Slingshot: Difference between revisions

From PHIGHTING! Wiki
added strategy content and removed outdated info
(added strategy content and removed outdated info)
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* Pierces enemies, allies, walls and [[Boombox|Boombox's]] Forcefield.
* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}.
* All other abilities (aside from {{Abilitylink|SlingshotPrimary}} can be used for the duration of the Phinisher.
 
== Strategy ==
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.
 
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.
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* {{Abilitylink|SlingshotPrimary}}
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
** Tap-firing your primary is not ideal at longer ranges due to the damage fall-off. It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use full fully-charged shots .
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
** Try to remain hovering as much as possible to greatly increase your DPS.
* {{Abilitylink|SlingshotQ}}
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
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** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
 
===Counterplay against {{PAGENAME}}===
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