Slingshot: Difference between revisions

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|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|notes = {{ListFix}}
|notes = Double jump and hover cooldown only starts upon the player making contact with the ground.<br>Each instance of {{Status|Haste}} gained has its own duration.<br>While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
}}



{{AbilityNew
{{AbilityNew
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|description = Hold to charge a shot and release to fire.
|description = Hold to charge a shot and release to fire.
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
|notes = Sling Shot can be charged and fired while hovering and in mid-air.<br>Plays a sound indicator and a small particle effect upon reaching full charge.
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
}}



{{AbilityNew
{{AbilityNew
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|description = Charge up a large shot that roots enemies.
|description = Charge up a large shot that roots enemies.
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|notes = {{ListFix}}
|notes = The player's position is suspended while casting.<br>Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* The player's position is suspended while casting.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotSecondary.webm]]
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}
}}



{{AbilityNew
{{AbilityNew
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|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|notes = Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.<br>On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.<br>If not moving, the hop will only travel upwards.<br>Each shot can only hit an enemy once.
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
}}



{{AbilityNew
{{AbilityNew
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|description = Dodge in the direction you're moving.
|description = Dodge in the direction you're moving.
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|notes = Cannot be casted while using other abilities.<br>If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
|demo = [[File:Demonstration SlingshotE.webm]]
}}
}}




{{AbilityNew
{{AbilityNew
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|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|notes = {{ListFix}}
|notes = Phinisher points cannot be gained while Leg Day is active.<br>Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* Phinisher points cannot be gained while Leg Day is active.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotUlt.webm]]
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
}}