Slingshot: Difference between revisions
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== Abilities == |
== Abilities == |
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{{AbilityNew |
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<!-- |
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|color = #{{ClassColor|Slingshot}} |
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General notes: |
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|tabclass = Slingshot |
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|ability = Quick Feet |
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|icon = placeholder.png |
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|type = Passive |
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|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}. |
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|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds) |
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|notes = Double jump and hover cooldown only starts upon the player making contact with the ground.<br>Each instance of {{Status|Haste}} gained has its own duration.<br>While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
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|demo = [[File:Demonstration SlingshotPassive.webm]] |
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}} |
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Ability order on Phighter pages (from top to bottom) should be: |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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{{AbilityNew |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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|color = #{{ClassColor|Slingshot}} |
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An ability can be multiple ability types. |
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|tabclass = Slingshot |
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If none of the ability types apply, list it as N/A. |
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|ability = Sling Shot |
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|icon = placeholder.png |
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AoE: |
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|type = Primary |
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Includes abilities that applies their effects in an area. |
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|description = Hold to charge a shot and release to fire. |
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|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100% |
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Buff: |
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|notes = Sling Shot can be charged and fired while hovering and in mid-air.<br>Plays a sound indicator and a small particle effect upon reaching full charge. |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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|demo = [[File:Demonstration SlingshotPrimary.webm]] |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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--> |
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<!--Passive--> |
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{{Abilitytable |
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|Quick Feet |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|Mobility |
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|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}. |
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|'''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds) |
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| |
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}} |
}} |
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''Details:'' |
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* Double jump and hover cooldown only starts upon the player making contact with the ground. |
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* Each instance of {{Status|Haste}} gained has its own duration. |
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* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
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{{AbilityNew |
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<!--Primary--> |
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|color = #{{ClassColor|Slingshot}} |
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{{Abilitytable |
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|tabclass = Slingshot |
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|Sling Shot |
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|ability = Heavy Hurler |
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|[[File:placeholder.png|150x150px]] |
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|icon = placeholder.png |
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|Primary |
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|type = Secondary |
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|Hitscan |
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|description = Charge up a large shot that roots enemies. |
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|Hold to charge a shot and release to fire. |
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|'''Damage:''' |
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds |
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|notes = The player's position is suspended while casting.<br>Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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| |
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|demo = [[File:Demonstration SlingshotSecondary.webm]] |
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}} |
}} |
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''Details:'' |
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* Sling Shot can be charged and fired while hovering and in mid-air. |
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* Plays a sound indicator and a small particle effect upon reaching full charge. |
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{{AbilityNew |
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<!--Secondary--> |
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|color = #{{ClassColor|Slingshot}} |
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{{Abilitytable |
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|tabclass = Slingshot |
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|Heavy Hurler |
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|ability = Scattershot |
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|[[File:placeholder.png|150x150px]] |
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|icon = placeholder.png |
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|Secondary |
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|type = Q Ability |
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|Hitscan/Status |
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|description = Shoot multiple ricocheting shots. Spread increases depending on distance. |
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|Charge up a large shot that roots enemies. |
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|'''Damage:''' |
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds |
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|notes = Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.<br>On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.<br>If not moving, the hop will only travel upwards.<br>Each shot can only hit an enemy once. |
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| |
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|demo = [[File:Demonstration SlingshotQ.webm]] |
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}} |
}} |
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''Details:'' |
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* The player's position is suspended while casting. |
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* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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{{AbilityNew |
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<!--Q Ability--> |
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|color = #{{ClassColor|Slingshot}} |
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{{Abilitytable |
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|tabclass = Slingshot |
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|Scattershot |
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|ability = Sidestep |
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|[[File:placeholder.png|150x150px]] |
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|icon = placeholder.png |
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|Q Ability |
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|type = E Ability |
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|Projectile |
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|description = Dodge in the direction you're moving. |
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|Shoot multiple ricocheting shots. Spread increases depending on distance. |
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|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds |
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|notes = Cannot be casted while using other abilities.<br>If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically. |
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| |
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|demo = [[File:Demonstration SlingshotE.webm]] |
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}} |
}} |
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''Details:'' |
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* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
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** If not moving, the hop will only travel upwards. |
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* Each shot can only hit an enemy once. |
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<!--E Ability--> |
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{{Abilitytable |
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|Sidestep |
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|[[File:placeholder.png|150x150px]] |
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|E Ability |
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|Mobility |
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|Dodge in the direction you're moving. |
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|'''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds |
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| |
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}} |
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''Details:'' |
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* Cannot be casted while using other abilities. |
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* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically. |
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{{AbilityNew |
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<!--Phinisher--> |
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|color = #{{ClassColor|Slingshot}} |
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{{Abilitytable |
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|tabclass = Slingshot |
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|Leg Day |
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|ability = Leg Day |
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|[[File:placeholder.png|150x150px]] |
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|icon = placeholder.png |
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|[[Phinisher]] |
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|type = Phinisher |
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|AoE/Buff/Hitscan/Mobility |
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|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
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|'''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125 |
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125 |
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|notes = Phinisher points cannot be gained while Leg Day is active.<br>Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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| |
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|demo = [[File:Demonstration SlingshotUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* Phinisher points cannot be gained while Leg Day is active. |
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* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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== Strategy == |
== Strategy == |