This page is "edit" protected. The "edittrusteduserprotected" right is required to "edit" this page.<ul class='mw-logevent-loglines'> <li data-mw-logid="6487" data-mw-logaction="protect/modify" class="mw-logline-protect"> <a href="/Special:Log?logid=6487" title="Special:Log">20:35, 13 April 2024</a> <a href="/User:Sillyvizion" class="mw-userlink" title="User:Sillyvizion"><bdi>Sillyvizion</bdi></a> <span class="mw-usertoollinks mw-changeslist-links"><span><a href="/User_talk:Sillyvizion" class="mw-usertoollinks-talk" title="User talk:Sillyvizion">talk</a></span> <span><a href="/Special:Contributions/Sillyvizion" class="mw-usertoollinks-contribs" title="Special:Contributions/Sillyvizion">contribs</a></span></span> changed protection settings for <a href="/Skateboard" title="Skateboard">Skateboard</a> [Edit=Allow only users with &quot;edittrusteduserprotected&quot; permission] (indefinite) [Move=Allow only users with &quot;edittrusteduserprotected&quot; permission] (indefinite) <span class="mw-logevent-actionlink">(<a href="/Skateboard?action=history&amp;offset=20240414003542" title="Skateboard">hist</a>)</span> </li> </ul></ul> <a href="/Special:Log?page=Skateboard&amp;type=protect" title="Special:Log">View full log</a>
This page is "move" protected. The "edittrusteduserprotected" right is required to "move" this page.<ul class='mw-logevent-loglines'> <li data-mw-logid="6487" data-mw-logaction="protect/modify" class="mw-logline-protect"> <a href="/Special:Log?logid=6487" title="Special:Log">20:35, 13 April 2024</a> <a href="/User:Sillyvizion" class="mw-userlink" title="User:Sillyvizion"><bdi>Sillyvizion</bdi></a> <span class="mw-usertoollinks mw-changeslist-links"><span><a href="/User_talk:Sillyvizion" class="mw-usertoollinks-talk" title="User talk:Sillyvizion">talk</a></span> <span><a href="/Special:Contributions/Sillyvizion" class="mw-usertoollinks-contribs" title="Special:Contributions/Sillyvizion">contribs</a></span></span> changed protection settings for <a href="/Skateboard" title="Skateboard">Skateboard</a> [Edit=Allow only users with &quot;edittrusteduserprotected&quot; permission] (indefinite) [Move=Allow only users with &quot;edittrusteduserprotected&quot; permission] (indefinite) <span class="mw-logevent-actionlink">(<a href="/Skateboard?action=history&amp;offset=20240414003542" title="Skateboard">hist</a>)</span> </li> </ul></ul> <a href="/Special:Log?page=Skateboard&amp;type=protect" title="Special:Log">View full log</a>

Skateboard

From PHIGHTING! Wiki

Skateboard is a melee Phighter. He was released on 18 April 2022 with Playtest 2.

Overview

Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.

Abilities

Type
Passive
SLUGGISH!! / STUNTISH!!

SLUGGISH!!
Your walkspeed gradually increases while off your board.

STUNTISH!!
On board, press space on ledges to perform a trick.

SLUGGISH!!
Haste gain rate: 1%/- seconds
Max. Haste: 25%

STUNTISH!!
Trick speed gain: +10
Max. speed: 50 (soft cap) / 100 (hard cap)

SLUGGISH!!

  • Passive Haste is lost if Skateboard stops moving for 0.5 seconds.
  • Killing or assisting sets Haste to 50%.
  • Any Haste recieved after max. 25% will decay back down to the cap.

STUNTISH!!

  • Landing a trick not boosted by KICK 'EM!! deals passive ram damage in a 10x10 stud area.


Type
Primary
SWING IT!! / PUSH IT!!

SWING IT!!
Off board, swing your board twice, losing speed with each swing.

PUSH IT!!
On board, accelerate forward.

SWING IT!!
Damage: 15
Swing rate: 0.5 seconds
Range: 10 studs

PUSH IT!!
Damage: 10
Push rate: 1 second
Speed gain: +5

SWING IT!!

  • The second hit can be canceled.


Type
Secondary
BASH 'EM!! / KICK 'EM!!

BASH 'EM!!
Off board, hold to wind up and stun any enemies while off board.

KICK 'EM!!
On board, spin and damages enemies while on board. If used after a trick, gain extra speed when you land.

BASH 'EM!!
Damage: 10-30
Stun duration: 0.75 seconds
Windup: 0.25-1 second
Cooldown: 5 seconds

KICK 'EM!!
Damage: 10
Trick damage: 10
Trick speed bonus: +5
Hitbox sizes: - (attack) / 15x15 (trick landing)
Cooldown: 5 seconds

BASH 'EM!!

  • Triggers a critical hitmarker on hit.
  • Triggers a special particle effect on enemies hit.
  • Will only apply Stun after being charged for 0.5 seconds.

KICK 'EM!!

  • Jumping immediately after using KICK 'EM!! while on the ground performs a trick.
  • Will trigger a special particle and sound effect if used after a trick.


Type
Q Ability
RUN!! / BOOST!!

RUN!!
Off board, run forward and bash any enemies.

BOOST!!
On board, stop all current speed and release to gain all previous speed and more based on charge time.

RUN!!
Damage: 15 (initial) + 10 (lingering)
Knockback force: 2
Dash distance: 40 studs
Haste: Sets to 25%
Cooldown: 8 seconds

BOOST!!
Damage: 10
Speed: sets to 15-45
Knockback force: 10
Windup: 0.1-1.5 seconds
Cooldown: 6 seconds

BOOST!!

  • Suspends Skateboard in the air while charging.
  • Will stop all velocity when charging.
  • Skateboard's speed before charging BOOST!! will be its minimum speed given after casting.
  • If Skateboard receives any Slow while charging, he will be forced off board.


Type
E Ability
SWITCH!!

Switch between being on and off your skateboard.

Damage: 100% of current speed (max. 35) (swing)
Cooldown: 2 seconds (off to on board) / 6 seconds (on to off board)

  • Cooldowns between both forms are separate.
    • Any active cooldowns in one form will continue in the background when switching to the other form.
  • Holding E while on board performs a swing attack, dealing more damage depending on speed. Tapping it instead quickly switches to off board, dealing no damage.
  • Haste is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% Haste.
  • While on board, Skateboard has the following traits:
    • Cannot regenerate Shield naturally.
    • Colliding with enemies deals 10 damage passively, called ram damage. Ram damage is put on a 0.75 second cooldown after being triggered.
    • Permanent 35% Bound.
    • If Skateboard receives a disabling status effect, a Slow of 25% or higher, or gets reduced to 0 speed after being on board for at least 5 seconds, he will be forced off board.
      • Skateboard cannot be forced off board if disabled within the first 2 seconds of switching to on board.
    • Slopes increase speed when traveling downwards and decrease speed when travelling upwards.
    • Speed will gradually decay. The decay speed increases at different speed caps.
      • The speed decay caps are: 25, 30, 40, 50, 60.
      • When above 50 speed, speed decays quicker until it reaches 50 or below.
      • Skateboard physically cannot exceed 100 speed.


Type
Phinisher
THE COOL, RAD, COFFIN!!

Charge up before being sent forward, stunning enemies.

Damage: 30
Stun duration: 2 seconds
Hitbox size: -
Dash distance: 40 studs
Recast window: 0.75 seconds
Phinisher points: 100
Phinisher animation: 0.75 seconds

  • Shared between both forms.
  • Skateboard will immediately switch to on board if casted off board.
  • Using primary will start THE COOL, RAD, COFFIN!! early.
  • Skateboard will gain maximum speed (50) upon dashing forward.
  • If Skateboard dies during the windup, the dash animation will still occur, though its effects will be canceled.
  • Refreshes the cooldown of SWITCH!! on cast.


Strategy

Pros
  • Exceptional mobility on board, fastest Phighter in the game.
  • High burst damage that can be dealt to multiple enemies.
  • Effective against squishy classes, can constantly harass and distract enemies for an extended duration.
  • Strong playmaking ultimate that can be extremely threatening to teams if Skateboard's allies follow up.
Cons
  • High skill floor and ceiling.
  • High risk, high reward. Taking over 35 damage or being on the receiving end of crowd-control effects can lead to death should the player have no getaway options.
  • Below average hitpoints for a melee Phighter.
  • Is exposed when off board.

Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters.

One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectively, as both have their strengths and weaknesses.

Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.

Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!

Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.

If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.

When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 8s), and then get back to skating.

As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases Skateboard's DPS and combo potential, but comes with much higher risk.

Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.

When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, hold SWITCH!! to swing your board and deal a large burst of damage to finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize BASH 'EM!! to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.


His Phinisher is also more useful with teammates. Two seconds of Stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the THE COOL, RAD, COFFIN!! animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the Stun time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as Katana's Soul Splicer or Hyperlaser's Eviscerating Ray.

Ability usage

Off board:

  • SLUGGISH!!
    • While this passive may seem negative at first, letting your haste build up will make your walkspeed faster than most other Phighters. Use this to your advantage to catch up with them and get them in range of your primary attack.
  • SWING IT!!
    • This is your main source of damage off board. When chasing an enemy, be careful not to swing aimlessly, as this will reduce your walkspeed and make it more difficult to catch up to your target.
  • BASH 'EM!!
    • BASH 'EM!! is an incredibly versatile and flexible move that can help in almost any situation.
      • The move is incredibly fast if not charged (at the cost of a reduced stun time). This can help in getting some quick hits on an enemy or in preventing an opponent from using a move if the stun is timed correctly. It is also a powerful tool to force enemy Skateboards off board considering its fast windup.
      • Hitting an enemy with a maximum charge strike gives you enough time to hit the opponent with another move such as SWING IT!! or RUN!!, thus opening up combo potentials.
  • SWITCH!!
    • SWITCH!! gives you an initial speed boost upon getting on your board, but it can make you incredibly vulnerable if used in the middle of a battle.
      • The best place to get on board is at a ledge, as you can immediately trick off it and gain substantial speed in a few seconds.
  • RUN!!
    • RUN!! can be used as a "get off me" tool to get into Skating form more easily, or as a combo extender to pick off enemies or confirm kills.
      • The knockback from the move can also be used to push enemies off obstacles or into pitfalls.

On board:

  • STUNTISH!!
    • STUNTISH!! is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible.
    • Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed.
      • Edge Hop: On a long ledge, perform a trick, flick your camera back towards the platform, land, turn your camera towards the ledge, perform a trick, repeat. Useful for closing distance.
      • 360 Trick: On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge, perform a trick, repeat.
  • PUSH IT!!
    • Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain constant speed.
  • KICK 'EM!!
    • The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. Jumping directly after using KICK 'EM!!! allows Skateboard to trick in mid air, giving the user a speed boost anywhere they want.
  • SWITCH!!
    • Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently.
    • Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your BOOST!! is on cooldown.
    • Incredibly useful move against groups of enemies, especially backline or support Phighters.
    • Can be used after holding down BOOST!! to utilize the burst in speed to deal a lot of damage in one go.
  • BOOST!!
    • This is a good tool for getting unstuck or reaching certain areas. If your skateboard loses momentum and you're in a dangerous area, pop a BOOST!! to get your momentum back up.
  • THE COOL, RAD, COFFIN!!
    • This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end.
    • THE COOL, RAD, COFFIN!! brings you back up to top speed, but has a long windup. The player can use this to regain speed.

Counterplay against Skateboard

Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him off board, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.

When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.

Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.





Badge

Name Icon Description Reward
vehicular manslaughter kill an enemy with a trick Title - SK8R!!
Sticker - Skar Bar

Trivia

General:

  • Skateboard is based on the Skateboard series of gears.
  • Skateboard mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter.
  • During April Fools' 2023, Skateboard was renamed to santiago the third.

Development:

Skins:

  • Egobworder is a community contributed skin designed by 0sol.
    • The skin was one of three winners of the August 2023 Skin Contest.
    • The sound effects for the skin were created by CRABLOOSHI.
    • The name "Egobworder" comes from the following:
      • 'Ego-' means that the sword used in place of the skateboard has a soul, i.e., an 'ego,' allowing it to float.[1]
      • '-bworder' comes from the combination of the words 'sword' and 'boarder,' thus producing 'bworder.'[1]

Version history


V0.8.0 - 28 August 2024

V0.8.0 - 26 August 2024

V0.8.0 - 10 August 2024

  • Passive ram damage cooldown increased from 0.5 seconds to 0.75 seconds.
  • BASH 'EM!!
    • Now only applies Stun after 0.5 seconds of charging.
    • Duration of BASH 'EM!!'s Stun is now always 0.75 seconds.
  • BOOST!!
    • Now has a minimum speed given when casted.
    • Minimum speed will be the previous speed before charging.
    • Now rotates faster when charging.
    • Now stops all velocity when charging.
  • SWITCH!!
    • Maximum damage lowered from 35 to 30.

V0.8.0 - 28 July 2024

  • BUG FIX: Fixed Skateboard's onboard animation not ending if the player loses all speed.
  • When Skateboard is forced offboard, he will now play his on-to-off board swing animation (the same animation that plays when tapping SWITCH!!).
  • Skateboard's speedometer will no longer sometimes show -0.

V0.8.0 - 13 July 2024

  • Menu animation now has SFX created by BanicAttack.

V0.8.0 - 9 July 2024

V0.8.0 - 28 June 2024

V0.8.0 - 17 June 2024

  • STUNTISH!!
    • Tricks not boosted by KICK 'EM!! will now deal ram damage in a 10x10 area and put ram damage on cooldown.
    • Hitbox of tricks boosted by KICK 'EM!! lowered from 20x20 to 15x15.
  • KICK 'EM!!
    • Hitbox height increased from 8 to 10.

V0.8.0 - 16 June 2024

  • BUG FIX: Passive ram damage no longer registers when dead.
  • STUNTISH!!
    • Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
    • Trick hitbox has been changed to be client-sided.
    • Non-damaging tricks no longer produce particles upon landing.
  • KICK 'EM!!
    • Cooldown while on board reduced from 5 seconds to 3 seconds.
    • Damage while on board reduced from 15 to 8.
    • No longer boosts a trick if used immediately before one.
    • Added a particle and sound effect when used after a trick.
  • THE COOL, RAD, COFFIN!!
    • Now uses client-sided hitboxes.

V0.8.0 - 24 May 2024

  • Added ability icons.

V0.8.0 - 6 April 2024

  • STUNTISH!!
    • Adjusted Y force to make up for the new gravity change (from 10 -> 8).

V0.8.0 - 27 March 2024

V0.8.0 - 28 February 2024

  • Fixed onboard tilt.

V0.7.0 - 22 February 2024

  • Speed decay from the second stage and onwards now happens a bit earlier, before happening at 30, 40, 50, 60, 70, now happening at 25, 30, 40, 50, 60.
    • Exact stats:
      • < 20 speed: 0.04 speed lost per frame (2.4/s).
      • 20-25: 0.15 speed lost per frame (9/s).
      • 25-30: 0.25 speed lost per frame (15/s).
      • 30-40: 0.3 speed lost per frame (18/s).
      • Every 10 speed after that increases by 0.1.

V0.7.0 - 18 February 2024

  • Changed MVP pose.

V0.7.0 - 13 February 2024

V0.7.0 - 10 February 2024

  • SWITCH!!
    • Deboard attack damage converts 75% of speed but no longer has a cap.

V0.7.0 - 7 January 2024

V0.7.0 - 6 January 2024

V0.7.0 - 3 January 2024

V0.7.0 - 2 January 2024

  • Kills no longer refresh cooldown and now grant him Haste.
  • STUNTISH!!
    • Passive speed now lowers slower if it's above max.
  • SWITCH!!
    • Cooldown lowered to 6 seconds.
    • CC immunity when getting onboard lowered to 1.5 seconds.

V0.7.0 - 19 November 2023

  • Health to Shield ratio adjusted from 100/50 to 75/75.
  • Skateboard slows down less when in mid-air.
  • Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds.
  • Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting.
  • STUNTISH!!
    • Trick damage changed to 5.
    • Tricks now deal damage after using KICK 'EM!!.
  • BOOST!!
    • Receiving Slow or Stun while using BOOST!! will now force Skateboard off board.
  • RUN!!
    • Damage adjusted to 15/10.
  • SWITCH!!
    • Getting on board should now put Skateboard at a much higher speed than before.
    • SWITCH!! can now be aimed up and down.
    • Can now be held down to perform a regular E attack or tapped to get off board quickly.
    • SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds.
    • Board speed to walkspeed via E to off board can now pass the 25% Haste cap and now cap at 50% Haste.
    • Board speed needed for max Haste when going off board lowered from 50 to 30.
  • THE COOL, RAD, COFFIN!!
    • Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
    • Now auto refreshes SWITCH!! cooldown.

V0.7.0 - 5 November 2023

  • SWITCH!!
    • Transition from on board to off board is now smoother.

V0.7.0 - 3 November 2023

  • The Egobworder skin has been added to the game.
    • Egobworder skin now has new SFX and VFX.
  • BASH 'EM!!
    • Ability is now charged rather than always having a set amount of time to charge.
    • Minimum charge time time: 0.25 seconds
    • Maximum charge time: 1 second
    • Damage scales from 10-30 and Stun duration scales from 0.25 seconds to 0.75 seconds.
    • Should now stun properly.
    • Now gives Stun rather than File:Root.png Root.
  • SWITCH!!
    • SWITCH!! to off board now uses client sided hitboxes and only uses one hitbox rather than multiple.
    • SWITCH!! will no longer recharge if it's already off cooldown.

V0.7.0 - 1 November 2023

  • SWITCH!!
    • SWITCH!! to off board damage cap increased from 30 to 50.

V0.7.0 - 29 October 2023

  • SLUGGISH!!
    • Maximum Haste reduced to 25% from 35%.
    • Now starts at 0% Slow rather than 35%.
    • Passive Haste increases linearly rather than exponentially.
  • RUN!!
    • Now puts SLUGGISH!! at maximum Haste.
  • SWITCH!!!!
    • SWITCH!! to off board damage lowered to match speed (maximum 35 damage).
    • SWITCH!! to off board to RUN!! now deactivates the E hitbox.

V0.6.0 - 29 October 2023

  • On board speed decrease while above 30 speed increased by around 25%.
  • STUNTISH!!
    • Trick damage lowered from 15 to 10.
  • SWITCH!!
    • Now recharges upon any elimination.

V0.6.0 - 8 October 2023

  • Gained 20 new lines of dialogue.
  • BASH 'EM!! / KICK 'EM!!
    • BUG FIX: Fixed issue where KICK 'EM!! kill lines would play when using BASH 'EM!! and vice versa.

V0.6.0 - 7 October 2023

  • Updated dialogue.

V0.6.0 - 6 October 2023

  • Bug fixes.
  • Adjusted UI.

V0.6.0 - 1 October 2023

  • All experimental changes are now live.
  • Adjusted speed UI.

V0.6.0 - 30 September 2023

  • Speed is now affected by 25% of damage rather than 33%.
  • Time between when you can hit people with ram damage decreased from 0.75 seconds to 0.5 seconds.

V0.6.0 - 29 September 2023

  • Removed trick decay.
  • No longer affected by Haste / Slow on board.
  • 25% Slow debuff now forces Skateboard off board.
  • Being forced off board now retains momentum similarly to using SWITCH!! to get off board.
  • Speed is now affected by 25% of damage rather than 33%.
  • On board passive damage decreased from 5-20 based on speed to always 10.
  • BOOST!!
    • Cooldown is now 8s while on board.
    • On board speed lowered from 20 + 30 * cast to 15 + 30 * cast.
    • Damage lowered from 10 + 20 to 10 + 10.
    • Cooldown lowered from 12 to 8.

V0.6.0 - 24 September 2023

  • Slow now affects 75% of his board speed rather than 50%.

V0.6.0 - 10 September 2023

V0.6.0 - 25 August 2023

  • Haste and Slow while onboard now affect speed gradually rather than immediately.
  • Being on board no longer shows Slow as 100%.

V0.6.0 - 22 August 2023

  • Experimental changes tested with using /test in Private Servers:
    • No longer deboards when gains 25% Slow or higher.
    • Speed is now affected by Slow debuffs and Haste buffs.
    • Speed lost when damaged increased from damage / 5 to damage / 3.

V0.6.0 - 18 August 2023

  • Ramps will no longer grant a force if Skateboard is on the ramp for less than 0.25 seconds.
  • RUN!!
    • Endlag decreased from 0.5 seconds to 0.25 seconds.
    • Hitbox duration decreased from 1 seconds to 0.5 seconds.
    • Off board to SWITCH!! now turns force into board speed.
  • SWITCH!!
    • SWITCH!! to off board now properly calculates passive speed depending on board speed.

V0.6.0 - 15 August 2023

  • Passive slow decrease above max speed decreased by around 20%.
  • On board max speed decreased from 22 to 20.
    • Since max speed is decreased from 22 to 20, all damage now requires you to be at a lower speed for max damage.
  • Trick decay after getting hit duration increased from 3s to 4s.
  • Trick decay now goes away after not tricking for 3s and not being hit for 4s rather than only after not being hit after 4s.
  • Ground detection size increased from 5 to 6.
  • On board speed decreasing from damage decreased from damage / 4 to damage / 5.
  • SWING IT!!
    • Decreased endlag by 0.2s.
  • KICK 'EM!!
    • Decreased endlag by 0.2s.
    • Now use client hitboxes.
    • No longer applies a 0.5s Stun debuff.
    • Damage increased from 10 to 15.
  • BASH 'EM!!
  • RUN!!
    • Endlag decreased by 0.3s.
  • BOOST!!
    • Now lets Skateboard hover for a little bit.
  • SWITCH!!
    • Getting on board endlag decreased by 0.25s.
    • SWITCH!! to off board now refreshes cooldown if you get a kill with it.
  • THE COOL, RAD, COFFIN!!
    • Should no longer kick you off board if you're slowed or stunned during the animation.
    • Speed decreased from 75 to 50.

V0.6.0 - 12 August 2023

  • Grounded forces Skateboard off board.
  • Ground / Trick detection reverted to be right underneath Skateboard rather than in front.
  • STUNTISH!!
    • New animations made by Raddoob.
    • BUG FIX: Fixed trick animations.
    • The same animation can no longer play twice in a row.
    • Time to trick from a ledge raised from 0.25 seconds to 0.3 seconds.

V0.6.0 - 10 August 2023

  • Effects work properly.

V0.6.0 - 9 August 2023

  • Particles now use optimized system.

V0.6.0 - 29 July 2023

  • Trick decay now starts if Skateboard has been hit in the last 3 seconds.
  • Trick decay is now 10, 8, 6, 4, 2, rather than 10, 10, 8, 6, 4, 2.
  • SWING IT!!
    • BUG FIX: Fixed issue where SWING IT!! animations would kinda merge and look weird.
  • BASH 'EM!!
    • Damage decreased from 40 to 30.
  • KICK 'EM!!
    • When used after tricking now adds 5 speed on top of the trick speed when landing.
  • SWITCH!!
    • BUG FIX: SWITCH!! to off board endlag now properly ends after the animation is done rather than when the visuals disappear.

V0.6.0 - 21 July 2023

  • Increased speed decay by about 40% (0.05 speed per tick under 22 speed, 0.3 per tick under 30 speed, 0.4 per tick over 30 speed).
  • Slightly adjusted damage hitbox while on board.
  • STUNTISH!!
    • Trick decay now starts after the first trick, but it takes 5 tricks in total to reach 0 speed gained from them.
    • Trick decay now goes 10, 10, 8, 6, 4, 2, 2, 2.... rather than 10, 8, 6, 4, 2, 0, 0, 0.....
    • Trick damage reverted to 15.
  • PUSH IT!!
    • NEW EFFECT: PUSH IT!! will no longer increase speed if Skateboard tricks before he pushes.

V0.6.0 - 20 July 2023

  • Skateboard now loses less speed at speeds past 22.
  • NEW EFFECT: Now loses speed linearly.
  • NEW EFFECT: On board rotation speed should no longer be dependent on frame rate.
  • On board turn time increased by 25%.
  • STUNTISH!!
    • Trick damage lowered from 15 to 12.
    • Now begins to lose trick speed after using 3 tricks with less than 2 seconds in between each trick, resets if skate hasn't used a trick in 2 seconds.
    • NEW EFFECT: Loses 2 trick speed per trick after 3, caps at 0 speed (base 10).

V0.6.0 - 16 July 2023

  • BUG FIX: Slow debuffs now properly affect Skateboard on board and should knock him off accordingly.
  • SLUGGISH!!
    • BUG FIX: Fixed issue where Skateboard's passive would instantly reset when getting off board if you weren't holding any movement keys.
  • THE COOL, RAD, COFFIN!!
    • BUG FIX: Fixed issue where Skateboard's Phinisher would not move him properly.

V0.5.0 - 21 June 2023

  • Skating form
    • NEW EFFECT: No longer gains passive speed if the walkspeed is 0.
  • THE COOL, RAD, COFFIN!!
    • BUG FIX: Now applies the proper Slow and Bound to Skateboard.
    • Hitbox adjusted.

V0.5.0 - 4 June 2023

  • Skating form
    • Speed loss on taking damage increased from damage/3 to damage/4.

V0.5.0 - 25 May 2023

  • BUG FIXES:
    • Subspace's Noxious Void now removes Skateboard from Skating form
    • Dying to Noxious Void no longer softlocks the player.

V0.5.0 - 11 May 2023

  • Skating form
    • NEW EFFECT: No longer loses speed when damaging enemies.
    • Max speed reduced from 25 to 22.
  • BOOST!!
    • Initial damage reduced from 20 to 10.
  • SWITCH!!
    • Endlag reduced from 1.5 seconds to 0.5 seconds.
    • Dash distance reduced.

THE COOL, RAD, COFFIN!!

    • Skateboard now regains his controls easier.
    • BUG FIX: No longer slides when used.

V0.5.0 - 10 April 2023

V0.5.0 - 8 April 2023

  • Skating form
    • NEW EFFECTS:
      • Skateboard loses 2.5 speed when damaging enemies with SWING IT!! instead of the speed lose scaling by speed.
      • Improved wall detection so Skateboard can now get up ramps without being slowed down.
    • Max speed before ramps to stop increasing or decreasing speed reduced from 20 to 15.
  • SWING IT!!
    • Damage changed to 10.
  • RUN!!
  • BOOST!!
  • NEW EFFECT: Speed now scales based on current Shield instead of Health.
  • Maximum speed reduced from 60 to 50.

V0.4.5 - 8 January 2023

  • Standing Form
    • BUG FIX: Shield regen now properly works in Standing Form.
  • Skating Form
    • NEW EFFECT: Now has a bar indicating speed, up to a maximum of 25.
    • Maximum speed reduced from 30 to 25.
    • Slopes now speed up and slow down Skateboard less.
  • SWITCH!!
    • NEW EFFECTS:
      • Now changes the Haste bonus of SLUGGISH!! depending on how fast the player is going.
      • Damage is now calculated based on how close the speed is to the maximum speed instead of multiplying the player's speed by 1.5.
    • Maximum damage reduced from 50 to 35.

V0.4.5 - 3 January 2023

  • The "Snowboard" skin was added to the game.

V0.4.5 - 31 December 2022

  • Skating form
    • Maximum walkspeed decreased from 35 to 30.
  • PUSH IT!!
    • Hitbox cooldown increased from 0.5 seconds to 0.75 seconds.
    • Maximum damage reduced from 25 to 20.
    • Turning speed reduced by 10%.

Playtest 4 - 27 December 2022

Playtest 4 - 23 December 2022

  • Health increased from 75 to 100.
  • Shield reduced from 75 to 50.
  • SLUGGISH!!
    • NEW EFFECT: Haste boost now resets after 0.5 seconds of not moving.
  • SWING IT!!
  • Skating form changes:
    • NEW EFFECTS:
      • Now has a consistent hitbox if Skateboard's speed is higher than 10.
      • Can no longer regenerate Shield while in Skating form.
      • Only decreases speed when ramming into enemies.
  • PUSH IT!!
    • NEW EFFECTS:
      • Now uses one hitbox instead of multiple that follow the player.
      • Speed decrease is now based on damage dealt and number of enemies hit instead of losing speed with any ability.
    • Damage changed from current speed to 10 + (speed/35 * 25).
  • BOOST!!
    • NEW EFFECT: Now uses one hitbox instead of multiple that follow the player.

Playtest 4 - 13 December 2022

  • Added new kill and defeat dialogue.

Playtest 4 - 28 November 2022

  • BUG FIX: No longer softlocks the game.

Playtest 4 - 23 November 2022

Playtest 4 - 20 November 2022

  • NEW EFFECTS:
    • No longer loses speed if Skateboard's current hitpoints are higher than his base hitpoints.
    • Skateboard is now forced to switch into Standing Form if he receives a Slow of 25% or higher.
  • THE COOL, RAD, COFFIN!!
    • NEW EFFECTS:
      • Now has a 0.75 seconds window before Skateboard dashes.
      • Now plays a sound effect before dashing.
    • Dash delay reduced from 1 second to 0.5 seconds.

Playtest 4 - 6 November 2022

  • Skating Form
    • Max walkspeed decreased from 40 to 35.

Playtest 4 - 3 November 2022

  • Swap
    • BUG FIX: No longer softlocks the player.

Playtest 4 - 1 November 2022

  • Added new sound effects for Hoverboard.

Playtest 4 - 30 October 2022

V0.3.0 - 24 September 2022

  • RUN!!
    • NEW EFFECT: Now has an FoV visual effect on cast.
  • BOOST!!
    • NEW EFFECT: Now has an FoV visual effect on cast.

V0.3.0 - 5 September 2022

  • Skating Form
    • NEW EFFECTS: Skating Form loses 3 walkspeed when Skateboard damages an enemy with his abilities. Skateboard is now forced to switch to Standing Form if he reaches 0 walkspeed and has been in Skating Form for longer than 5 seconds.
  • BOOST!!
    • BUG FIX: No longer unintentionally forces you out of Skating Form on use.

V0.3.0 - 2 September 2022

  • General additions and changes
    • BUG FIX: Hitboxes no longer register hits for more times than intended.

V0.3.0 - 1 September 2022

  • PUSH IT!!
    • BUG FIX: No longer damages enemies multiple times.
  • BOOST!!
    • NEW EFFECT: Walkspeed increase now scales based on current HP. Walkspeed = 10 + (HP / max HP) * 50.
    • Cooldown increased from 8 seconds to 12 seconds.

V0.3.0 - 29 August 2022

  • SWING IT!!
    • Hitbox changed from server-side to client-side.
  • PUSH IT!!
    • Hitbox changed from server-side to client-side.

V0.3.0 - 28 August 2022

  • PUSH IT!!
    • BUG FIX: Walkspeed to damage scaling now works properly.
  • SWITCH!!
    • BUG FIX: Players on high ping no longer get turned back into Standing Form at random.
  • RUN!!
    • BUG FIX: Hitbox now works properly.

V0.3.0 - 27 August 2022

  • General additions and changes
    • BUG FIX: The Vehicular Manslaughter badge is now properly given out if the unlock conditions are met.

V0.3.0 - 26 August 2022

  • Health reduced from 125 to 75.
  • Shield increased from 50 to 75.
  • BASH 'EM!!
    • Damage increased from 30 to 40.
  • KICK 'EM!!
    • Damage reduced from 15 to 10.
  • SWITCH!!
    • Renamed from Mount/Dismount.
  • BOOST!!
    • Renamed from Dash.
    • Damage reduced from 30 to 20.
  • THE COOL, RAD, COFFIN!!
    • NEW EFFECT: Now switches the player to Skating form when used in Standing Form.
    • REMOVED: No longer switches the player to Standing form when used in Skating Form.

Playtest 2 - 19 May 2022

  • Skating Form
    • Skating speed decreases slower.
  • BOOST!!
    • Cooldown increased from 6 seconds to 8 seconds.

Playtest 2 - 17 May 2022

  • Skating Form
    • BUG FIX: Skating form speed now properly decreases upon receiving damage.
  • KICK 'EM!!
    • Stun duration reduced from 1 second to 0.5 seconds.

Playtest 2 - 16 May 2022

  • Skating Form
    • Skateboard's walkspeed decreases faster.
  • BASH 'EM!!
    • NEW EFFECT: Now has 0.4 seconds of end-lag after use.
  • THE COOL, RAD, COFFIN!!
    • BUG FIX: No longer falsely triggers anti-cheat.

Playtest 2 - 1 May 2022

  • The "Hoverboard" skin was added to the game.

Playtest 2 - 21 April 2022

Playtest 2 - 18 April 2022

  • Skateboard was added to the game.
  • PUSH IT!!
    • Maximum damage increased from 20 to 30.
  • SWITCH!!
    • Standing form cooldown reduced from 10 seconds to 8 seconds.
    • Maximum damage increased from 45 to 50.
    • BUG FIX: Now applies damage properly.
  • THE COOL, RAD, COFFIN!!
    • Cooldown set for SWITCH!! reduced from 10 seconds to 0.5 seconds.
    • BUG FIX: Hitbox is now positioned correctly.

References

  1. 1.0 1.1 0sol in the boggio community Discord, 19 August 2023 ( Link | Image ) - "The ego here is used to mean that the sword on which the skate is riding has a soul (ego). In conclusion, it is a living sword, so it can float in the air like a hoverboard." "bword is sword + board lol"

Characters
Phighters
Melee
SwordSkateboardBiograftKatanaBan Hammer
Ranged
RocketSlingshotHyperlaserShurikenScythe
Support
MedkitBoomboxSubspaceVine StaffCoil
Other
Swords
DarkheartFirebrandGhostwalkerIcedaggerIlluminaVenomshankWindforce
NPCs
Broker DollDomGhosdeeriGraffitiLightbloxLord Pwnatious "Moneybags" the IIIMx. BotPaint BuckétRainbeauRogerSpray PaintThe BrokerThe DollmakerTrafficValkVoid StarZuka
Miscellaneous
CarnageDuckyGravSparklesUniWarp