Slingshot: Difference between revisions
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|Passive |
|Passive |
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|Mobility |
|Mobility |
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|Jump mid-air to double jump, press and hold space after double jumping to hover |
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain haste. |
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|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''Haste:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]] |
|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''Haste:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]] |
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* The cooldown for double jump and hover only starts when the player makes contact with the ground. |
* The cooldown for double jump and hover only starts when the player makes contact with the ground. |
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* The haste provided by Quick Feet stacks individually. |
* The haste provided by Quick Feet stacks individually. |
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* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
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{{Abilitytable |
{{Abilitytable |
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|Q Ability |
|Q Ability |
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|Projectile/Mobility |
|Projectile/Mobility |
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|Shoot |
|Shoot multiple ricocheting shots. Spread increases depending on distance. |
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|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range: ∞'''<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds |
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range: ∞'''<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds |
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|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
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* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
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** If the player is not inputting a movement key, the hop will only travel upwards. |
** If the player is not inputting a movement key, the hop will only travel upwards. |
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* Each shot can only hit an enemy once. |
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{{Abilitytable |
{{Abilitytable |
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|[[Phinisher]] |
|[[Phinisher]] |
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|Hitscan/Mobility |
|Hitscan/Mobility |
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|Gain a large speed boost and the |
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
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|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 20 seconds or until the Phinisher ends<br>'''Slow:''' 10% for 2 seconds<br>'''Phinisher cost:''' 125 |
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 20 seconds or until the Phinisher ends<br>'''Slow:''' 10% for 2 seconds<br>'''Phinisher cost:''' 125 |
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|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |