
* {{PAGENAME}}'s speed before charging BOOST!! will be its minimum speed given after casting.
* If {{PAGENAME}} receives any {{Status|Slow}} while charging, he will be forced off board.
|demo = [[File:Demonstration SkateboardQOffboard.webm]][[File:Demonstration SkateboardQOnboard.webm]]
}}
''Details:''
* RUN!! and BOOST!! share a cooldown.
* BOOST!! suspends Skateboard in the air while charging.
** If Skateboard receives any {{Status|Slow}} while charging, he will be forced off board.
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
<!--E Ability-->
|tabclass = Skateboard
{{Abilitytable
|ability = SWITCH!!
|icon = SkateE.png
|[[File:placeholder.png|150x150px]]
|type = E Ability
|description = Switch between being on and off your skateboard.
|N/A/AoE
|details = {{Stance
|Switch between being on and off your skateboard.
|'''Off board:Board'''<br>Cooldown: 2 seconds<br>'''On board''':<br>Damage: 15-35 (100% of current speed)<br>Cooldown: 6 seconds
|'''On Board'''<br>Damage: 100% of current speed (max. 30)<br>Cooldown: 6 seconds}}
|[[File:Phightinggifskateboard5.gif|center|300px]][[File:SkateE.gif|center|300px]]
|notes = {{ListFix}}
}}
''Details:''
* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board.
* While on board, {{PAGENAME}} has the following traits:
** Cannot regenerate shield naturally.
** Colliding with enemies deals 10 damage passively. {{PAGENAME}} cannot deal ram damage for 0.75 seconds after colliding with an enemy.
** Permanent 35% {{Status|Bound}}.
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board.
** Slopes increase speed when traveling downwards and decrease speed when travelling upwards.
** Speed will gradually decay. The decay speed increases at different speed caps.
*** The speed decay caps are: 25, 30, 40, 50, 60.
*** When above 50 speed, speed decays quicker until it reaches 50 or below.
*** {{PAGENAME}} physically cannot exceed 100 speed.
* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}.
|demo = [[File:Demonstration SkateboardE.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
<!--Phinisher-->
|tabclass = Skateboard
{{Abilitytable
|ability = THE COOL, RAD, COFFIN!!
|icon = SkateUlt.png
|[[File:placeholder.png|150x150px]]
|[[type = Phinisher]]
|description = Charge up before being sent forward, stunning enemies for 2 seconds.
|AoE/Mobility/Status
|details = '''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Phinisher points:''' 100<br>'''Phinisher animation:''' 0.75 seconds
|Charge up before being sent forward, stunning enemies for 2 seconds.
|notes = {{ListFix}}
|'''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100
* Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast.
|[[File:Phightinggifskateboard6.gif|center|300px]]
}}
''Details:''
* Shared between both forms, with one minor difference:
** Skateboard immediately switches to on board on cast.
* Using primary will start THE COOL, RAD, COFFIN!! early.
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!.
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled.
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}.
|demo = [[File:Demonstration SkateboardUlt.webm]]
}}
 
==Strategy==
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Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!
[[File:Skateboard trick spot.png|thumbright|The top of this trashcan is a flat, elevated surface. That's a good trick spot!350px]]
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
 
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*{{Abilitylink|SkateboardSecondaryBoard}}
**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height.
---[[File:Skateboard double jump.gif|none|thumb]]
*{{Abilitylink|SkateboardE}}
** Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently.
** Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown.
** Incredibly useful move against groups of enemies, especially backline or support [[Phighter|Phighters]].
** Can be used after holding down {{Abilitylink|SkateboardQBoard}} to utilize the burst in speed to deal a lot of damage in one go.
*{{Abilitylink|SkateboardQBoard}}
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When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.
[[File:Train demolition overpass.png|noneleft|thumb|Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.200px]]
Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.
 
<br><br><br><br>
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 265 ⟶ 245:
==Trivia==
'''General:'''
* Skateboard{{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Skateboard_(series) Skateboard series] of gears.
* Skateboard{{PAGENAME}} mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter.
* During [[The Voice Line Update|April Fools' 2023]], Skateboard{{PAGENAME}} was renamed to Santiagosantiago the Thirdthird.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to mario brother, and remodeled to reference Mario from the [https://en.wikipedia.org/wiki/Mario_(franchise) Mario franchise].
 
'''Development:'''
 
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** The skin was one of three winners of the August 2023 Skin Contest.
** The name "Egobworder" comes from the combination of the words ''sword'' and ''board'' thus producing ''bword''.
** The sound effects for the skin were created by CRABLOOSHI.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* Skating form
** '''NEW EFFECT:''' No longer gains passive speed if the walkspeed is 0.
 
* {{Abilitylink|SkateboardPhinisher}}
** '''BUG FIX:''' Now applies the proper slow and bound to Skateboard.
** Hitbox adjusted.
 
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]'''
* Skating form
** Speed loss on taking damage increased from damage/3 to damage/4.
 
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#25 May 2023|25 May 2023]]'''
* '''BUG FIXES:'''
** Subspace's {{Abilitylink|SubspacePhinisher}} now removes Skateboard from Skating form
** Dying to {{Abilitylink|SubspacePhinisher}} no longer softlocks the player.
 
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#11 May 2023|11 May 2023]]'''
* Skating form
** '''NEW EFFECT:''' No longer loses speed when damaging enemies.
** Max speed reduced from 25 to 22.
 
* {{Abilitylink|SkateboardQBoard}}
** Initial damage reduced from 20 to 10.
 
* {{Abilitylink|SkateboardE}}
** Endlag reduced from 1.5 seconds to 0.5 seconds.
** Dash distance reduced.
 
{{Abilitylink|SkateboardPhinisher}}
** Skateboard now regains his controls easier.
** '''BUG FIX:''' No longer slides when used.
 
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]'''
 
'''[[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]'''
* {{Abilitylink|SkateboardQBoard}}
** Speed chanfedchanged from 10 + (40 * shield) to 25 + (25 * shield)
 
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]'''
* Skating form
** '''NEW EFFECTS:'''
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*** Improved wall detection so Skateboard can now get up ramps without being slowed down.
** Max speed before ramps to stop increasing or decreasing speed reduced from 20 to 15.
 
* {{Abilitylink|SkateboardPrimary}}
** Damage changed from __ to 10.
 
* {{Abilitylink|SkateboardQ}}
** '''NEW EFFECT:''' Can no longer be used while trapped inside [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}.
 
* {{Abilitylink|SkateboardQBoard}}
* '''NEW EFFECT:''' Speed now scales based on current shield instead of health.
* Maximum speed reduced from 60 to 50.
 
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* Standing Form
** '''BUG FIX:''' Shield regen now properly works in Standing Form.
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** Maximum damage reduced from 50 to 35.
 
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#3 January 2023|3 January 2023]]'''
* The "Snowboard" skin was added to the game.
 
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#Initial release|31 December 2022]]'''
* Skating form
** Maximum walkspeed decreased from 35 to 30.
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** Turning speed reduced by 10%.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]'''
* {{Abilitylink|SkateboardPassive}}
** Renamed from Slow Walker.
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** Renamed from Coffin.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#23 December 2022|23 December 2022]]'''
* {{Hitpoints|Health}} increased from 75 to 100.
* {{Hitpoints|Shield}} reduced from 75 to 50.
* {{Abilitylink|SkateboardPassive}}
** '''NEW EFFECT:''' Haste boost now resets after 0.5 seconds of not moving.
Line 398 ⟶ 373:
** '''NEW EFFECT:''' Now uses one hitbox instead of multiple that follow the player.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
* Added new kill and defeat dialogue.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]'''
* '''BUG FIX:''' No longer softlocks the game.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#23 November 2022|23 November 2022]]'''
* {{Abilitylink|SkateboardPhinisher}}
** Improved ult aiming.
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** '''BUG FIX:''' Coffin no longer aims backwards if the player uses {{Abilitylink|SkateboardPrimaryBoard}}.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]'''
* '''NEW EFFECTS:'''
*** No longer loses speed if Skateboard's current hitpoints are higher than his base hitpoints.
*** Skateboard is now forced to switch into Standing Form if he receives a slow of 25% or higher.
* {{Abilitylink|SkateboardPhinisher}}
** '''NEW EFFECTS:'''
Line 420 ⟶ 395:
** Dash delay reduced from 1 second to 0.5 seconds.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]'''
* Skating Form
** Max walkspeed decreased from 40 to 35.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#3 November 2022|3 November 2022]]'''
* [[Skateboard#Swap|Swap]]
** '''BUG FIX:''' No longer softlocks the player.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]'''
* Added new sound effects for Hoverboard.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]'''
* {{Abilitylink|SkateboardPassive}}
** Maximum haste increased from 25% to 35%.
Line 437 ⟶ 412:
** Haste increase speed reduced by half.
 
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* {{Abilitylink|SkateboardQ}}
** '''NEW EFFECT:''' Now has an FoV visual effect on cast.
Line 443 ⟶ 418:
** '''NEW EFFECT:''' Now has an FoV visual effect on cast.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* Skating Form
** '''NEW EFFECTS:''' Skating Form loses 3 walkspeed when Skateboard damages an enemy with his abilities. Skateboard is now forced to switch to Standing Form if he reaches 0 walkspeed and has been in Skating Form for longer than 5 seconds.
Line 449 ⟶ 424:
** '''BUG FIX:''' No longer unintentionally forces you out of Skating Form on use.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#2 September 2022|2 September 2022]]'''
* General additions and changes
** '''BUG FIX:''' Hitboxes no longer register hits for more times than intended.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#1 September 2022|1 September 2022]]'''
* {{Abilitylink|SkateboardPrimaryBoard}}
** '''BUG FIX:''' No longer damages enemies multiple times.
Line 460 ⟶ 435:
** Cooldown increased from 8 seconds to 12 seconds.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#29 August 2022|29 August 2022]]'''
* {{Abilitylink|SkateboardPrimary}}
** Hitbox changed from server-side to client-side.
Line 466 ⟶ 441:
** Hitbox changed from server-side to client-side.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#28 August 2022|28 August 2022]]'''
* {{Abilitylink|SkateboardPrimaryBoard}}
** '''BUG FIX:''' Walkspeed to damage scaling now works properly.
Line 474 ⟶ 449:
** '''BUG FIX:''' Hitbox now works properly.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#27 August 2022|27 August 2022]]
* General additions and changes
** '''BUG FIX:''' The Vehicular Manslaughter badge is now properly given out if the unlock conditions are met.
 
'''[[v0V0.3.0]] - [[V0.3.0/Additional Versions#Initial release|26 August 2022]]'''
* {{Hitpoints|Health}} reduced from 125 to 75.
* Shields{{Hitpoints|Shield}} increased from 50 to 75.
* {{Abilitylink|SkateboardSecondary}}
** Damage increased from 30 to 40.
Line 494 ⟶ 469:
** '''REMOVED:''' No longer switches the player to Standing form when used in Skating Form.
 
'''[[Playtest 2]] - 19 May 2022'''
* Skating Form
** Skating speed decreases slower.
Line 500 ⟶ 475:
** Cooldown increased from 6 seconds to 8 seconds.
 
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#17 May 2022|17 May 2022]]'''
* Skating Form
** '''BUG FIX:''' Skating form speed now properly decreases upon receiving damage.
Line 506 ⟶ 481:
** Stun duration reduced from 1 second to 0.5 seconds.
 
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#16 May 2022|16 May 2022]]'''
* Skating Form
** Skateboard's walkspeed decreases faster.
Line 514 ⟶ 489:
** '''BUG FIX:''' No longer falsely triggers anti-cheat.
 
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#1 May 2022|1 May 2022]]'''
* The "Hoverboard" skin was added to the game.
 
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#21 April 2022|21 April 2022]]'''
* {{Abilitylink|SkateboardSecondary}}
** Damage increased from 20 to 30.
 
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]'''
* Skateboard was added to the game.
* {{Abilitylink|SkateboardPrimaryBoard}}
Line 536 ⟶ 511:
==References==
<references />
 
 
----
{{NavboxCharacters}}
{{PhightersNavbox}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]]
[[Category:Melee]]