Slingshot: Difference between revisions

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|Passive
|Passive
|Mobility
|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. After every ability is used, gain haste.
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain haste.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''Haste:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''Haste:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
}}
}}
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* The cooldown for double jump and hover only starts when the player makes contact with the ground.
* The cooldown for double jump and hover only starts when the player makes contact with the ground.
* The haste provided by Quick Feet stacks individually.
* The haste provided by Quick Feet stacks individually.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.



{{Abilitytable
{{Abilitytable
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|Q Ability
|Q Ability
|Projectile/Mobility
|Projectile/Mobility
|Shoot 5 shots that ricochet against anything hit. Each shot can richochet 8 times and can only hit an enemy once. Spread increases depending on distance.
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range: ∞'''<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range: ∞'''<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
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* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If the player is not inputting a movement key, the hop will only travel upwards.
** If the player is not inputting a movement key, the hop will only travel upwards.
* Each shot can only hit an enemy once.



{{Abilitytable
{{Abilitytable
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|[[Phinisher]]
|[[Phinisher]]
|Hitscan/Mobility
|Hitscan/Mobility
|Gain a large speed boost and the ability to see enemies through walls. Your next 3 primaries create giant lasers that go through walls and slow enemies.
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 20 seconds or until the Phinisher ends<br>'''Slow:''' 10% for 2 seconds<br>'''Phinisher cost:''' 125
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 20 seconds or until the Phinisher ends<br>'''Slow:''' 10% for 2 seconds<br>'''Phinisher cost:''' 125
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]