Slingshot: Difference between revisions
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|Mobility |
|Mobility |
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|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}. |
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}. |
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|''' |
|'''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''{{Status|Haste}}:''' 20% for 6 seconds |
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''Details:'' |
''Details:'' |
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* The cooldown for double jump and hover |
* The cooldown for double jump and hover starts upon the player making contact with the ground. |
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* |
* Each instance of {{Status|Haste}} gained has its own duration. |
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* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
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|Hitscan |
|Hitscan |
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|Hold to charge a shot and release to fire. |
|Hold to charge a shot and release to fire. |
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|'''Damage:''' 1-20 |
|'''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100% |
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|[[File:Ezgif-3-72547082ef.gif|frameless|400px]] |
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''Details:'' |
''Details:'' |
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|Hitscan/Status |
|Hitscan/Status |
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|Charge up a large shot that roots enemies. |
|Charge up a large shot that roots enemies. |
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|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>''' |
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Range:''' 200 studs<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds |
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|[[File:Ezgif-5-fd06854930.gif|frameless|400px]] |
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''Details:'' |
''Details:'' |
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* |
* The player's position is suspended while casting. |
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* |
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|Mobility/Projectile |
|Mobility/Projectile |
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|Shoot multiple ricocheting shots. Spread increases depending on distance. |
|Shoot multiple ricocheting shots. Spread increases depending on distance. |
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|'''Damage |
|'''Damage:''' 8 per shot<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds |
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|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
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''Details:'' |
''Details:'' |
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* |
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
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** If the player is not |
** If the player is not moving, the hop will only travel upwards. |
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* Each shot can only hit an enemy once. |
* Each shot can only hit an enemy once. |
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|Mobility |
|Mobility |
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|Dodge in the direction you're moving. |
|Dodge in the direction you're moving. |
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|''' |
|'''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds |
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|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]] |
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''Details:'' |
''Details:'' |
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* |
* Cannot be casted while using other abilities. |
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* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically. |
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically. |
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|Buff/Hitscan/Mobility |
|Buff/Hitscan/Mobility |
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|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
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|'''Damage:''' 50 <br>'''Range:''' 500 studs |
|'''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' ---<br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125 |
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|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |
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''Details:'' |
''Details:'' |
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* Dying ends |
* Dying ends its effects. |
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* Pierces enemies |
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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* Phinisher points cannot be gained while Leg Day is active. |
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* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}. |
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* All other abilities (aside from {{Abilitylink|SlingshotPrimary}} can be used for the duration of the Phinisher. |
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== Strategy == |
== Strategy == |