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Skateboard is a melee Phighter. He was released on 18 April 2022 with Playtest 2.


Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.



Off board
Your walkspeed gradually increases up to 25%.
On board
Press space on ledges to perform a trick.

Max. Haste: 25%

Trick speed gain: +10
Max. speed: 50 (soft cap), 100 (hard cap)


  • Passive Haste is lost if not moving for half a second.
  • Killing or assisting sets Haste to 50%.


  • Landing a trick not boosted by KICK 'EM!! deals passive ram damage in a 10x10 area.


Off board
Swing your board once to deal damage, losing 5% Haste per swing.
On board
Accelerate forward.

Damage: 15
Fire rate: 0.5 seconds

Damage: 10
Fire rate: 1 second
Speed gain: +5


  • The second hit can be cancelled.


Off board
Wind up and stun any enemies while off board.
On board
Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land.

Damage: 10-30
Stun duration: 0.25-0.75 seconds
Casting time: 0.25-1 second
Cooldown: 5 seconds

Damage: 8
Trick damage: 10
Trick speed bonus: +5
Trick hitbox size: 15x15
Cooldown: 5 seconds

  • Cooldown is shared between both forms.


  • Plays a critical hit indicator and a special particle effect on hit.


  • Jumping immediately after using KICK 'EM!! while on the ground performs a trick.
  • Will play a special particle and sound effect if used after a trick.

Q Ability

Off board
Run forward and bash any enemies.
On board
Charge up and boost forward depending on the duration of the charge.

Damage: 15 (initial) + 10 (lingering)
Speed: sets to 15-45
Knockback force: 2
Dash distance: 40 studs
Haste: Sets to 25%
Cooldown: 8 seconds

Damage: 10
Knockback force: 10
Casting time: 0.1-1.5 seconds
Cooldown: 8 seconds

  • Cooldown is shared between both forms.


  • Suspends Skateboard in the air while charging.
  • If Skateboard receives any Slow while charging, he will be forced off board.

E Ability

Switch between being on and off your skateboard.

Off Board
Cooldown: 2 seconds

On Board
Damage: 75% of current speed
Cooldown: 6 seconds

  • Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board.
  • While on board, Skateboard has the following traits:
    • Cannot regenerate shield naturally.
    • Colliding with enemies deals 10 damage passively. Skateboard cannot deal ram damage for 0.5 seconds after colliding with an enemy.
    • Permanent 35% Bound.
    • If Skateboard receives a disabling status effect, a Slow of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, Skateboard will be forced off board.
    • Slopes increase speed when traveling downwards and decrease speed when travelling upwards.
    • Speed will gradually decay. The decay speed increases at different speed caps.
      • The speed decay caps are: 25, 30, 40, 50, 60.
      • When above 50 speed, speed decays quicker until it reaches 50 or below.
      • Skateboard physically cannot exceed 100 speed.
  • Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
  • Haste is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% Haste.


Charge up before being sent forward, stunning enemies for 2 seconds.

Damage: 30
Stun duration: 2 seconds
Reactivation window: 0.75 seconds
Dash distance: ---
Casting time: 0.75 seconds
Phinisher points: 100

  • Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast.
  • Using primary will start THE COOL, RAD, COFFIN!! early.
  • Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!.
  • If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled.
  • Refreshes the cooldown of SWITCH!!.


  • Exceptional mobility on board, fastest Phighter in the game.
  • High burst damage that can be dealt to multiple enemies.
  • Effective against squishy classes, can constantly harass and distract enemies for an extended duration.
  • Strong playmaking ultimate that can be extremely threatening to teams if Skateboard's allies follow up.
  • High skill floor and ceiling.
  • High risk, high reward. Taking over 35 damage or being on the receiving end of crowd-control effects can lead to death should the player have no getaway options.
  • Below average hitpoints for a melee Phighter.
  • Is exposed when off board.

Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters.

One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectivley, as both have their strengths and weaknesses.

Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.

Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!

The top of this trashcan is a flat, elevated surface. That's a good trick spot!

Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.

If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.

When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 8s), and then get back to skating.

As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases Skateboard's DPS and combo potential, but comes with much higher risk.

Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.

When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, hold SWITCH!! to swing your board and deal a large burst of damage to finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize BASH 'EM!! to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.

His Phinisher is also more useful with teammates. Two seconds of Stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the THE COOL, RAD, COFFIN!! animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the Stun time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as Katana's Soul Splicer or Hyperlaser's Eviscerating Ray.

Ability usage

Off board:

    • While this passive may seem negative at first, letting your haste build up will make your walkspeed faster than most other Phighters. Use this to your advantage to catch up with them and get them in range of your primary attack.
  • SWING IT!!
    • This is your main source of damage off board. When chasing an enemy, be careful not to swing aimlessly, as this will reduce your walkspeed and make it more difficult to catch up to your target.
  • BASH 'EM!!
    • BASH 'EM!! is an incredibly versatile and flexible move that can help in almost any situation.
      • The move is incredibly fast if not charged (at the cost of a reduced stun time). This can help in getting some quick hits on an enemy or in preventing an opponent from using a move if the stun is timed correctly. It is also a powerful tool to force enemy Skateboards off board considering its fast windup.
      • Hitting an enemy with a maximum charge strike gives you enough time to hit the opponent with another move such as SWING IT!! or RUN!!, thus opening up combo potentials.
  • SWITCH!!
    • SWITCH!! gives you an initial speed boost upon getting on your board, but it can make you incredibly vulnerable if used in the middle of a battle.
      • The best place to get on board is at a ledge, as you can immediately trick off it and gain substantial speed in a few seconds.
  • RUN!!
    • RUN!! can be used as a "get off me" tool to get into Skating form more easily, or as a combo extender to pick off enemies or confirm kills.
      • The knockback from the move can also be used to push enemies off obstacles or into pitfalls.

On board:

    • STUNTISH!! is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible.
    • Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed.
      • Edge Hop: On a long ledge, perform a trick, flick your camera back towards the platform, land, turn your camera towards the ledge, perform a trick, repeat. Useful for closing distance.
      • 360 Trick: On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge, perform a trick, repeat.
  • PUSH IT!!
    • Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain constant speed.
  • KICK 'EM!!
    • The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height.


File:Skateboard double jump.gif
  • SWITCH!!
    • Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently.
    • Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your BOOST!! is on cooldown.
    • Incredibly useful move against groups of enemies, especially backline or support Phighters.
    • Can be used after holding down BOOST!! to utilize the burst in speed to deal a lot of damage in one go.
  • BOOST!!
    • This is a good tool for getting unstuck or reaching certain areas. If your skateboard loses momentum and you're in a dangerous area, pop a BOOST!! to get your momentum back up.
    • This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end.
    • THE COOL, RAD, COFFIN!! brings you back up to top speed, but has a long windup. The player can use this to regain speed.

Counterplay against Skateboard

Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him off board, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.

When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.

Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.


Name Icon Description Reward
vehicular manslaughter kill an enemy with a trick Title - SK8R!!
Sticker - Skar Bar



  • Skateboard is based on the Skateboard series of gears.
  • Skateboard mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter.
  • During April Fools' 2023, Skateboard was renamed to santiago the third.



  • Egobworder is a community contributed skin created by 0sol.
    • The skin was one of three winners of the August 2023 Skin Contest.
    • The name "Egobworder" comes from the combination of the words sword and board thus producing bword.
    • The sound effects for the skin were created by CRABLOOSHI.

Version history

21 June 2023

  • Skating form
    • NEW EFFECT: No longer gains passive speed if the walkspeed is 0.

4 June 2023

  • Skating form
    • Speed loss on taking damage increased from damage/3 to damage/4.

25 May 2023


11 May 2023

  • Skating form
    • NEW EFFECT: No longer loses speed when damaging enemies.
    • Max speed reduced from 25 to 22.
  • BOOST!!
    • Initial damage reduced from 20 to 10.
  • SWITCH!!
    • Endlag reduced from 1.5 seconds to 0.5 seconds.
    • Dash distance reduced.


    • Skateboard now regains his controls easier.
    • BUG FIX: No longer slides when used.

10 April 2023

  • BOOST!!
    • Speed chanfed from 10 + (40 * shield) to 25 + (25 * shield)

8 April 2023

  • Skating form
      • Skateboard loses 2.5 speed when damaging enemies with SWING IT!! instead of the speed lose scaling by speed.
      • Improved wall detection so Skateboard can now get up ramps without being slowed down.
    • Max speed before ramps to stop increasing or decreasing speed reduced from 20 to 15.
  • BOOST!!
  • NEW EFFECT: Speed now scales based on current shield instead of health.
  • Maximum speed reduced from 60 to 50.

8 January 2023

  • Standing Form
    • BUG FIX: Shield regen now properly works in Standing Form.
  • Skating Form
    • NEW EFFECT: Now has a bar indicating speed, up to a maximum of 25.
    • Maximum speed reduced from 30 to 25.
    • Slopes now speed up and slow down Skateboard less.
  • SWITCH!!
      • Now changes the haste bonus of SLUGGISH!! depending on how fast the player is going.
      • Damage is now calculated based on how close the speed is to the maximum speed instead of multiplying the player's speed by 1.5.
    • Maximum damage reduced from 50 to 35.

3 January 2023

  • The "Snowboard" skin was added to the game.

V0.4.5 - 31 December 2022

  • Skating form
    • Maximum walkspeed decreased from 35 to 30.
  • PUSH IT!!
    • Hitbox cooldown increased from 0.5 seconds to 0.75 seconds.
    • Maximum damage reduced from 25 to 20.
    • Turning speed reduced by 10%.

27 December 2022

23 December 2022

  • Health increased from 75 to 100.
  • Shield reduced from 75 to 50.
    • NEW EFFECT: Haste boost now resets after 0.5 seconds of not moving.
  • SWING IT!!
    • NEW EFFECT: Each swing now reduces the haste boost of SLUGGISH!! by 5%.
  • Skating form changes:
      • Now has a consistent hitbox if Skateboard's speed is higher than 10.
      • Can no longer regenerate shield while in Skating form.
      • Only decreases speed when ramming into enemies.
  • PUSH IT!!
      • Now uses one hitbox instead of multiple that follow the player.
      • Speed decrease is now based on damage dealt and number of enemies hit instead of losing speed with any ability.
    • Damage changed from current speed to 10 + (speed/35 * 25).
  • BOOST!!
    • NEW EFFECT: Now uses one hitbox instead of multiple that follow the player.

13 December 2022

  • Added new kill and defeat dialogue.

28 November 2022

  • BUG FIX: No longer softlocks the game.

23 November 2022

20 November 2022

      • No longer loses speed if Skateboard's current hitpoints are higher than his base hitpoints.
      • Skateboard is now forced to switch into Standing Form if he receives a slow of 25% or higher.
      • Now has a 0.75 seconds window before Skateboard dashes.
      • Now plays a sound effect before dashing.
    • Dash delay reduced from 1 second to 0.5 seconds.

6 November 2022

  • Skating Form
    • Max walkspeed decreased from 40 to 35.

3 November 2022

  • Swap
    • BUG FIX: No longer softlocks the player.

1 November 2022

  • Added new sound effects for Hoverboard.

30 October 2022

    • Maximum haste increased from 25% to 35%.
    • Self slow reduced from 50% to 35%.
    • Haste increase speed reduced by half.

24 September 2022

  • RUN!!
    • NEW EFFECT: Now has an FoV visual effect on cast.
  • BOOST!!
    • NEW EFFECT: Now has an FoV visual effect on cast.

5 September 2022

  • Skating Form
    • NEW EFFECTS: Skating Form loses 3 walkspeed when Skateboard damages an enemy with his abilities. Skateboard is now forced to switch to Standing Form if he reaches 0 walkspeed and has been in Skating Form for longer than 5 seconds.
  • BOOST!!
    • BUG FIX: No longer unintentionally forces you out of Skating Form on use.

2 September 2022

  • General additions and changes
    • BUG FIX: Hitboxes no longer register hits for more times than intended.

1 September 2022

  • PUSH IT!!
    • BUG FIX: No longer damages enemies multiple times.
  • BOOST!!
    • NEW EFFECT: Walkspeed increase now scales based on current health. Walkspeed = 10 + (hp / max hp) * 50.
    • Cooldown increased from 8 seconds to 12 seconds.

29 August 2022

  • SWING IT!!
    • Hitbox changed from server-side to client-side.
  • PUSH IT!!
    • Hitbox changed from server-side to client-side.

28 August 2022

  • PUSH IT!!
    • BUG FIX: Walkspeed to damage scaling now works properly.
  • SWITCH!!
    • BUG FIX: Players on high ping no longer get turned back into Standing Form at random.
  • RUN!!
    • BUG FIX: Hitbox now works properly.

27 August 2022

  • General additions and changes
    • BUG FIX: The Vehicular Manslaughter badge is now properly given out if the unlock conditions are met.

v0.3.0 - 26 August 2022

  • Health reduced from 125 to 75.
  • Shields increased from 50 to 75.
  • BASH 'EM!!
    • Damage increased from 30 to 40.
  • KICK 'EM!!
    • Damage reduced from 15 to 10.
  • SWITCH!!
    • Renamed from Mount/Dismount.
  • BOOST!!
    • Renamed from Dash.
    • Damage reduced from 30 to 20.
    • NEW EFFECT: Now switches the player to Skating form when used in Standing Form.
    • REMOVED: No longer switches the player to Standing form when used in Skating Form.

19 May 2022

  • Skating Form
    • Skating speed decreases slower.
  • BOOST!!
    • Cooldown increased from 6 seconds to 8 seconds.

17 May 2022

  • Skating Form
    • BUG FIX: Skating form speed now properly decreases upon receiving damage.
  • KICK 'EM!!
    • Stun duration reduced from 1 second to 0.5 seconds.

16 May 2022

  • Skating Form
    • Skateboard's walkspeed decreases faster.
  • BASH 'EM!!
    • NEW EFFECT: Now has 0.4 seconds of end-lag after use.
    • BUG FIX: No longer falsely triggers anti-cheat.

1 May 2022

  • The "Hoverboard" skin was added to the game.

21 April 2022

18 April 2022

  • Skateboard was added to the game.
  • PUSH IT!!
    • Maximum damage increased from 20 to 30.
  • SWITCH!!
    • Standing form cooldown reduced from 10 seconds to 8 seconds.
    • Maximum damage increased from 45 to 50.
    • BUG FIX: Now applies damage properly.
    • Cooldown set for SWITCH!! reduced from 10 seconds to 0.5 seconds.
    • BUG FIX: Hitbox is now positioned correctly.


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