Slingshot: Difference between revisions

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(added strategy content and removed outdated info)
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|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Double jump height:''' TBA15<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>{{Status|Haste}} '''buff:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
}}
''Details:''
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|Hitscan
|Hold to charge a shot and release to fire.
|'''Damage:''' 1-20 (based on charge time)<br>'''Maximum charge time:''' 1 second<br>'''Minimum charge time:''' 0.105 seconds<br>'''Range:''' 125 studs<br>'''Fire rate:''' 0.05 seconds<br>{{Status|Slow}} '''penalty:''' 25% for 0.5 seconds<br>{{Status|Bound}} '''penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
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|Projectile/Mobility
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:''' ∞<br>Projectiles: <br>Hop: 105 studs<br>'''Cooldown:''' 8 seconds
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
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|Mobility
|Dodge in the direction you're moving.
|'''Range:''' 2030 studs<br>'''Cooldown:''' 8 seconds
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}