Slingshot: Difference between revisions

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|Mobility
|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Double jump height:''' 15<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>{{Status|Haste}} '''buff:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
|'''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''{{Status|Haste}}:''' 20% for 6 seconds
|
}}
}}
''Details:''
''Details:''
* The cooldown for double jump and hover only starts when the player makes contact with the ground.
* The cooldown for double jump and hover starts upon the player making contact with the ground.
* The {{Status|Haste}} provided by Quick Feet stacks individually.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.


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|Hitscan
|Hitscan
|Hold to charge a shot and release to fire.
|Hold to charge a shot and release to fire.
|'''Damage:''' 1-20 (based on charge time)<br>'''Maximum charge time:''' 1 second<br>'''Minimum charge time:''' 0.05 seconds<br>'''Range:''' 125 studs<br>'''Fire rate:''' 0.05 seconds<br>{{Status|Slow}} '''penalty:''' 25% for 0.5 seconds<br>{{Status|Bound}} '''penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|'''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
}}
''Details:''
''Details:''
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|Hitscan/Status
|Hitscan/Status
|Charge up a large shot that roots enemies.
|Charge up a large shot that roots enemies.
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Cast time:''' 1 second <br>'''Range:''' 200 studs<br>'''Cooldown:''' 10 seconds
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Range:''' 200 studs<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
}}
''Details:''
''Details:''
* If used while mid-air, the player's position will be suspended for the cast time.
* The player's position is suspended while casting.
* Heavy Hurler can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.




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|Mobility/Projectile
|Mobility/Projectile
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:''' ∞<br>Projectiles: <br>Hop: 5 studs<br>'''Cooldown:''' 8 seconds
|'''Damage:''' 8 per shot<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
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|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
}}
''Details:''
''Details:''
* Scattershot can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If the player is not inputting a movement key, the hop will only travel upwards.
** If the player is not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
* Each shot can only hit an enemy once.


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|Mobility
|Mobility
|Dodge in the direction you're moving.
|Dodge in the direction you're moving.
|'''Range:''' 30 studs<br>'''Cooldown:''' 8 seconds
|'''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}
}}
''Details:''
''Details:''
* Sidestep cannot be casted while using other abilities.
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.


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|Buff/Hitscan/Mobility
|Buff/Hitscan/Mobility
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>{{Status|Haste}} '''buff:''' 100% for 20 seconds or until the Phinisher ends<br>{{Status|Slow}} '''debuff''': 10% for 2 seconds<br>'''Phinisher cost:''' 125
|'''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' ---<br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
}}
}}
''Details:''
''Details:''
* Dying ends the Phinishers's effects.
* Dying ends its effects.
* Pierces enemies, allies, walls and [[Boombox|Boombox's]] Forcefield.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* Phinisher points cannot be gained while Leg Day is active.
* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}.
* All other abilities (aside from {{Abilitylink|SlingshotPrimary}} can be used for the duration of the Phinisher.


== Strategy ==
== Strategy ==